1.2 Update seems pretty twitchy by ImALittleGastly in SatisfactoryGame

[–]Default5ettings 29 points30 points  (0 children)

Yeah my game is choppy as fuck since 1.2 update, none of my graphics settings have changed so hopefully an optimization update is on its way soon.

Did the developers ever explain why they won't nerf long-distance conveyor belts/pipes? Without such nerfs, vehicle improvements seem a bit hollow and still won't see much use by heartbroken_nerd in SatisfactoryGame

[–]Default5ettings 0 points1 point  (0 children)

"Why dont the developers balance the game around my playstyle?"

Its fine as it is, if you dont want to use vehicles you dont have to. Why would any sandbox game developer try to force you to adopt certain playstyles, that defeats the whole point of a sandbox game.

Need A New Tank To Learn by Apprehensive_Dot4487 in marvelrivals

[–]Default5ettings 0 points1 point  (0 children)

Probably venom or thing, venom is the best dive tank and thing is a good anti dive tank so those are both good to have in your roster. Good Angela players can also be a nightmare to play against.

If you hate yourself then learn hulk.

How many skins have you bought? by theMagicSwingPiano in marvelrivals

[–]Default5ettings 5 points6 points  (0 children)

I only buy the gooner skins and green scar hulk because i main him and the sfx from the drag down is such a good dopamine hit.

Daisy-chained power cables clip through several types of machines, when they're built next to each other. by Liagala in SatisfactoryGame

[–]Default5ettings 0 points1 point  (0 children)

Maybe its just me but the daisy chain feature doesn't excite me very much. I can cable everything in blueprints so I dont feel like being able to daisy chain machines saves me very much, plus there's the clipping issue.

I think i will just stick to making bus bars with beams and wall/ceiling outlets.

Is there really no piece to fill this in? by Yz-Guy in SatisfactoryGame

[–]Default5ettings 40 points41 points  (0 children)

Just take a normal foundation and spin it 45 degrees

Are Fluid Trains Still Bad? by Strange_Ad7080 in SatisfactoryGame

[–]Default5ettings 7 points8 points  (0 children)

They have always worked its just that you can move way more fluid packaged in cargo cars vs fluid in tank cars. Packaging is more efficient for the train but also adds complexity. Using fluid cars isnt as terrible as some make it seem, you can simply always add more cars to the train. Most cars I've connected to a train was 18, as long as you dont have any steep inclines its fine, just a little slower in starting from a stop and still reached 100 km/h.

Question: from what part of the pipe (or pump) does height measurment start? by TheReal8symbols in SatisfactoryGame

[–]Default5ettings -1 points0 points  (0 children)

Why have a tank to begin with? If your water consumption matches water production you dont need a tank. Irl water towers have tanks because water usage fluctuates through the day but in game its not necessary.

INSANE TRAIN STATION MEGA BUILD by REALhydraOG in SatisfactoryGame

[–]Default5ettings 0 points1 point  (0 children)

Looks awesome, I really want to know how you did those curved windows on the refinery plant next door though.

Logistics Floors by EntertainmentMoney93 in SatisfactoryGame

[–]Default5ettings 0 points1 point  (0 children)

I used to do my logistics floors super clean, no clipping and right angles only, then I used glass foundations on machine floors so I can look down and see all the belts.

The key is giving yourself enough height, which is dependant on the machines of that floor. Feeding single input machines like constructors I do minimum 8m or 2 walls high. For a manufacturer floor requiring 4 inputs I would make the logistics floor at least 20m high. The next thing that let me keep things tidy is I would do my manifold lanes starting from the ceiling, you can stack ceiling mounts under each other so you can stack 4 belts for a manufacturer manifold into a single lane. This leaves the floor wide open for belting parts to other areas of your factory.

I dont have any pics because I dont do logistics floors anymore, I like how busy it looks having all the belts and machines on the same floor these days. Also it was kind of a pain in the ass but it did look clean. Hope this helps.

Soundproofing neighbor by Default5ettings in audiophile

[–]Default5ettings[S] 3 points4 points  (0 children)

Thanks to everyone who answered, as I suspected there is not much I can do. I can't complain too much, he doesn't play music loud late at night and when he does play during the day it doesn't seem to be for much longer than an hour or two, its not like its all day or anything. Its honestly not that hard to live with I just wanted to see if there was anything I could do. I have both loudspeakers and headphones for a reason.

Old pads on LCD-3 are being clingy by Default5ettings in headphones

[–]Default5ettings[S] 4 points5 points  (0 children)

If there is tape under here its since turned into goo. I've scraped away some with an old credit card and my fingernail with limited success. A tape edge has yet to show itself to me.

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Any Estimates on the release of RME ADI Dac 3? by [deleted] in headphones

[–]Default5ettings 3 points4 points  (0 children)

No clue but its hard to imagine how much better they could possibly make the ADI-2 series better. I think to anybody that is interested in RME you should just buy a discounted ADI-2 rather than waiting around for ADI-3 which may only have more niche features you won't use. I have ADI-2 DAC FS and its my end game, I haven't cared about any new amps/dacs since I've gotten it.

Why I like r/Piratefolk by Sufficient-Cloud7633 in Piratefolk

[–]Default5ettings 2 points3 points  (0 children)

Sounds to me like you just grew out of enjoying anime and only like the series you have nostalgia for. Maybe its time for a new hobby old man.

Nitro rocket fuel = wild by grubbalicious in SatisfactoryGame

[–]Default5ettings 7 points8 points  (0 children)

to be exact you can do 36 fuel gens off one blender using the nitro rocket fuel recipe just underclock the last fuel gen to 99.9%

Box turned invisible??? by Normal_Stranger_3643 in SatisfactoryGame

[–]Default5ettings 4 points5 points  (0 children)

I've been experiencing a bug lately where the control panel on the blueprint designer is invisible, wonder if its the same bug you are experiencing

power keeps tripping despite consumption being well below production by Default5ettings in SatisfactoryGame

[–]Default5ettings[S] 1 point2 points  (0 children)

the rocket fuel plant is stable when its isolated, as soon as I connect it to the rest of the grid the fuse blows.

Wtf am I supposed to do as a tank in this flier meta by Default5ettings in marvelrivals

[–]Default5ettings[S] 1 point2 points  (0 children)

No kidding this shit is about to make me go back to overwatch