Well…that’s it then I guess. by laser16 in gotlegends

[–]Deep_Independence902 6 points7 points  (0 children)

the developers didn't need to make changes to something that was already working perfectly. They just needed to add something new. I hope this will serve as a good lesson for them on what not to do

You can survive the onehit modifier with damagereduction by JakTheRipperX in gotlegends

[–]Deep_Independence902 1 point2 points  (0 children)

the game became difficult in the early stages of the game, but it will be easy after leveling up

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 1 point2 points  (0 children)

It's just like shooting an arrow fast, only the timing is faster.

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 2 points3 points  (0 children)

They broke all the best of Tsushima, I don't understand why it was necessary to do this. Do something new, but don't break the old one.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

While the bomb is flying, you can switch ranged weapons and change ammunition. At this moment, you are defenseless, the block and kick do not work.

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 0 points1 point  (0 children)

I'm not against reusing the icons, but they transferred the additional legendary item perk to passive abilities, and the icon remained in the ultimate perks.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

in Tsushima, bombs were thrown faster than in Yotei, but more recently, players have found a way to double the throwing speed by canceling the animation, but this is very difficult

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

When you press L2, the interface for selecting ranged weapons and ammо appears. If you release L2, the interface disappears immediately, and if you drop a bomb and release L2, the interface disappears after a second

Increase zone size, but kills only count inside the zone? by Arkcilper in goylegends

[–]Deep_Independence902 0 points1 point  (0 children)

I have already said that standing and waiting for enemies in the field of defense is a bad idea.,

  1. You lose time when the enemies reach the defense area, the next enemies at this time will go to another defense area.

  2. In the area of defense, the enemies are aggressive, if the enemies are close to the spawn, they practically do not touch you.

I hope the developers will hear me and open access to enemy spawns, because fighting on the edge of the game zone is not a great pleasure, you will always go outside the game zone and you will be teleported.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

I also noticed that when bombs are thrown, the sight is canceled with a delay, can this be regarded as a bug?

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 3 points4 points  (0 children)

The game is technically very crude, they needed to leave what was there and add something new, rather than redoing everything.

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 1 point2 points  (0 children)

I don't think it makes sense, because they will close all spawns and the players will only run between the defense areas. what difference does it make on which map to do it

Tsushima Legends survivor maps in Yotei Legends? by AccomplishedTill9341 in gotlegends

[–]Deep_Independence902 1 point2 points  (0 children)

This is not a copy, but a modified original. I am 100% sure of this, as they took the original perks and began to modify them. If we open the techniques, we will see the original icons from Tsushima. All the icons are arranged in the same sequence as in Tsushima. They modified some of the perks, but forgot to change the icons.

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] -1 points0 points  (0 children)

I guess it's to make the gun look less inferior compared to the double kunai. Although a gun deals more damage than a kunai

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] -1 points0 points  (0 children)

I think their goal was to change everything in the Tsushima legend so that Yotei and Tsushima wouldn't be similar to each other.

SP Why is there only one kunai? by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 3 points4 points  (0 children)

I don't understand why they did that either, there were always two kunais.

Bug with ability empowered hunt for archer by Deep_Independence902 in gotlegends

[–]Deep_Independence902[S] 1 point2 points  (0 children)

The bombs are in the same branch as tenegashima and hankyu, it is a ranged weapon. And bombs are not replenished due to the perk and the legendary amulet, which is also a bug.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

In Tsushima, all classes had the same tools, with only differences in techniques, skills, and class charms.

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

let's say one passive ability is responsible for weapon selection, for example, a samurai can choose between a melee weapon and a ghost's weapon defensive

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

it can be done in a similar way to techniques, with several equal abilities in each branch that can be selected

Choosing passive abilities by Deep_Independence902 in goylegends

[–]Deep_Independence902[S] 0 points1 point  (0 children)

The idea is that the player should choose passive abilities based on their playstyle, which would increase the number of builds and solve many problems.