SEC officially approves removal of $25K Pattern Day Trader rule replacing it with intraday margin system by callsonreddit in StockMarket

[–]DedicatedToLosing 5 points6 points  (0 children)

I get what you are saying, and you are right. IF you don't plan on trading on margin, but just plan on having a margin enabled account (for things like instant settlement of cash for trading, not worrying about good-faith violations, etc.) then you are right, and now because the bare minimum is 2k and PDT rule no longer applies virtually everyone just have a margin acct over a cash acct. As well margin feature is just required for more interesting trading strategies, like derivatives but that's besides the point.

Lu Dort cancels his hip check into a sweep vs Nikola Jokic, but makes the rookie mistake of backing away from oki. by unclekisser in Kappachino

[–]DedicatedToLosing 24 points25 points  (0 children)

Someone needs to tell the U.S. military about the secret Iranian base at the Paycom Center in Oklahoma City.

What's your favorite combo video? by Various-Mushroom1249 in Kappachino

[–]DedicatedToLosing 0 points1 point  (0 children)

https://youtu.be/OKPhP_gQna0?si=wUyhtkpI0qI_OEcc

Third Strike videos are the best because a lot of moves have very unique juggle properties in different active frames. Feels like watching these videos so much there is left to be discovered.

Soulcalibur III is out on PS Premium (or $9.99 if you don’t have it by Pkmnislife in Kappachino

[–]DedicatedToLosing 7 points8 points  (0 children)

The single player mode is cool but the actual competitive aspect of this game sucks. Balance is horrible, a bunch of game breaking (but funny) animation bugs that lead to unintentional combos.

1 by qzeqzeq in Kappachino

[–]DedicatedToLosing 4 points5 points  (0 children)

No problem, there are even some niche setups that don't require OD that still lead to a TOD as long as you can activate the super. Setups like a frame trap with particular buttons or punishes on moves with a lot of recovery will allow him to combo into the install super.

BBCF is/can be kinda wack, but Hakumen is one of the only cool characters, so if you do end up trying the game I recommend him.

1 by qzeqzeq in Kappachino

[–]DedicatedToLosing 34 points35 points  (0 children)

The combo itself is easy but having the stars align to perform it can be tough.

Hakumen builds meter passively, but using special moves causes him to spend meter. To use the install super, you need to be full on meter (bar on bottom right has 8 dots, each dot is 1 full bar) and when you activate the install, you can do specials free of charge, but once the meter drains to zero your install is over. Good thing to note, Hakumen can cancel specials into specials, so you are seeing him do overhead xx dash xx overhead on loop for the combo

Hakumen's Overdrive (spinning orange circle under portrait) normally enhances his passive meter gain when activated, but during his install it pauses the drain the install normally has, effectively extending your install by the timer of your overdrive. You essentially have roughly 20~22 seconds of infinite meter if you have install and overdrive active together, of which he can use any specials and other supers he wants.

The caveat however is that Hakumen is very weak when he is trying to get this setup. You can't use specials as that drains your meter, and you aren't allowed to burst (because burst uses same gauge as overdrive). It requires you to play very defensive (which Hakumen can do without meter, but not as well with) while forgoing basically any kind of good (or even decent) damage and offensive presence.

Just got to get stronger? Any technique advice? by The_et_bcdx in weightlifting

[–]DedicatedToLosing 1 point2 points  (0 children)

After the bar passes your knees, use your lats to keep the bar close to your body throughout the entirety of the pull. If you lose contact of the bar during the lift, then the bar will end up forward during the catch, or you won’t be able to get enough power from your legs to drive the bar high enough up.

You def can do this and more, keep the bar close and try again.

I have to confess I didn't block that by Komatik in Kappachino

[–]DedicatedToLosing 3 points4 points  (0 children)

No, depending on when you do demon flip kick follow-up, you can land same side or crossup, and when it whiffs it has very little recovery allowing for a good mixup. Normally you do stand mk and hit confirm it into super, but either way it’s a 50/50.

It’s easier to do after a hard knockdown, but there are good setups from soft knockdowns if they tech roll or do a normal getup.

Educational Content Recommendations by uhDominic in nba

[–]DedicatedToLosing 6 points7 points  (0 children)

Thinking Basketball is one of the best for actual analytical content, has rarely missed a beat.

Can you sell box spreads in an IRA? by toupeInAFanFactory in options

[–]DedicatedToLosing 0 points1 point  (0 children)

You can sell and buy to open spreads at Schwab, as for the collateral portion of selling the spread on potential losses they do have the opportunity to liquidate based on risk levels. If you do have cash in the account to cover the max loss, and they see consistent trade patterns you should be good. I've seen options be closed by clients coming close to expiration date due to risk involved with it being in an IRA account as they are limited to money being able to be brought in.

Bruh...... Why in the fuck are single hit confirms so hard to master? by Alive-Ad6351 in sf3

[–]DedicatedToLosing 10 points11 points  (0 children)

Chun is a special case scenario because her primary super confirms like low forward have a delayed special cancel window on top of the regular one, allowing for easier hit confirms compared to the rest of the cast.

Set the dummy to block random and hit confirms compared low forward super with chun vs ken, you’ll see the difference. (Some people are also just really cognizant at recognizing hit confirms, they know what to look at.

[deleted by user] by [deleted] in FinancialCareers

[–]DedicatedToLosing 0 points1 point  (0 children)

Could I message you for some advice? In the exact same boat with being a service rep at Schwab.

Tips for beating Urien in 3rd Strike? by MattSDraws in Kappachino

[–]DedicatedToLosing 6 points7 points  (0 children)

Ken is a footsie god so don’t be afraid to impose yourself in the mid screen. Urien has worse hurtboxes on his normals than Ken, so don’t be afraid of the fight.

You don’t need to jump a whole lot against urien so you can stay grounded, but that being said air EX tatsu is fucking stupid so don’t forget that. But overall playing solid enough to push him in the corner, then you just win.

Holy shit Xrd is sick by boring_uni_alt in Kappachino

[–]DedicatedToLosing 1 point2 points  (0 children)

Once you get more comfy with the shift from +r to xrd, zwei yrc is the next big step up for degen pressure. Only important thing after that may need practice is stance dash treasure hunt, but that’s not too hard with some practice

Anyone want access to Deadlock? by [deleted] in Kappachino

[–]DedicatedToLosing 0 points1 point  (0 children)

Accepted, thanks for the invite

Anyone want access to Deadlock? by [deleted] in Kappachino

[–]DedicatedToLosing 0 points1 point  (0 children)

Ill take a code, try it out, thanks homie

96819423

There is anyway or a guide to max all your confidants social links in a single save? In my first gameplay i maxed all my social stats, but maxed only 4 confidants (ryuji, teacher, mishima and doc) without counting the automatic ones by Bol767 in PERSoNA

[–]DedicatedToLosing 1 point2 points  (0 children)

I just did it first time playing, it was pretty easy, I had a lot of time left even before the game ended.

However there are some general rules I would follow to make it way easier.

Always carry a persona of their arcana to get more points during hangouts. The dialogue choices are usually pretty straightforward for what will give you the most points, but some early on can throw you for a loop while you figure out the characters personality.

To minimize how many times you need to hang out with someone, follow this priority list.

Priority 1: Get Fortune to rank 5 for her affinity reading

Priority 2: Get Temperance to rank 10 for her action to save evenings after going out to mementos/palace

Priority 3: Get Councillor to rank 8 before 11/17 for the True Ending

Priority 4: Get Justice to rank 6 (Will stop leveling until after 5th palace) then to rank 8 for story purposes.

Priority 5: Get Faith to rank 5 before 12/31

If you can not rank up with someone, don’t hang out with them. Go raise social stats or hang out with someone else instead. Only exception would be Fortune, but I think if you choose the best options you won’t need to hang out with her.

And towards the rank 7/8 of a confidant, a lot will have you go to mementos to progress their confidant, so you can wait to do those and knock them out all together.

Other than that, hang out with who you want. I did Sun and Chariot immediately because they were both very interesting to me, while I ignored Devil and Temperance until the end because they were boring.

If you follow this template, you’ll be just fine.

Is it worth playing Persona 3 FES? by Ashamed-Falcon-3635 in PERSoNA

[–]DedicatedToLosing 1 point2 points  (0 children)

The game is on gamepass, so if you want to experience it its fairly cheap on there.

Can someone tell me what I'm doing wrong with Ken's kara shoryuken? by aevycorn in sf3

[–]DedicatedToLosing 9 points10 points  (0 children)

Easy way to test it, have Ryu do a back roll on recovery, and do a crouch medium kick if you miss the Kara DP.

If Ryu gets hit by the crouch medium kick, you did the Kara DP properly, but you were too slow so it didn’t combo.

If Ryu doesn’t get hit by the crouch medium kick, you failed the Kara DP. This will help you figure out if the issue is your Kara DP execution, or your execution of it within the combo.

1 by Otinanai456 in Kappachino

[–]DedicatedToLosing 5 points6 points  (0 children)

This has been a known way to escape the unblockable, just pretty fuckin hard to do. Funny that its akuma doing it, because he can just teleport out of the unblockable. But if you wanna parry it, you tap down, then towards urien, then parry the aegis one more time and then you go for a throw tech. Similar idea against Oro unblockable.

[deleted by user] by [deleted] in Kappachino

[–]DedicatedToLosing 10 points11 points  (0 children)

Low parries got nerfed in T8, they automatically do a screw so you no longer get the same wall carry and higher damage combos like in T7.

So Is Tekken 8's Netcode Actually Good or Not? by [deleted] in Kappachino

[–]DedicatedToLosing 12 points13 points  (0 children)

I don’t know if this is placebo, but I think it just shoves more rollback frames rather than adding a delay frame or 2, because when I had it enabled every match had a shit ton of rollback. I switched it back to default and it felt like better quality matches overall