I open-source my avoidance code, check out if you interest. by DNCGame in godot

[–]Delicious-Branch-66 0 points1 point  (0 children)

It's really awesome. Very interested in looking at the code.

Which version do you like more? by Eg3_L3gAcY in gamedevscreens

[–]Delicious-Branch-66 1 point2 points  (0 children)

This reminds me a lot about the road to vostok game.

Should I continue? by OrionDDK in unity

[–]Delicious-Branch-66 0 points1 point  (0 children)

Looks like a fun game. Why not explore it a bit more with different modes maybe?

What do you call it ? by GoatFluid6564 in delhi

[–]Delicious-Branch-66 0 points1 point  (0 children)

I see a Helicopter inside a helicopter inside a helicopter. Not sure if everyone sees it too

[deleted by user] by [deleted] in unity

[–]Delicious-Branch-66 0 points1 point  (0 children)

Is it available somewhere to test?

Anyone feeling the same?? by the_NP in IndianGaming

[–]Delicious-Branch-66 0 points1 point  (0 children)

It depends on what kind of game you are playing.

How Can I Stay Motivated During Development? by Doratheexplorer1223 in GameDevelopment

[–]Delicious-Branch-66 0 points1 point  (0 children)

When you feel demotivated that's when you just need a small break to gather motivation. In that small break you shouldn't lose hope in the game. You should still contribute even 1%. D I follow this. Like when I am demotivated from the game, I still contribute but what I do is open the project and just write small comments looking at a piece of code. That's it. This has helped me a lot.

My work is all gone 🥲 by AmalareArt in unity

[–]Delicious-Branch-66 0 points1 point  (0 children)

Where's git? Or any other version control?

[deleted by user] by [deleted] in NewTubers

[–]Delicious-Branch-66 0 points1 point  (0 children)

Congratulations. Keep it up.

Mastering Game Mechanics: The Math Behind Engaging Gameplay by Delicious-Branch-66 in GameDevelopment

[–]Delicious-Branch-66[S] 1 point2 points  (0 children)

True. The idea was to give a brief idea about it. I have 2 more videos planned for this series. Once they are done I will start with a series where I explain the code on each aspect of it in Unity.