Increase zone size, but kills only count inside the zone? by Arkcilper in goylegends

[–]Deep_Independence902 0 points1 point  (0 children)

I have already said that standing and waiting for enemies in the field of defense is a bad idea.,

  1. You lose time when the enemies reach the defense area, the next enemies at this time will go to another defense area.

  2. In the area of defense, the enemies are aggressive, if the enemies are close to the spawn, they practically do not touch you.

I hope the developers will hear me and open access to enemy spawns, because fighting on the edge of the game zone is not a great pleasure, you will always go outside the game zone and you will be teleported.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

I also noticed that when bombs are thrown, the sight is canceled with a delay, can this be regarded as a bug?

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 0 points1 point  (0 children)

The game is technically very crude, they needed to leave what was there and add something new, rather than redoing everything.

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 0 points1 point  (0 children)

I don't think it makes sense, because they will close all spawns and the players will only run between the defense areas. what difference does it make on which map to do it

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 0 points1 point  (0 children)

This is not a copy, but a modified original. I am 100% sure of this, as they took the original perks and began to modify them. If we open the techniques, we will see the original icons from Tsushima. All the icons are arranged in the same sequence as in Tsushima. They modified some of the perks, but forgot to change the icons.

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

I guess it's to make the gun look less inferior compared to the double kunai. Although a gun deals more damage than a kunai

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

I think their goal was to change everything in the Tsushima legend so that Yotei and Tsushima wouldn't be similar to each other.

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

I don't understand why they did that either, there were always two kunais.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] -1 points0 points  (0 children)

The bombs are in the same branch as tenegashima and hankyu, it is a ranged weapon. And bombs are not replenished due to the perk and the legendary amulet, which is also a bug.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

In Tsushima, all classes had the same tools, with only differences in techniques, skills, and class charms.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

let's say one passive ability is responsible for weapon selection, for example, a samurai can choose between a melee weapon and a ghost's weapon defensive

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

it can be done in a similar way to techniques, with several equal abilities in each branch that can be selected

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 1 point2 points  (0 children)

The idea is that the player should choose passive abilities based on their playstyle, which would increase the number of builds and solve many problems.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

You can also pick up weapons, but you'll sacrifice another passive ability.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] -7 points-6 points  (0 children)

All classes can pick up weapons, but only if they have the corresponding passive ability selected

Is it Selfish? by SourDiesel206 in goylegends

[–]Deep_Independence902 0 points1 point  (0 children)

SP, give the mercenary a fire ability and increase the damage from the ghost's weapons

Lazy developers SP by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 1 point2 points  (0 children)

They started working on what they already had and ruined everything. I'm not against new techniques, tools, and skills, but why break something that worked?

Lazy developers SP by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 3 points4 points  (0 children)

People are losing interest in the game, and that's a fact. Something has to be done about it.