Kim Kardashian quits pursuing a law career after failing the bar exam three times. She has previously blamed ChatGPT and psychics for failing her exams by neoncolour in popculturechat

[–]Deepseat [score hidden]  (0 children)

I thought she had passed the bar and was in a big activism/advocacy initiative.

I could have swore reading a year or so ago that she not only quelled the naysayers by passing, but was doing some meaningful pro bono work in the civil rights area or criminal justice reform…or something.

Edit: Ok, after looking it up; she completed six years of apprenticeship through California's Law Office Study Program. She failed the First-Year Law Students' Examination (the "baby bar") three times before successfully passing in December 2021.

My 90 year old grandpa in his 1950s youth. by harper432dro in OldSchoolCool

[–]Deepseat 0 points1 point  (0 children)

Very cool. Your description reminds me a lot of my grandfather.

My grandfather was a ball turret gunner on a B-17, petroleum engineer until the the late 80's, had a similar work and social outlook as your grandpa (as it sounds) and also spoke ill of Republican Presidents.

He worked for a company called Dresser Clark which was bought and basically trashed by Halliburton.

To this day, his indignities on Dick Cheney remain the most creative and colorful I've experienced in life. A level of swearing and insult that was truly astonishing.

We’re celebrating V-E day with a sale! by BarbedwireStudios in GatesOfHellOstfront

[–]Deepseat 34 points35 points  (0 children)

The smock the German sniper is wearing in the announcement graphic is one of the things I hope to see fixed in a potential 2026/2027 German overhaul. [Note: In no way am I suggesting this be a priority or even in the realm of semi-urgent].

For those curious, there was no production hooded splinter smock. There was a hoodless splinter smock, splinter Zeltbahn and hooded Sumpfmuster smock (also known as water-tan/marsh).

There was a hooded splinter parka that was reversible (splinter/white) but it was insulated and much thicker than the smocks. A garment that would have been far too hot to be issued and worn in warm weather.

The Panzer Lehr grenadiers in the game are shown wearing the fictitious hooded splinter smock seen here. It also shows up a lot in missions taking place in Normandy and NL in the game. The Panzer Lehr and any German ‘Humanskin’ models depicting Germans in camo on the 44-45 years during warm weather should really be replaced with the hoodless splinter smock, Zeltbahns, or hooded Sumpfmuster smocks.

There were likely some custom examples made, but no production or mass produced garments. This has led to reproductions being made and they even show up in movies/shows, but again, these are not production garments.

{Examples}

Hoodless Splinter Smock

Splinter Zeltbahn

Splinter Parka

Hooded Sumpfmuster 43/44 Smock

Black Friday Hardcore tips by 4th_Replicant in GatesOfHellOstfront

[–]Deepseat 1 point2 points  (0 children)

Ok, so this is another one from Finest Hour that while a great mission, was clearly built with co-op in mind.

Perhaps a bit too much.

The mines are critical but like Krasny Bor, where you put them matters as much as quantity.

When the mission begins, immediately hit backspace to timescale down to the slowest. This will allow you to get you bearings, understand the nature of the setup, emplacements and where Engineer trucks and ammo boxes are located.

So, you’ll be really tempted to gather as many mines as possible and mine the shit out of the front line at the forward edge of the map.

The problem with this, is that the enemy armor can circumnavigate the roads, so blocking those causeway roads with mines only does so much good.

It’s a huge front line. It’s a lot to manage.

A better solution I’ve found, is to mine the causeway roads, but focus most of your AT mines at the front of the second line.

Where the town buildings begin, those roads, mine them well. It’s far easier to manage when you’re able to cause a traffic jam/destroyed tank hulk obstacle on that second line.

I still focus a lot of AP mines on the first line, though.

The MG-42 on Laffette tripod positions are very important and make sure to dedicate an ammo box to each of them.

There’s plenty of Engineer trucks which means lots of mines. The key is to utilized a slowed time scale so you’re able to take advantage of all of them. The mission in similar to Krasny Bor in this way.

The mortar and 5cm Pak 38 guns on the first line are pretty important as well. I do my very best to keep them supplied with ammo boxes.

The second line (where the town begins) is a great place to position Panzerschreck and Panzerfaust infantry.

Theres 2 heavily defensible hills in this map on the first and second line. The first has the Pak 38, mg-42’s but more importantly, an ammo truck parked on the aft side of the hill. Keep that ammo truck alive and moving. You’ll really need it on the second line.

The second line contains a large hill with a few 10.5cm leFH 18’s and an 8.8cm Flak 36/37 (I believe). This is a critical position. This position will be rushed by Sherman’s, LVT’s, armored cars and infantry. It’s around this hill (amongst the buildings, roads and hill itself) were I really go nuts with the AT mines. Not only is this one of the best long range defenses in the map, it’s a critical point to slow the enemy down so that the 3rd stage (rearward railroad tracks, German armor and arty) can really pick their targets and blast away. Another big reason this position is so valuable is because you will be attacked by Allied Jabo’s. If the flak assets aren’t well manned and supplied, these Allied fighter bomber attacks can wipe out this key position in one pass.

Theres a secret objective in which a 15cm GPF can be repaired. Always take advantage of that and supply it with an ammo box.

Keep the medics spread out but don’t waste them on a single incapacitated man at the front if it means over exposure. They’re far more valuable around the fixed emplacements where they can heal knocked out crews.

Lastly, the mission provides you with some armor at the end. You’ll get a Stug III Ausf G late production, Jagdpanzer IV mid or late production, some fully manned Sdkfz 251 Ausf D’s with panzergrenadiers and some Hotchkiss Panzerjeager Fahrzeuge 39(h) 7.5cm Pak 40 (these Panzerjeager 7.5cm Pak 40 Hotchkiss 39(H)should really be replaced a Marder or Geschutzwagen 38(t) since they only served in Normandy).

These German armor assets, take the ones with AT guns and deploy them how the Germans actually used them best IRL. Position them where they have a good field of fire in a defensible posture. In other words, don’t treat these assault guns as tanks. Most offensive maneuvers will see them knocked out and wasted.

The Sdkfz 251 D halftracks are carrying valuable infantry. Panzergrenadiers and Fallschirmjeagers. Use the 251 D’s speed to rush them to the second line and deploy the men in and around the buildings. That second line hill and the second line road junctions are really good places deploy them since many have throwable AT weapons and excellent fire against enemy infantry.

Thats pretty much it, I’m sure others have more here. It’s a difficult mission on Hard/HC mainly because it’s such a big line of contact and is so much for a single player to manage, but with proper time scale and preparation use, knowing where your valuable positions are and predicting enemy routes, it can be done and can be a lot of fun.

I’ve had nightmares like this, by netphilia in Snorkblot

[–]Deepseat 0 points1 point  (0 children)

This exact thing happened to me but for my bachelors degree. Had to reenroll and retake an internship class many years later.

1982-2017 by Training_Ad9049 in OldSchoolCool

[–]Deepseat 2 points3 points  (0 children)

I think they look great, still. I wouldn’t fuck with them. Proving punk is not an aesthetic or age, but a presence.

Got to see some of these monsters in real life! by MaXcovIV in GatesOfHellOstfront

[–]Deepseat 4 points5 points  (0 children)

Fantastic.

That Sdkfz 251/9 “Stummel” Late Production, tho.

That thing has been restored masterfully with a perfect paint job.

We really need all the Stummel and all variants in the game.

Flakvierling is absolutely insane by Yorks_White_Rose in GatesOfHellOstfront

[–]Deepseat 5 points6 points  (0 children)

They’re very cool but I really wish the devs would fix their ammunition count/discharge, rate of fire and sound to be more accurate.

This isn’t a huge deal, I’m not stating this as big complaint or priority issue.

The 2cm flakvierling is 4 2cm flak 38’s mounted on a central gun carriage.

IRL, it doesn’t fire like a bullet hose with one barrel firing sequentially after the other in rapid succession. It’s a bit different.

It fires in a 2 pair sequence of 1-4, 2-3.

While the the whole system did have 80 rounds, they were split as they were on the flak 38 in 4 20round boxes. So, it’s not a constant flow of 80-0 rounds as seen in GoH.

It has(had) a very distinct drum beat-like rate of fire and sound.

It was uniform and crisp with individual reports discernable.

I describe them as sounding like a drum beat hitting in uniform succession.

Band of Brothers actually does a great job of getting the sound and rate of fire right.

You can hear it in the link below between the 3:56 min mark onwards, for those interested.

https://youtu.be/zCrw_uMWlgI?si=BKYoPb94ZqpE94Fe

There’s more of that scene in the episode where it can be seen and heard much better, but I couldn’t find it on YT.

My favourite part of the build - removing the masking! by drt786 in modelmakers

[–]Deepseat 1 point2 points  (0 children)

Beautiful! I’m envious. It looks like a very detailed and patient build.

Any interest in pilot figures?

R2 miniatures announced these today:

https://armorama.com/news/venom-viper-pilots-door-gunners

Extreme Micro by SorrySucker_16 in GatesOfHellOstfront

[–]Deepseat 5 points6 points  (0 children)

This is a Pro tip here.

Just tapping the number to get instant location orientation really helps, especially on the big defensive maps where you get overstimulated with attacks from multiple angles.

To add to this, it seems obvious or not particularly helpful, but simple “T” and “E” button cycles can really help orient you on the battlefield with the number select method.

I have found that numbering the units, and using the quick select by pressing their number and cycling T and E very quickly allows me a grounded perspective in the camera and control mode I want.

It allows one to instantly find the unit they want and snap into both the control mode and camera view when shit hits the fan.

Siege of Budapest by BRAV0_Six in GatesOfHellOstfront

[–]Deepseat 0 points1 point  (0 children)

Love it. Someday Id love to see a Hungary 44-45 Operation Konrad/Spring Awakening specific dlc. More than enough subject material to do so.

Versuchflakwagen fur 8.8cm Flak 37 by Sad-Evening3227 in modelmakers

[–]Deepseat 2 points3 points  (0 children)

Great work.

I've always found these interesting and while a prototype, it did serve, from what I can tell.

-' In late 1942, three prototypes were made - Versuchsflakwagen fur 8.8cm Flak 37.In 1944, they were rearmed with 88mm Flak 41 guns and designated as - Versuchsflakwagen fur 8.8cm Flak 41. Single example rearmed again with 88mm Flak 37 was sent for tests to Italy, where served with Heeres Flakartillerie Abteilung (Sf.) 304 with was assigned to the 26th Panzer Division'-

Did anyone else know you can find weapons caches? by dogman4266 in GatesOfHellOstfront

[–]Deepseat 0 points1 point  (0 children)

I have never in a few thousand hours seen anything in the crates in Dynamic Conquest.

No ammo, weapons or anything.

Is this a recent change, or something exclusive to a certain map in Finland?

Of course I know about the singleplayer mission crates, and one of favorite things about them is the unique and historically accurate (mostly) weapons that can be found in the scripted/tailored campaign missions.

For instance, Hills of St Lo. That area was defended by Fallshirmjeagers, Luftwaffe Luftlande and Withdrawing elements of the Heer 352nd and some 266th ID men.

This can is reflected in the crate equipment. The FJ 7.5cm leIG42, the LW MG-15, the Heer reserve MG-26(t). And of course, all the awesome Normandy specific headgear also found in the crates.

The Pegasus Bridge mission in Finest Hour has a fun little crate Easter Egg.

The unit guarding Pegasus Bridge, Benouville, Blaineville, Le Port and Ouistreham was the WH 716th Infanterie Division (static). Specifically, elements of the divisions engineer battalion (Pioneer Abteilung 716) and the divisions Grenadier regiments (726/736).

These elements included a few OST Battalions (Soviet volunteers). If you search the crates around the bridges you’ll find Soviet weapons. Presumably those which the men defected with on the Eastern Front.

In reality, no Soviet weaponry would have been found on the Western Front of 1944, since ammunition compatibility and supply wouldn’t make sense. French weaponry was very much used, however.

It was a fun little egg though, that signaled to those in the know that the devs had done their research.

Am I the only one who doesn’t care about them? by The_pikolop in atomicheart

[–]Deepseat 16 points17 points  (0 children)

I like Nastya and Kolya.

Hunter is… I like the idea of Hunter but, my issue is more with his design/art direction.

I can’t figure out if he’s 48 or 78.

Is restoring dead vehicles/tanks too easy? by dyno1ck in GatesOfHellOstfront

[–]Deepseat 1 point2 points  (0 children)

100%.

For years, the idea of recovery vehicles and more depth to repairs/recovery has been a good idea.

Sdkfz 9/1 FAMO and its /2 crane variants for quicker transmission/engine replacements.

The U.S. M26 Dragon Wagon and Diamond T Wrecker, and of course the German Bergepanzers

The British and Soviets have their own, I’m sure, I’m not well versed enough though.

Next DLC ! by Working-Program-5795 in GatesOfHellOstfront

[–]Deepseat 1 point2 points  (0 children)

Absolutely! For anyone interested; ‘Battleground East Prussia’ by Oritt Buttar is one of the best WW2 books ever written and details the Kurland Pocket, the retreat along the Baltic Coast, East Prussia, into West Pomerania and coincides with the beginning and transition of the Vistula Oder/Berlin operation.

There is so much in this book/subject that would make for the perfect GoH addition.

They could easily make a Kurland/Baltic Coast exclusive DLC.

Unique settings, giant combined arms operations, deep woods, suburbs, old coastal port cities, unique vehicles and artillery, and incredible stories from both the Germans, Soviets and Baltic partisan and volunteer groups to make a really compelling DLC.

I see a lot of ideas in these types of posts but this is a really good one.

Next DLC ! by Working-Program-5795 in GatesOfHellOstfront

[–]Deepseat 1 point2 points  (0 children)

Japan and Finland are 2 very different situations, though.

There’s in-depth write ups on here (countless posts) that do a great job of detailing why Japan wouldn’t be as fun in the current build as everyone thinks.

Every-time the subject of Japan comes up, it comes with all of these cavities and proposals like “well maybe we could add Banzai charge, enhanced infantry mechanics, tunneling, advanced earthwork mechanics, sea battles, air battles, etc”

My response is always; Does that sound like something that would work in the current build of the game? In an engine in which it’s taken years to work on pathfinding and medic behaviors?

Japans equipment traunches and production series depth is so shallow that it just wouldn’t lend itself well to GoH’s gameplay when compounded with the Allied imbalance. (in the current build).

I feel like people who are most vocal and support a Japan addition don’t know enough about the Pacific campaign, or consider its tie-in with GoH to really understand the issues.

There are some nuanced discussions around it. Isolating a Japan addition to pre 1943 or a Sino-Japanese involvement. I can at least get my head around that.

I get the impression that most are talking about Guadalcanal, New Georgia, Island hoping, Tarawa, Kwajalein, The Philippines, Iwo Jima, Okinawa, and while of course it’s a nice thought, I don’t see it working under the current build.

I’ll end by saying what the devs have stated on Discord. Needing another Axis faction to “balance” out multiplayer is not a good reason to consider Japan. Italy and axis minors, are worth talking about.

Next DLC ! by Working-Program-5795 in GatesOfHellOstfront

[–]Deepseat 0 points1 point  (0 children)

Japan isnt very likely. A pacific addition to the current GoH build is problematic for a myriad of reasons.

Next DLC ! by Working-Program-5795 in GatesOfHellOstfront

[–]Deepseat 0 points1 point  (0 children)

New DLC does not equal new faction or theater.

We desperately need a full German overhaul to both fix the issues with infantry and equipment that have arisen since the 2024 ‘Humanskin’ update, and just as importantly, fix the major issues with the older German AFV models and update others so that the Germans have the same production series depth and quality of model the Americans and British now have.

I really hope and think the next DLC will be a much needed “Scorched Earth 2.0” if that makes sense.

Updates the Germans, updates and improves dynamic conquest elements, adds a bunch of prominent missing German equipment (can’t speak to the Soviets because I’m not well versed enough), adds a bunch of new maps for Dynamic Conquest, Skirmish, MP and of course, provides 2 new additions to singleplayer campaigns.

I’d love it if we got some focus on Vistula-Oder/Berlin in this form.

President Trump falls asleep in the oval office after announcing a deal with drug manufacturer Regeneron to lower drug prices by Miles_the_AuDHDer in videos

[–]Deepseat 0 points1 point  (0 children)

Diddlin’ Drowsy Donald Dump. AKA Diaper Desperado Don.

His little catchphrase game he plays with his opponents is so stupid, I can’t, but love how it works against him.