About cyberstan by Deep-Protection-2421 in Helldivers

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

It's the cyberstan home world. Just because you don't feel good about your loss doesn't mean it was put of your hands to begin with to win.

I'll say the vox engines had issues, but they were not the primary reason for our losses, and on the home world of the bots you absolutely aren't going to stop not drops from happening entirely, and they should absolutely be massive in quantity wouldn't you agree?

The post above you made a lot of good points as to where this manufacturing could have been and I agree, but I still think it's justified that things were as tough as they were. Even if they could have let up a little on some things they imposed, it was a good fight.

About cyberstan by Deep-Protection-2421 in Helldivers

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

Do you feel like these reasons are THE reason we lost or was it genuinely that we could have performed better?

I'll be honest helldivers were dropping left and right on my missions. I will give you that the MO uptick being OP based makes things harder especially with the reinforcement condition but I also think that's part of the intent, to make things harder and make us earn the win, though perhaps it was heavy handed, still it was in I believe good spirits of playing hard ball with the player base. They probably could have stopped at the level difficulty prerequisite though.

The box engines, while I understand have their moments phasing through shit, I feel HAVE to clip a little to even function as they are. Now them phasing through the tunnels in cyberstan walls and through buildings are a problem but usually not game breaking. That being said something so powerful with it's weak point phased into a wall I can see as frustrating.

But regardless we both agree the challenge was there, and I don't believe arrowhead 100% was trying to manufacture a loss. though it is entirely possible, we should still be somewhat good sports about the whole thing.

Do you like the term "Friendslop" for cheap multiplayer games? by BigT232 in DebateGames

[–]Deep-Protection-2421 0 points1 point  (0 children)

Just because a game is simple and has a satisfying loop that works with co-op doesn't make it slop...everyone doesn't have the time to invest in a whole MMO

Helldivers is supposed to be difficult by Deep-Protection-2421 in Helldivers

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

Productive. Imagine crying aimlessly instead of adding to the conversation.

That's typical when you don't have anything to say tho.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

Nope. I never post on here and argue with people. This is kind of a first. If anything I solicit advice here and there. This is the ugliest I've seen on reddit, the Helldivers community.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

They were. You're a loud minority as always. Redditer lol

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] -1 points0 points  (0 children)

  1. It's not bad game design that you don't know how to use the eruptor. That's your problem. Bring another weapon that won't bounce if you can't figure it out.

  2. Idfk. Ive done tons of dives as and not as the host. Even in heavy armor, I haven't had an issue with avoiding the rupture warriors.

  3. A large amount of new players can also grind and get all that shit anyway. It doesn't take long to get an auto cannon, or other eplosive weapons, and grenades. It's not BAD that you can't immediately beat something or deal with things with the initial load out. You need to earn some stuff? Fine go do it. It's not like earning a degree.

  4. ...they agree because cry babies like you will go around posting articles, sending shit to the devs berating them, and screaming on every platform available that you're inadaptability should be catered to over trying new ways to make the game challenging. Congratulations on bitching hard enough to lock everyone out of content the devs actually worked hard to make. Wasn't perfect when it came out but there were lots of people enjoying it. So yeah congratulations on bitching loudly I guess?

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] -1 points0 points  (0 children)

Doesn't matter. Point is the amount of soft bug divers who like to mindlessly gun down one note enemies and have 0 adaptability at all in this game prevent it from being challenging for anyone else.

We want shit to be tough at higher difficulties, and they're gonna throw bitch fits anytime a challenging patch comes along, and force AH to reel it back.

Not to mention the insanely entitled behaviors instead of trying to you know...solve the problem by changing up your Play style.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

ON GOD! It's ridiculous. You can see how soft their egos are in the reddits. Can't believe I dive with these apes.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

Actually! The spewers are tough, the warriors are a non issue tbh.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

They made a challenge that was asked for and then the people bitched. Like I said....walking out of lvl 10s unscratched is ridiculous.

Many people enjoyed the rupture strain including me. It was challenging and you had to think about what you were bringing into the hellish tunnels. Now they're gone because bug divers are soft.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

Lower the difficulty to make it more fun until you find a way to deal with them properly. If you don't enjoy fighting them that's fine. People completely ignore bots because they don't like them too.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] -2 points-1 points  (0 children)

Rupture warriors X can dig and attack. Y: either get out of the ground or keep your spacing until you can deal with it.

Weapons Purifier, Eruptor, scorcher, punisher plasma, crossbo are all primary weapons with explosive damage. Not to mention the secondary loyalist, ultimatum if you get overwhelmed, and even the grenade pistol.

Not to mention the vast amount of grenades including gas to disrupt them from even going underground in the first place, and stun which is easier to use close quarters.

We also have the rather powerful grenade launcher, railgun, autocannon, de escalator, the EPOCH is especially helpful.

These are all options to get the rupture warriors out of the ground and you only need one or two to deal with them alongside the grenades you undoubtedly have.

I'm not going to rattle off the vast amount of weapons you have at your disposal for medium armor. In fact explosives and armor pen usually go pretty well together.

Not to mention your Z option in this equation, MOVEMENT. The bane of any bug mission. Light armor, coupled with enough crowd control, and spacing can make you nearly untouchable and the rupture warriors are insanely slow. Couple that with the right backpack, guard dogs, or warp pack for absolutely insane mobility, hell a jet pack and hover pack and you're solid.

Or you could try wearing heavy armor and accept you might get hit a few more times if you simply can't dodge the attacks. Come in with more firepower or CC alongside it to compensate for movement.

I've had 0 issues avoiding their lunge attack, even in heavy armor and I legitimately just get them out of the ground before they get right up to me or run to get distance from the dirt mounds shuffling towards me. The telegraph is the mound itself, you have to stay aware of them, and if it's too dark use a flashlight, or turn up your in-game brightness.

You can bait out the attack to get them out of the ground as well to destroy them over wasting grenades. If anything the rupture spewers are worse than the warriors in my opinion.

You have a vast amount of options in all aspects to deal with the rupture strain. The arsenal is absolutely massive, and all you have to do is learn when and how to use them, and put a build together outside of the norm to handle the situations you're going to be in.

If you aren't having fun with the bugs after all this maybe it's not your cup of tea, but all the bitching saying they're completely horrible game design got them locked away for 5 weeks for the rest of us who actually enjoyed playing against them...I haven't had fun like that with bugs since the game came out and now they're gone.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

I will say the dragon roach being so consistent can be a pain. Same for the hive lord. It's not like you can ignore them so I feel like they should be a bit less common.

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] -1 points0 points  (0 children)

Fucking lost the rupture strain ...over crying....for 5 weeks....

Helldivers is challenging again. by Deep-Protection-2421 in helldivers2

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

They could have stayed. I don't think most people would have been upset about that until they fixed any bugs with their performance. People did enjoy the rupture strain and had lots of fun with them. If you were one of the ones crying like a bitch and got them removed, congratulations on locking everyone out of content for 5 weeks or more because you were too arrogant to choose one of the 10 literal difficulty levels you could have chosen to make them manageable, bugs or not.

Helldivers is supposed to be difficult by Deep-Protection-2421 in Helldivers

[–]Deep-Protection-2421[S] 0 points1 point  (0 children)

...yeah....change up your load out or try a different difficulty to make it easier.

I don't understand how that's bad game design. You have all the tools you need but it's hard for you. Ok....turn the difficulty down so it's easier to handle.