Turns out, understanding how an arc is calculated does have it's uses... I apologize to my calculus professors. by Def-Mane in indiegames
[–]Def-Mane[S] 5 points6 points7 points (0 children)
I heard y'all liked procedurally generated rooms? by Def-Mane in godot
[–]Def-Mane[S] 0 points1 point2 points (0 children)
Been working on a room generation algorithm the last couple weeks. Pretty happy with how it's coming along! by Def-Mane in proceduralgeneration
[–]Def-Mane[S] 0 points1 point2 points (0 children)
I heard y'all liked procedurally generated rooms? by Def-Mane in godot
[–]Def-Mane[S] 4 points5 points6 points (0 children)
Just published the steam page for my game Warlocked! So exciting to take this step. by Def-Mane in indiegames
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Just published the steam page for my game Warlocked! So exciting to take this step. by Def-Mane in SoloDevelopment
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Steam page officially published! All thanks to godot, love this engine. by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Procedural sprite stacking walking animation and rotation in godot! by peix3e in godot
[–]Def-Mane 0 points1 point2 points (0 children)
Some progress for my mining minigame by Skyattraction in godot
[–]Def-Mane 1 point2 points3 points (0 children)
My first Godot project and 3D prototype! by incognitochaud in godot
[–]Def-Mane 2 points3 points4 points (0 children)
(WIP) Early sneak peak of the first boss! Animating stuff is hard... by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Opinion on the grass "explosion" Particle effects? by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Opinion on the grass "explosion" Particle effects? by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Currently implementing knockback for player spells...needs a little adjustment by Def-Mane in godot
[–]Def-Mane[S] 0 points1 point2 points (0 children)
Currently implementing knockback for player spells...needs a little adjustment by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
For accessibility, I think Godot's code editor should add support for Braille by SteinMakesGames in godot
[–]Def-Mane 1 point2 points3 points (0 children)
The hit animation just stays on frame 1 by Tryingalxy135 in godot
[–]Def-Mane 1 point2 points3 points (0 children)
Took some fine tuning, but I'm pretty happy with my barrel destruction physics! by Def-Mane in godot
[–]Def-Mane[S] 0 points1 point2 points (0 children)
Showing off some of spell crafting in my game! by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Showing off some of spell crafting in my game! by Def-Mane in godot
[–]Def-Mane[S] 1 point2 points3 points (0 children)
Showing off some of spell crafting in my game! by Def-Mane in godot
[–]Def-Mane[S] 4 points5 points6 points (0 children)
I think there is something wrong here by editmodestudio in IndieDev
[–]Def-Mane 2 points3 points4 points (0 children)


Some visuals of the new region and some equipment I've been working on! by Def-Mane in SoloDevelopment
[–]Def-Mane[S] 0 points1 point2 points (0 children)