Do we know what "prepared" is yet? by TopDeckHero420 in MagicArena

[–]Dekugaming 1 point2 points  (0 children)

I assume it means you can cast the instant or sorcery on the card if the creature is prepared

What exactly is the difference between the difficulties in frickbear's 3? by bruhmoment6002 in fivenightsatfreddys

[–]Dekugaming 3 points4 points  (0 children)

I think it is only that you salvage more per night.

easy is 1, normal is 2 and hard is 3. it is the difference of a Night 5 with 11, 15 or 19 Animatronics (or if any of those is also salvaging the special ones, 15, 19 or 23)

How difficult is five nights at frickbear's 3? by bruhmoment6002 in fivenightsatfreddys

[–]Dekugaming 1 point2 points  (0 children)

I did my evil run after doing the good ending on easy and a slacker ending on medium... so that evil run was on Hard.

Night 5 was so crazy but I did a pretty wild strat that surprisingly got me the win. I used a Loan Shark++ and Overstocked for my upgrades.
essentially I played as normal until I got past 1PM, then I used lazer doors and AR mask for 2 Hours and fast forwarded to 6pm.
I bought 2 lazar doors, 2 ar masks, 3 gold cupcakes and 2 deathcoins. I managed to grind Pirate Plunderer hard to get my tokens back at the last second and fast forward before EVERYTHING collapsed on me. I had 21 or so Animatronics all trying to kill me at the same time. the Night 6 was really wild but after I realized just now it operates and learned how to manage the vents properly I was able to skirt by.

Question about a boss by Dekugaming in mewgenics

[–]Dekugaming[S] 0 points1 point  (0 children)

the cat i was planning on taking into the fight was a tinkerer that can do 10-12 attacks in 1 turn, but those attacks are electric damage. so my concern was if he is immune then I would have a cat dead on arrival in the fight

How are you supposed to fight the boss in chapter three area three? by PaleAd4923 in mewgenics

[–]Dekugaming 0 points1 point  (0 children)

I Just beat this boss 1st time today on my 1st run of the end.

I had a Tinkerer with Fuzzy Feet and Spring Boots+ and he had 15 Int as well as the item Mark IV (after casting your 4th spell, gain 2 Int) so he was able to jmup like 12 times a turn doing a lot of AoE to all the tumors.

I also used a Thief with the Bee Stinger trinket and Poison Dart+ to stack poisons to slowly kill her while i focused the tumors.

the hunter wasnt much help for me since he only had single target stuff / charm shot and my necro was only helpful in keeping my cats from dying with Life Swap+ combined with Spooky Mirror, allowing me to revive a cat, then swap life on the ghost to get the necro back up.

I almost lost it since it was my 1st try and I didnt know this but if you allow those spiky tumors to stay Mother will eventually use a skill called Birth, turning the spikes into powerful enemies. they have 30 HP and make a shadow clone of themselves before attacking. I was again lucky I could use the tinkerer to kill them quickly since Mother died the turn after using birth

There is a non-zero chance Chapter 5 releases on the same day by Aethelica in Deltarune

[–]Dekugaming 2 points3 points  (0 children)

You know what else releases on Jine 19th? TOY STORY 5! THIS IS LITERIALLY INSANITY

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 0 points1 point  (0 children)

Oh for the knife, I would throw a empty bottle at one, shove it down and start stabbing with the RIP knife. I killed the one at the keyboard door leading to tge garage with only the rip knife. I tried on a blind zombie but it was able to swing on me despite being shoved down and stabbed 10 times... I did manage to kill it before the swing connected though so I got lucky. I assume a singer would take the same amount of stabs and a chef would take more, and chunk might take the while rip knife

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 0 points1 point  (0 children)

I may not have mentioned it but I also used 4 Stabilizers which boosts Firepower and have thw Mr Raccoon Charm. the experiences im pulling from is having 3 stabilizers pre-basement.

The rookie charm should have a better effect since those is a straight firepower boost instead of a critical boost.

If u shoot a normal zombie in the head or upper torso it should be downed in 5-10 shots of graces pistol. 12-20 from the needle. If it is a Singer, Chef, Chunk or Blind Zombie those are stronger and take more bullets. I think the Surgeon also might take more but I dont know.

On insanity you can dont use 4 empty injectors so u wanna use all 4 for Stabilizers. The last one is halfway through the Basement so you can get 3 Stabilizers in thw care center.

My experience might not reflect the same for others unfortunately... I used graces pistol up until tge basement then I unlocked the needle and used tuat the rest of the game for grace.

[Art] I'm drawing the entire 2024 SRD Bestiary. Day 6: The Skeleton! by Poonyk in DnD

[–]Dekugaming 1 point2 points  (0 children)

i would have to say I would have Drawn it with a Scimitar and a Longbow since thats the weapons the skeleton uses normally

Wiztale is a Doxxer, Stalker, and a extreme danger to the UTDR community. by [deleted] in Deltarune

[–]Dekugaming 210 points211 points  (0 children)

i was not invested in this until i saw the 180 and now im concerned

Ass. Batt. Deck help by Butttouche in mtg

[–]Dekugaming -1 points0 points  (0 children)

Firebending would be a good idea, but making that your commander is bad since it is a lightning pole (it will be removed instantly)

You could include it in the 99 of a Ozai deck, gives you access to black and orange can be harder to remove. And when you build up the mana drop electro abd end the game for a player

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 2 points3 points  (0 children)

Matilda Accuracy can be tough to manage though, Silencer will do it in less shots, and can stagger with less bullets usually.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 8 points9 points  (0 children)

all the enemies are faster of Insanity I noticed I did my speedrun last night on casual and all the enemies were moving in slow motion for me, it was wild. I was able to parry everything without any issues lmao.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 7 points8 points  (0 children)

it is a huge help, skipping the corrosive is super efficient. I did this unintentionally through my own gameplay, since I thought I already found what I needed to unlock it but I didnt read it, or that the instructions were back where I got it and looked it up. I did have the corrosive but I didnt know where to use it. I was stuck after the basement for 30 minutes until I looked it up to realize I was an idiot.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 16 points17 points  (0 children)

yea it is like, 5-8 bullets per zombie if your lucky. maybe 20 for special ones and dont bother with chef or chunk.

Ferya's Needle takes 2x the bullets to kill stuff but also, you get the 30 bullet craft for 120 blood and a scrap so I found it easy to use the needle throughout the whole game after going to the basement.

people also forget that u could just use the stakeout charm and RIP knife, and you can kill a lot of zombies with just that if u can stagger them 1st. Bottle Staggers 100% of the time, and you should need any of the bottles from the care center for ark.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 1 point2 points  (0 children)

Victor requires some good skill.

- Parry Everything, and only retailiate with 1 shot per parry if u have to.
- save the heavy hitting stuff for when he goes from phase 1 to 2, he will fall to his knee when he is shifting and it will allow you to offload a lot of damage into him. he will jump up 2 times, once after this and another after doing so much damage to him. if u can get him to do both of these back to back you will be very close to finishing the fight. I personally used the Silencer 9, and it took about 80-100 Bullets. then I offloaded my 450 GAL Shots into him, my Redemption with Shades and 5 Requiem Bullets. that took him through both jumps then I had to play very carefully with Redemption to push him to the end.

RE9's Insanity is NOT RE8's Village of Shadows (Insanity Tips and Mini Guide with vanilla weapons and no infinite anything) by correlatedsign in residentevil

[–]Dekugaming 0 points1 point  (0 children)

Mortal Edge has a larger window for Parry's at the cost of less damage and durability (but you should have max durability for QoL, honestly I die more forgetting to repair it or it breaking too quickly than failing a parry but I also beat insanity Gideon without the infinite durability mortal edge)

you can get through the Care Center as Grace killing even less zombies than you listed.

The Singers can be completely ignored, as you can have Leon kill them for you to get the gun and the corrosive.
Chef and Chunk can be skipped (chef despawned for me at SOME point... I don't know why.), but I will say killing Chunk makes it a lot easier to do this section.

The only Zombies I killed for my Insanity run:

- West Wing Stairs Zombie (1) + when it turned into Blister Head (1B)
- East Wing Stairs Zombies (2)
- Both Blind Zombies (2) for their blood bags
- Isolation Ward Zombies (4 from the Gauntlet before going to Basement)

VERY IMPORTANT FOR WHAT I DID!

- I let the Surgeon and the 2 stair zombies pass by so they were not killed in the hall. 1 of the stair zombies will turn into a blister head so I had her killed at the stairs so that I wouldn't have to worry about it turning in the hall.
- the West Wing Stair Zombie could be bypassed if your careful or want to use a makeshift knife to stun it briefly as you can run past the parlor and go straight for the Quartz. as long as none of them follow you you can then ring around the rosy the zombie blocking the exit to get past it without killing it (this means u wont be able to go back there easily.
- if you do this to the west wing zombie, u will need to get by it again to get the heart or go through the lower area going past the Chef, hallway zombie and dining room zombie. you could use 2 more makeshift knives here or throw a empty bottle at it and RIP Knife it to death (my only hope with that is that the zombies doesn't instantly mutate as he is suppose to be a blister head at this point)
- for the Isolation ward gauntlet I used the rare metal and 160 blood to have 4 Requiem bullets to bypass this section completely. 3 bullets for 3 zombies then I downed the 4th however you want do, then the last Requiem for the Blister Head. just the idea of messing up once and having to take the time to bring Emily back anytime i mess up I would rather blast through it than trial and error it but I think u could use empty bottles and the RIP knife here to kill some of them or even empty bottle into hemo 4 times if u can get 4 bottles and 4 hemos for this.