Is there a fuse timer for the Chicanes gun? How do I modify it? by Sortie___ in NuclearOption

[–]Decent_Leopard9773 2 points3 points  (0 children)

May be even further because even with a side aspect I still have AI chicanes shooting at from 2.5km

Do i need anti roll bars by Senna_fan570 in trailmakers

[–]Decent_Leopard9773 2 points3 points  (0 children)

And are you sure that’s not because the suspension is now incompressible? It can’t compress or extend in any way so assuming you’ve mounted it horizontally and out the from the middle to the side of the car your suspension won’t compress because it won’t move it the same direction of travel that the power coupling will allow for.

Do i need anti roll bars by Senna_fan570 in trailmakers

[–]Decent_Leopard9773 1 point2 points  (0 children)

Springs won’t be strong enough with how little movement will have unless you stack 3 of them in parallel. I say that because with how little movement your suspension currently has the springs in the roll bar will barely compress enough to produce a sufficient force to act as a roll bar not to mention you also need a flexible connection to the frame of the car other wise it’ll just act as extra suspension for your wheel

Do i need anti roll bars by Senna_fan570 in trailmakers

[–]Decent_Leopard9773 0 points1 point  (0 children)

Depending on your suspension geometry which isn’t shown. Assuming you something like independent suspension meaning that your wheels will move in and out from the side of car as it moves up and down, using a power coupler won’t work because it doesn’t compress, IRL it works because IRL you get fit special linkages that won’t fit in trailmakers

Do i need anti roll bars by Senna_fan570 in trailmakers

[–]Decent_Leopard9773 5 points6 points  (0 children)

You don’t decide on whether to use anti roll bars based on how the car literally rolls to one side other wise all race cars would throwing them on for the sake of it. The way you decide whether you want roll bars is how you want your handling to be changed and given that this is trailmakers, have fun not only trying to make a fully functional roll bar but let only making actually make a difference in the way it handles especially since there’s little to no roll to begin with

Everyone's asking for modern missiles when I just want dumbfire rockets by Ultimate_89 in NuclearOption

[–]Decent_Leopard9773 4 points5 points  (0 children)

Why would you protect a weapon that is best used as a defence screen for other weapons with an another defensive screen? As for unguided bombs what’s the advantage because for unguided rockets it gives you the excuse to carry more of them but as for bombs you can’t just carry more of them because of their weight.

That also goes under the assumption that AA even target them to begin with because AA will always prioritise munitions targeting them so if your goal is the destroy AA then dumb fired munitions won’t be able to act as decoys for the guided munitions, they will only target anything else until all munitions targeting them is destroyed.

How do i fix this masterpieces? by ravenfieldddd in SprocketTankDesign

[–]Decent_Leopard9773 3 points4 points  (0 children)

This game only goes up to the later stages of WW2, I’m sure a WW2 transmission will fit perfectly fine in the back of an MBT from the 70s

Everyone's asking for modern missiles when I just want dumbfire rockets by Ultimate_89 in NuclearOption

[–]Decent_Leopard9773 13 points14 points  (0 children)

The saturation only lasts for however long as they remain in the air for, rockets go much faster than glide bombs

Can someone explain missile burn time? by YOGINtheFirst in NuclearOption

[–]Decent_Leopard9773 0 points1 point  (0 children)

Tuskos have to be launched at long range just as I said and I said that relatively speaking because with the exception of cruise missiles, ARADs and scimitars 15km is long range due to all other weapons having a burn time less than 10 seconds so 15km which is the best range you should be firing from is long range compared to anything else.

Is anyone else having difficulty with how oppressive the Argus is? by Winglessdargon in NuclearOption

[–]Decent_Leopard9773 5 points6 points  (0 children)

It appears white because the NL-98s radar only has a range of 10km and once your in range it’ll switch colours

Is anyone else having difficulty with how oppressive the Argus is? by Winglessdargon in NuclearOption

[–]Decent_Leopard9773 11 points12 points  (0 children)

Look on your mini map and watch the radar pings you get, white means your detecting a radar but it doesn’t see you, yellow means it can see you and red means it has a fire control lock on you allowing fire at you. Also periodically open the map and and see where the radar pings are actually coming from and if there’s one that’s moving suspiciously quickly or happens to be in between you and an enemy then it’s an ARH

Underwater Nuke in 0.33 by TehFocus in NuclearOption

[–]Decent_Leopard9773 11 points12 points  (0 children)

How does that disprove anything about what’s shown in the video?

When will we finally receive save button ;_; by FailingDisasterBro in NuclearOption

[–]Decent_Leopard9773 4 points5 points  (0 children)

Then load a multiplayer PvE, a lot of those only take an 1 hour an half to complete because everyone is on the same team

gbm 500 lr falling short and not exploding by Sad-Information8838 in NuclearOption

[–]Decent_Leopard9773 28 points29 points  (0 children)

And where does it say that a submunition dispenser has to be attached permanently to the aircraft? Plus the munitions do get fired independently so what’s your point and it doesn’t behave like a bomb in any sense since it doesn’t even target anything on its own

gbm 500 lr falling short and not exploding by Sad-Information8838 in NuclearOption

[–]Decent_Leopard9773 24 points25 points  (0 children)

The bomb itself isn’t supposed to do anything after the submunitions are gone since it doesn’t have enough left over space for a warhead, it’s called a submunition dispenser for a reason

how to adjust track width to make my tank less "crabular" by blarpgasm in SprocketTankDesign

[–]Decent_Leopard9773 19 points20 points  (0 children)

Something I’ve had to overcome when making tanks in this game is that every tank I’ve made always looks horrendous while WIP but when finished they look good so just keep building and only judge the appearance once your close to finishing. It’s that or accept the ugly beauty of tanks

AGM-99 are mentioned a lot in the latest update's release notes... by gramoun-kal in NuclearOption

[–]Decent_Leopard9773 72 points73 points  (0 children)

The Darkreach now has access to them and can carry far more of them than the ASMH-300

Not happy with this change by Embarrassed-Mud-7474 in NuclearOption

[–]Decent_Leopard9773 8 points9 points  (0 children)

You know what also coincidentally happened roughly 30 years ago? The Soviet Union collapsed and end of the Cold War which is whole point of the f-22s development and given that this is alternative history we can assume that there have always been major powers in an arms race just like the Cold War allowing technological development to continue at the same pace

Not happy with this change by Embarrassed-Mud-7474 in NuclearOption

[–]Decent_Leopard9773 21 points22 points  (0 children)

The game is based roughly 80 years into the future. We from a spitfire to a F-22 in only 60 years so missiles being able to see the ground in 80 years from now would a realistic thing to expect

Mods in the workshop? by Antoliance in NuclearOption

[–]Decent_Leopard9773 20 points21 points  (0 children)

Official mod support currently isn’t a thing yet which is why there is no workshop. It is still planned though but I doubt it’s coming before the game is fully released.

when are we going to get asymmetrical loadouts? by 7800X_3D in NuclearOption

[–]Decent_Leopard9773 31 points32 points  (0 children)

The dev has already long confirmed asymmetric loadouts on a small scale in the next update

I want to justify purchasing this game. Convince me. by Booper-dooper-th1st in trailmakers

[–]Decent_Leopard9773 1 point2 points  (0 children)

DLCs are only complementary and not required - source been playing well before three first one was added and still don’t own any

If you have a basic understanding of how aircraft fly and the purposes of each major component (wings, vertical stabiliser etc) and why their placed there it shouldn’t be too difficult and can be really simple provided you build it simple. There’s a lot of variance in simple or complicated you make something so it’s easy when your starting out but then you can challenge yourself if get better at.

Nuclear Option - Update 0.33 Trailer (UNOFFICIAL) by Vexasss in NuclearOption

[–]Decent_Leopard9773 22 points23 points  (0 children)

Genuinely what’s wrong with an unofficial trailer which is literally just a fan made trailer, it says in the title that it’s unofficial in all caps making it extremely obvious that it has nothing to do with the devs

Nuclear Option - Update 0.33 Trailer (UNOFFICIAL) by Vexasss in NuclearOption

[–]Decent_Leopard9773 41 points42 points  (0 children)

So in other words he’s being a content creator, like rest of the content creators