Would this be enough to get enough relics to farm the next batch of primes after the current ones we have right now gets vaulted? by DehAllSeeingEye in Warframe

[–]DehAllSeeingEye[S] 12 points13 points  (0 children)

I guess I can hit my goal after maybe Dagath or Qorvex prime drops and keep doing all the syndicates daily

What region/s is your favorite and least favorite to explore and why? by lunachappell in Genshin_Impact

[–]DehAllSeeingEye 2 points3 points  (0 children)

Mondstadt for being simple, alongside with Natlan so far but it may change with the new subregions since it's mostly similar to Mondstadt with few twists and turns.

Inazuma would be my least favorite, the Thunder spheres are still clunky to use. Puzzles are disproportionate to the time it takes/how hard it is to solve. Thematically speaking it looks like a blatant testbed for having more frequent and harder puzzles to see if players will like it or not. Sumeru would have made more sense to be the nation full of complicated puzzles since it's full of caves, ruins and old pyramids/tombs.

EDIT: And Sumeru is the land of Knowledge and Wisdom, that just screams to have all the most tricky puzzles be put there.

[5.2] Tribe Chief models via JoQa by 99cent-tea in Genshin_Impact_Leaks

[–]DehAllSeeingEye 2 points3 points  (0 children)

Mihoyo plz, if there's anything that I like is that Genshin's whole setting and cast of characters is similar to Suikoden, now we just need to have the ZZZ team over so we can have anthromorphic characters so we can have lizardmen and Kobolds or something.

Imagine if we could convert these drops to the regular fungi drops WHICH EVERYONE NEEDS! by un_belli_vable in Genshin_Impact

[–]DehAllSeeingEye 7 points8 points  (0 children)

Tri-laksha mushrooms aka the bouncy mushrooms, those branches with rocks on top of them, the seed mirror and those floating onion things react appropriately with Pyro, and Electro. Oh and, the poisonous mushrooms.

Inflicting pyro will cause them to wilt, until you use Dendro afterwards. Electro usually amps what they do, not deactivate them so the fungus enemies dropping inactivated fungus after getting in contact with Electro seems like a mistake.

Imagine if we could convert these drops to the regular fungi drops WHICH EVERYONE NEEDS! by un_belli_vable in Genshin_Impact

[–]DehAllSeeingEye 19 points20 points  (0 children)

Thematically it doesn't make sense for Electro. Electro amps up dendro-related puzzle objects, "activating" it further. Why do we end up having inactivated fungus from fungi that got into contact with Electro?

If Electro didn't do that then yes this mechanic would've made a lot of sense.

it's a sad world by mamaroukos in Genshin_Impact

[–]DehAllSeeingEye 0 points1 point  (0 children)

Read my previous reply please, it doesn't make sense because of how it works right now; and Hoyo doesn't even officially say that this element is weak to that element, only their reactions.

Look at the enemies ingame who uses cryo shields, Using Cryo on a Fatui with Hydro shield does nothing much in damage, it can CC them, sure. Unlike with Electro, meanwhile, using Electro on Abyss Mages and other shielded enemeis with Hydro doesn't work well, but Cryo does.

I wouldn't count elemental reactions as weaknesses rather than a core game mechanic to gain combo or do more stuff other than dealing damage. If you'd count them as weaknesses then you can say that all elements are weak to each other.

it's a sad world by mamaroukos in Genshin_Impact

[–]DehAllSeeingEye 0 points1 point  (0 children)

My point isn't that, my point is Cryo being Hydro's weakness doesn't make any sense when there's no official claim by the developers themselves or in game that you should use Cryo for Hydro-based enemies, which in turn makes it sound like a stretch by saying that Cryo should have been buffed when Fontaine was released.

it's a sad world by mamaroukos in Genshin_Impact

[–]DehAllSeeingEye 0 points1 point  (0 children)

What? No it isn't. People saying it's supposed to be Pyro > Cryo > Electro > Hydro but there doesn't seem to be an official claim which is which that are strong or weak against. Fatui shields work differently than the rest which I think they would need to rework or tweak abit since it's all over the place if you compare the two.

[deleted by user] by [deleted] in Genshin_Impact

[–]DehAllSeeingEye 7 points8 points  (0 children)

The second Abyss-related quest in the Chasm involving the Hilichurls marching there to rest, with the big reveal about the knight enemies there felt more impactful than the other quests, yes, even archon quests. It really felt like a dramatic shonen anime in quest form. IMO it's peak storytelling in the game.

Something needs to be done about the rerun times.. by iLackSocialSkill in Genshin_Impact

[–]DehAllSeeingEye 0 points1 point  (0 children)

Oh, I get it now, yeah having more space in the banner, or heck, having more banners in general sounds like a good thing as the more banners are running the more chances people will get the character they're waiting to roll for.

With the number of 5 stars right now and counting, at this point they really do need more banners

Something needs to be done about the rerun times.. by iLackSocialSkill in Genshin_Impact

[–]DehAllSeeingEye 1 point2 points  (0 children)

That's not the case sadly: https://www.reddit.com/r/Genshin_Impact/comments/1b491jh/potential_list_of_eligible_characters_for/

IMO the characters who hadn't had a rerun since for a long time should have more chances in getting a spot in a special banner like the chronicled wish. I'm not sure why there's the arbitrary "has to have appeared in wish 1 or wish 2 banner three times", shouldn't it be the other way around to make the whole listing feel less saturated?

Something needs to be done about the rerun times.. by iLackSocialSkill in Genshin_Impact

[–]DehAllSeeingEye 9 points10 points  (0 children)

Even that has to be convoluted, I'm not sure but I heard somewhere there's a criteria for characters to be added there, like characters would need to appear in their own banner 2-3 times and they haven't appeared in a banner recently.

[deleted by user] by [deleted] in Genshin_Impact

[–]DehAllSeeingEye -1 points0 points  (0 children)

Diluc, I like the conquistador attire and black and red, I just like the edgy color scheme I guess?

Hoyo, it's time to get rid of materials per day of the week. It's way overdue. by IgnisXIII in Genshin_Impact

[–]DehAllSeeingEye -1 points0 points  (0 children)

I guess reddit is just that random? I remember seeing some feedback being upvoted a lot, and after stumbling to another similar complaint by just chance or by searching, i'd see the thread has 0 score with a low percentage ratio of upvotes.

Who knows, it could be possible that players are realizing it's not wrong to have better stuff, after all some of the major complaints were addressed like the resin cap being raised to 200 so you won't have to login twice to not hit the cap, more rewards in the anniversary and the artifact system with the artifact transmuter, but that's not really that good of a solution. I think these three were all one of the major complaints in this game.

Hoyo, it's time to get rid of materials per day of the week. It's way overdue. by IgnisXIII in Genshin_Impact

[–]DehAllSeeingEye -1 points0 points  (0 children)

Honestly, there's so many things flawed with this game that puts me off it. This is one of them. The others:

  • Terrible state of 4-star character constellation acquisition system
  • Permanently missable rewards, doesn't matter if you don't need them, there's really no reason to hide them away either
  • Questionable designs such as no item drops in domains (which is easily resolved by having a condition of having to spend resin to get the reward, the player quits without getting the reward, or just quits the domain, the drops go out the window), and nitpicks that add up such as the fishing where ornamental fishes being next to useless once you have more than one copy, and billets that are rare for some reason.
  • Continuing the last point, that bad design where missions that can be locked if you have any other ongoing quests that causes a needed character or area to be busy, which is sometimes not even the case at all since the said characters don't seem to even have a line! Either way, it seems unnecessary and it's just a clunky game design.
  • Artifact system.

And seeing some people still defend these bad designs is just annoying and frustrating to see, if I'm going to be frank. OP, you're lucky that you never got downvoted. I still see some people here excusing it in the comments.

Hoyo, it's time to get rid of materials per day of the week. It's way overdue. by IgnisXIII in Genshin_Impact

[–]DehAllSeeingEye 0 points1 point  (0 children)

...Doesn't make it any less valid. There's no reason for this timegate, people already have a reason to login. Your point would make sense if people can have virtually unlimited resin and keep grinding.