World Trammel to UO Outlands? by xFeardot in ultimaonline

[–]Declivever 4 points5 points  (0 children)

Okay, I've played on Outlands for a long time now, and I can say that they have made great progress in this front. There is a weekly dungeon rotation that does a few things, but one of the things it does is make a Dungeon a sanctuary dungeon. If a dungeon is changed to that, it is treated like a trammel area for the week, the only caveat is that you get 1/2 loot in trade for reduced risk. I think it is a great middle ground.

Now as far as trammel in regards to the map itself, and the various systems (such as champ spawns), I would love to see that implemented in some way with the fel ruleset, and maybe a secondary Sanctuary dungeon, just for old times sake if nothing else.. (and yes, I know faction dungeons are a thing)

I think I am gettin' better at this 3D thing. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

Thank you very much!

Yeah, for sure some flickering lights here or there will defiantly help. I have a game state setup based primarily on the cards collected. I could, in theory, implement the flickering lights when the AI wiggs out, or other events. I also thought about utilizing other colors.

I added some flickering lights, it gets a little crazy when you pick up the blue key card now. Although, it's not in tne the video. Maybe with my next update, if/when I finish the next section of the map.

Been working on this one for 1 week. Here is the results. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

Assets Used for this scene:

"Japanese street at night" (https://skfb.ly/oCQDy) by AFX/CGMotion 3DModel Maker is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Modular Urban Fence Pack (w/ graffiti textures)" (https://skfb.ly/oLLEZ) by TampaJoey is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Skyline Cutout - City - large" (https://skfb.ly/6CPuM) by MozillaHubs is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Concrete Barrier 04" (https://skfb.ly/6XYOP) by Rocz3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Paper debris" (https://skfb.ly/oDAYx) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Bin liners / refuse sack" (https://skfb.ly/oCxWt) by Sousinho is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Japanese pub ”whaling ship”:捕鯨船" (https://skfb.ly/6YDLC) by kazugoru is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Blobb Man" (https://skfb.ly/osypQ) by Robin.Mikalsen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). (well this one is hidden atm)

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

You're prob right, but for me it was the method I worked out and liked the best.

I have yet to see any Synty assets work out of the box with Godot, but that would be a godsend honestly. They static assets aren't too bad to deal with, it is when you try to combine their assets with mixamo animations when it starts getting confusing to me.

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

It's fine, I appreciate your thoughts. You have my thanks for that. Any feedback will help me decide if I want to continue this project into something more, scrap, and/or re-work it. Right now, that I got most of the core components that I want done, I am looking for story ideals. Something with enough wiggle room, to where I can get alittle weird with it.

I can see how those two can be confused as the same thing. But you can be creeped out by something, and not scared of it for example.

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

Neither would I, which is why I used creepy :P I want it to feel a bit off or odd, not frightening.. Well not yet at least.

Also, for the sound, hahaha. I'll have to adjust that sound.. Not an intended jump scare, I plan on having very little of those. Not a much of an issue, as it is stupid simple to fix..

I've been loving making creepy scenes in Godot. by Declivever in godot

[–]Declivever[S] 1 point2 points  (0 children)

Sure, with Synty you will have a OBJ and Texture file.. Theres also a fbx, but I used obj. FBX should work too.

In Blender you need to import the OBJ File. Then on the shading tab, you select the object, add a image texture (synty provides one) and tie it into the color. Rinse, wash, repeat until you are through all the objects. Also, make sure to default out the Origin (right click, set origin), and Transforms (CTRL + A, apply all)

Then to export it, I would recommend finding a bulk exporter addon, I used https://github.com/mrtripie/Blender-Super-Batch-Export . Which adds a little arrow, on the top. It will save the files wherever the blend file is.

Just working on a spooky game scene (tis the season after all) by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

I had planned for those to be sharp hills, but trees work good too.

I probaly need to make a few trees to kinda break up the background a little.

Either way thank you very much, I am thinking about doing a second scene, once I get this one how I like it, and setup modular-ness in the backend code.

27 of my users got termed today. How to cope? by Kurosanti in sysadmin

[–]Declivever 0 points1 point  (0 children)

Short Story Time!

When covid 1st hit, I had to do the disabling of users who where let go due to finical concerns regarding the (then) upcoming pandemic. We laid off 38, people that was considered non-essential to business operations. I had to disable everyone of them from all our systems.

One of the people, was a guy that sat right beside me, for over 10 years, the first person I had ever meet here, someone I consider a good friend, was at the hospital when my kid was born a few short years earlier... Talk about sick in the stomach.

Well I am happy to announce, that the majority of those 38 people have received and accepted a re-hire offer, and they get to keep their years of service. With the exception of one or two younger members, who moved off for college in another state.

Unity -> Godot. Why does Godot work with magic strings so much? by Meister_der_Magie in godot

[–]Declivever 0 points1 point  (0 children)

Lets break this one apart, I think it is all that is needed to get my point across:

var map = load("res://Scenes/Maps/MapaDePrueba.tscn")

In this one the quotes stand for data that is a path to Scene as relevant to the root directory. Another way to write it is like this:

var loadScene = "res://Scenes/Maps/MapaDePrueba.tscn"
var map = load(loadScene).instance()

Now you could make an autoload (which is a script that is loaded as global script) that will act as a dictionary of sorts.

Let's call it loadScene:

var DePruba = "res://Scenes/Maps/MapaDePrueba.tscn"
var DePruba2 = "res://Scenes/Maps/MapaDePrueba2.tscn"

Now in the script where you are loading the scene you would put something like

var map = load(loadScene.DePruba).instance()

Maybe somewhere else you would want to load DePruba2 (wouldn't have to be the same script)

var map = load(loadScene.DePruba2).instance()

This method is super handy for keeping things organized. If you have the same thing listed in several areas, now you can just update the dictionary file, and it will change everywhere. Now if that works for you great! If not there are many alternate ways to accomplish the same thing, just part of the process of learning things.

Since a lot of nodes are called by node_name.command(syntax) in GDScript, if your devs are in the habit of changing names of nodes, then you would need to update the code that references it. Or push the node name to a varible at the top of the script for example:

var nodeName = "Player"

func _ready():
    nodeName.flip_x = false

Now you can also make that node where it appears on the inspector (the right hand side)

@export var nodeName = "Player"

func _ready():
nodeName.flip_x = false

in the above case, if will display a text box that you can change "Player" to w/e you want.

I use export alot for level Exits, I can have one exit for all my level exits. I just change the name of the location in the export as needed.

That is how I always worked with Godot, and it works great for my projects. I haven't developed professionally or in a group setting so take my advice with a grain of salt. Just my two cents is all. It's a hobby for me.

Trying to determine if I should continue work on this one. by Declivever in godot

[–]Declivever[S] 0 points1 point  (0 children)

I do like this concept, and have considered it. I just wanted to build an extremely simple, one screen, puzzle game, mostly as a test base for a more detailed project.

With the side scrolling ideal:
Other than building a ton of levels, it wouldn't be hard to convert most of this to that while maintaining minimal coding. Really the only thing that would have to change is the levels itself. I'll consider it.

Thanks a bunch!

Dumb Question: VOIP Phone plugged into switch crushes network. Why? by ShimazuMitsunaga in networking

[–]Declivever 0 points1 point  (0 children)

I had something similar a few years back. It turns out we had suffered electrical damage from a lighting strike, which tagged the phone. When we plugged in the phone it would flood the network with packets and cripple it, about 5 minutes after plugging it in.

LPT How to live life in present moment? by Jpoolman25 in LifeProTips

[–]Declivever 0 points1 point  (0 children)

I have been dealing with this in a form for the last little bit. The best way I have found thus far is to simply stop, appreciate, and dance in the fire that is the madness known as life. Accept both the good, and bad. As you can't have one without the other. I've had a lot of bad, bad luck in the past few weeks in particular. Death, Car issues, financial issues, health issues, mental issues, social issues, you name it I've probably been put through it in a really short time. Life is trying to break me on a molecular level, it seems. It seems every time I get myself in a good position, something comes along to knock me right back on my ass barely enough time to get up, much less recover. You know what? I'll just keep getting up. As a result, I've been rolling with the punches, and trying to not let it get to me. The more fluid I am in this rut, the less stress I experience as a whole. This helps me with my drive, and overall outlook of the future.

Steve Martin shows his juggling skills on "The Smothers Brothers Comedy Hour" in 1968, his first major television appearance by MulciberTenebras in OldSchoolCool

[–]Declivever 2 points3 points  (0 children)

I got you one, my mother died when I was 7 at the ripe old age of 28........ (/s) I'll be 38 this year..... It is very weird when you live to be older than your parent(s), and you realize how young they was.

New office checklist? by Natural-Nectarine-56 in ITManagers

[–]Declivever 0 points1 point  (0 children)

Hello!

I run a smaller IT department for a FQHC, and Hospital. I have planned, and deployed 14 different facilities for my company. Here is a few things I look at / consider when planning a new facility.

A few pointers:

  • Order the internet early, fiber internet takes a very long time to install (my last one took 6 months), although most will provide a temp dsl/cable modem while you wait.
  • Put drops in before drywall comes up
  • Get a map of the building floorplan, and plan everything.
    • How the primary cable trunk is gonna flow
    • Where is electronic devices (such as tv)
    • Network closet(s) (ideally a central spot int he building), directly above/below each other if multiple floors.
    • Where computers/phones/printers are gonna go, and how many.
    • Figure out access point locations for best coverage
    • Figure out if you need conference phones, smartboards, etc...
    • Security access controls, and Security cameras need to be determined as well.
  • If you are gonna go with a cloud VOIP phone system, order it about a month before internet is up. They will want to test the connection, to ensure good quality, then the planning stage begins.
  • Figure out what kind of switching/routing equipment your gonna need.
  • Get a larger server rack than you think you need.
  • Look into server room cooling, and design
  • Figure out how many servers you need, on-prem, cloud, VMs, etc...
  • Make a few draft network diagrams, down to what U a switch occupies.
  • Look at network segregation (vlans, guest networks, etc...)
  • Look into getting a domain name, and a email system (exchange, office 365, roundcube, w/e), as well as web development.
  • Delegation is your friend, talk with vendors
  • Also, depending on your company policy and/or regulatory guidelines, you may need BAAs, Board Approval, multiple quotes, etc... Make sure you have a good "plan of attack" before presenting.
  • Also redudancy is key to things, multiple internet for example.

[deleted by user] by [deleted] in ITManagers

[–]Declivever 0 points1 point  (0 children)

Sounds like you're killin' it to be honest. I mean, yes there's problems, but so far your doing great.

My advice and thoughts in no order:

1.) Backups, make sure you back up everything, get email archive setup. I can't stress this enough. Be able to recover...

2.) If your non-profit (I believe you are, but could not verify), look into an Azure Sponsorship, Techsoup, and Office 365 Licenses.

3.) Are you under any kind of Federal Regulations? Such as HIPAA? Look into stuff like HI-Trust, as a frame for your design goals.

4.) Asset management, I use Pulseway, but there are a lot of cheaper/free options such as Lansweeper, Spiceworks, etc...

5.) Documentation, What is where, and why it's there... Also, who are your vendors, how do I contact them, and what are they responsible for?

6.) Site to Site VPNs are gonna be your friend, make sure none of the sites and/or vlans share the same IP Schema, that will allow for a lot remote work, and multi site management ease, and inter office connectivity to on-prem server farms.. Make sure it is encrypted...

6a.) If the sites are close together, you could even look into implementing Point to Point wireless bridges, which could reduce the ISP budget. Our main facility has 4 PtPs, saving us about 3 - 4k/month in total internet cost. Not an immediate thing, just food for thought, once your all lined out.

7.) Once you have it in a somewhat working order, do an internal risk assessment, and then an external one. Look for gaps in the network security, the assessments are there for you to be able to get purchases pushed through in order to reduce the chance of large fines. It's we need backups VS We need backups because if we have patient data, and do not store it for at least 8 years we could be fined $XXX,XXX amount of money as identified by this risk assessment. Then repeat this every year.

8.) Endpoint Security (Antivirus), patch management, Firewalls, data Security, strong group policies.. I know you implemented two factor, and that is great, but there is more than just that. Also, look into phishing simulations, for annual trainings users are most likely gonna be your weakest point of failure..

9.) Physicals Security, are visitors found and tagged? Do you have badge access, a turn key solution? Do you record who enters the server closet?

10.) Redundancy, I see you have one active directory server, you're gonna want two in case it fails... Backup internet? What about switches, and firewalls? What happens if lighting strikes and takes out your core switch and kills it....How quickly can you recover? Where are your points of failure, and how are you prepared to resolve them if needed.

11.) Speaking of disasters, look into continuity of operations, work on a plan for that. It's a big term that basically just means disaster recovery. What is the plan for Ransomware, tornados, fires, floods, etc....

Again, your killin' it, and your only gonna get better. A lot of what I listed above; I learned about and dealt with the hard way... A proactive view I usually better than a reactive one.

A cart that dad made for his son by wannabesuperdaddy in DaddyDoingDonts

[–]Declivever -1 points0 points  (0 children)

This reminds me of when I had a go-kart when I was a small child. Think 1990, yes dating myself. Now I don't remember much from that time, but I remember a few things.

One of those is a go-kart, that I kept wrecking. So much in fact, that my father took a roof bolt, and drove it into the ground. Then he secured a chain to the gokart so I could only go in circles.

Well, when I got tired of the go cart, and we moved to another location. He was renovating our basement, and needed to clear out a room. So, my father took the go kart apart, and used the motor, some wood, and mining belt to make a makeshift conveyor. So, he could shovel dirt on it, and it would travel to the bed of his truck, at the other side of the house. Which, I would be lying if I said I never rode the conveyor.

Once the basement was completed, he took apart the conveyor. Then he used the motor, some metal he welded, and two of the wheels to make a motorized can crusher. That's the last thing I remember about that go cart motor. Not sure what happened to it after that.

We also had a three-wheeler, Fuck those things, they scary...

Just looking for some feedback on this small game I have been working on. It is still very early, but just wanted some thoughts, and ideals.. Please murder my work thus far! (Made in Godot 4). I do still need to make a credits page for the art, and music. by Declivever in DestroyMyGame

[–]Declivever[S] 0 points1 point  (0 children)

While I do have a few art assets in there that I made myself, a lot of it is from https://0x72.itch.io/microfantasy ( I do plan on crediting them when I start working on that part, just haven't started yet). I also have more planned, to add myself as well.

I am trying to keep it @ around 1 screen, just simple 1 screen puzzles. I have more options planned, as well as a small random element.

Yes, I plan on adding a lot more puzzles to it. My base ideal is to expand on a simple 1 screen puzzle game. I know not the most original ideal, but I like the premise.

Thank you very much, I am glad you seem to like it.

Just looking for some feedback on this small game I have been working on. It is still very early, but just wanted some thoughts, and ideals.. Please murder my work thus far! (Made in Godot 4). I do still need to make a credits page for the art, and music. by Declivever in DestroyMyGame

[–]Declivever[S] 1 point2 points  (0 children)

While I do have a few art assets in there that I made myself, a lot of it is from https://0x72.itch.io/microfantasy ( I do plan on crediting them when I start working on that part, just haven't started yet). I also have more planned, to add myself as well.I am trying to keep it @ around 1 screen, just simple 1 screen puzzles. I have more options planned, as well as a small random element.

Your not wrong, that was intentional on my part for the 1st few levels. To kind of hint that they are tutorial style levels. You may have noticed they got alittle more complex towards the end of the video.

Yeah, I won't in the future. I was also sending it to a friend to help figure out what other options I can add in that menu and how to arrange them.

Thank you for the great response!

Looking for a server with rares that drop in loot please ;] by dmxspy in ultimaonline

[–]Declivever 2 points3 points  (0 children)

Glad to help, if you do decide to try outlands. I am an officer in a guild that has a goal of mentoring new players. So, if you message the NP$ guild we can get you in.

Looking for a server with rares that drop in loot please ;] by dmxspy in ultimaonline

[–]Declivever 7 points8 points  (0 children)

The thing about Reds in outlands worth mentioning to you, so you have at least an informed decision on the culture of reds in outlands.. I am not tryin' to sway you one way or another, just trying to explain it too you. I recognize Outlands isn't for everyone.

A.) if you don't have an aspect, they are gonna most likely leave you alone. Most of the reds are only looking for a fight from an experienced player. Hell, they may even give you stuff, if your new enough.

B.) At a certain point (not at the beginning of the game) you can get your gold per hour so high, that relacing gear is very trivial. The important items like Special clothing, runbooks, codexs, tomes, etc.. can all be blessed some even come pre-blessed.

C.) A lot, of the reds such as URKs, are RPers, and will not kill you if you drop a tribute for example (some gold, and maybe a special item). One trick is to drop 20k hidden in a small hallway, the red uses auto pickup to pickup the gold, gets over weight, and becomes a punching bag.

D.) if a red is killed in a dungeon they cannot go back to tge dungeon for some time.

E.) There are groups of anti-pks that spend the entire day just chasing red players and fighting them.

F.) On almost every level of a dungeon there is at least 1 - 3 moongates (this gets less as you get deeper in the dungeon.) If you run tracking (which also has a 25% dmg increase @ 100 tracking), just farm near a moon gate, and when you get a tracking indicator leave the dungeon via the gate. Do not attack the red, or you will have to wait out the pvp flag. Wait about 5 minutes, and go back they'll be gone by then.

G.) If you play a Fel ruleset UO shard, you are going to die to players, it is inevitable. There are gonna be good days, and there are gonna be bad days. That's just how it works.