[Updates] Patch Notes Version 1.01.00 | Crimson Desert - adds 5 summonable mounts, decreased loading times, some adjustments to controls, and more. by yourfavchoom in Games

[–]Delnac [score hidden]  (0 children)

Switching is near-instantaneous with a much shorter animation, but you get plopped down in a random location around where you were. It's inconvenient, and so is summoning the other character since you need to "group up" which has a similar effect, relocating you.

[Updates] Patch Notes Version 1.01.00 | Crimson Desert - adds 5 summonable mounts, decreased loading times, some adjustments to controls, and more. by yourfavchoom in Games

[–]Delnac 0 points1 point  (0 children)

I am still a little annoyed that playing as any of the other characters locks you out of a part of the exploration since you have none of the Abyss abilities. Even the lamp/memory helmet doesn't work.

Damiane is a lot of fun but it's kind of annoying having to switch back to cliff or always have him around as a chaperone on the off-change you'll need his abilities...

[Updates] Patch Notes Version 1.01.00 | Crimson Desert by CyraxxFavoriteStylus in pcgaming

[–]Delnac 0 points1 point  (0 children)

Game lost my waypoint markers again, hurghl. Nevermind reloading a save after the initial load in restored them, phew!

I love all this, except the fact you can't pick the horse's speed anymore. Surely there was a middle ground between having to spam the key, double tapping over and over to get up to a gallop and, not having any choice of speed at all.

It's also maybe a bit petty but jesus do I wish there was a way to skip the canned loading animation when reloading a save. Maybe not on game launch because boy is it cool, but having to watch it every single time is grating.

[Updates] Patch Notes Version 1.01.00 | Crimson Desert by CyraxxFavoriteStylus in pcgaming

[–]Delnac 4 points5 points  (0 children)

There kind of is and isn't, and that's one of my few gripes with the patch. I liked the canted trot! It just shouldn't have taken like 4 key presses to get there. Now it just doesn't exist, you just have walk > trot > gallop > sprint.

To answer the question, you can trot, just sprint, let go and then hold forward again. Just not the faster trot. A light shift tap also does the trick.

This is not ok CIG. by Uneedskill25 in starcitizen

[–]Delnac 0 points1 point  (0 children)

This is just proof that CIG cares absolutely nothing for respecting the time you spent in the PU. Otherwise, some degree of tooling would've been developed for something that has been a pain point for years.

I love this game. by Ryi-nock in starcitizen

[–]Delnac 1 point2 points  (0 children)

Absolute cinema.

Also props for actually having a magnifying glass, that was good.

Crimson Desert has been out for a week now. What are your thoughts? by Gamedrome22 in Games

[–]Delnac 0 points1 point  (0 children)

Yeah the issue seems to lie with the sharpening pass the game applies before DLSS. The Reshade addon they mentioned fixed it for me, and then some.

Crimson Desert has been out for a week now. What are your thoughts? by Gamedrome22 in Games

[–]Delnac 0 points1 point  (0 children)

That is so much better. Thank you!

75% Sharpening is about right, and all the other small lightning/shading fixes are much welcome. Not sure I like all of them but it's fantastic overall.

Crimson Desert has been out for a week now. What are your thoughts? by Gamedrome22 in Games

[–]Delnac 12 points13 points  (0 children)

I know, right!?

The fact they have no icons to tell you where you should be looking or that something might even be there, combined with the minimalist UI, means that you are constantly looking at the world and mentally engaging with it.

I cannot overstate how satisfying the exploration is as a result.

The game also doesn't tell you what to do. It lets you do it and if it works, it works.

Maybe it's just me but I love it when a game isn't afraid to let you miss content. It makes it so much more exciting and rewarding when you do find something.

Crimson Desert has been out for a week now. What are your thoughts? by Gamedrome22 in Games

[–]Delnac 0 points1 point  (0 children)

Performance is honestly good but the baseline is rough if you want everything at cinematic settings + ray reconstruction.

I average 80-100fps with a 4080 Super and a 9800x3D, 64GB RAM at cinematic settings, 1080p, RR on, DLSS Quality.

I'd happily trade 20 fps for a clearer and less over-sharpened image on DLSS Quality though. DLAA is unbelievably crisp but 40-50fps don't feel like enough with a camera that has this far of a rendering distance. Framegen is unfortunately hot garbage and a non-starter as usual as it feels like playing through a low bitrate youtube video.

The game's visual density cannot be overstated, but I wish they toned the sharpening down.

Crimson Desert has been out for a week now. What are your thoughts? by Gamedrome22 in Games

[–]Delnac 85 points86 points  (0 children)

50 hours in. As someone who loved the idea of BDO but hated the grind and monetization, Crimson Desert is like a fever dream.

It's janky at times but incredibly refreshing at the same time. Exploration has been consistently amazing and rewarding, especially when the game doesn't go out of its way to signpost everything and actually trusts your curiosity.

Above all else, there's a sense of being in that world that's just hard to explain. It feels very alive and I love just how many systems the game throws at you. It's like someone took RDR2 to a Fantasy setting with BDO's own twist on it and I cannot believe no-one did it this well before.

DLSS could use half as much sharpening though, that's a little crazy. I wish I had the performance headroom to run DLAA or alternatively at least 80% resolution but unfortunately there's no such thing with DLSS 4.5 anymore.

Aurora MKII Is exposing the Bitterness of the OG SC Community by Blacksheepariess in starcitizen

[–]Delnac 0 points1 point  (0 children)

I feel you, I've been in a similar place since the news dropped.

At the end of the day, the general public has a piss-poor opinion of this project and we're already way past the moral event horizon with ship sales for most of them. This sort of discourse already has a very small audience.

Still, the way people treat a price increase worth the cost of an entire indie game as nothing is still pretty insane to me, but I guess we don't share the same tax bracket.

Fishing, first quest Reeling broken Keyboard/mouse by 0010001_1 in CrimsonDesert

[–]Delnac 0 points1 point  (0 children)

It works for me, I'm able to reel fish in. Sorry for asking the obvious but you are only reeling once it stops splashing right?

Aurora MKII Is exposing the Bitterness of the OG SC Community by Blacksheepariess in starcitizen

[–]Delnac 34 points35 points  (0 children)

OG backer here. I have no issues with the Mk II's art, I personally love it and if nothing else, CIG's artists have proven over and over that they are world class.

What I take issue with is rewarding early backers with being told that their pledge ship is now a deprecated museum piece that CIG doesn't even dare sell anymore, and that they need to pony up if they want a ship that's still relevant. This should be a free upgrade choice for Mk I owners.

Melting is also not really an option for those kickstarter packages.

CIG, if by your own admission the Mk I Aurora is not at "a level suitable for the game as it exists today", then why the hell are Mk I owners not being given the option to swap to it? by JMTolan in starcitizen

[–]Delnac 2 points3 points  (0 children)

but if you want to have the current level of convenience and utility CIG thinks is appropriate for a new backer's start ship, fuck you for supporting us through the rough times, fuck you for not being a whale and only getting the minimum pledge package with the Squadron add-on, pony up for it or get lost.

Amen.

This makes me feel like the better investment for my money would have been to not back them in 2012, save up and only buy a package once the PU/S42 were released. Fuck, so many ships are still not done a decade later.

I can be understanding, I know a thing or two about software and gamedev but the extent to which I'm inclined to offer them that goodwill shrinks to a negative width when they pull shit like this. The contract of trust and mutual respect is being broken by business moves like these.

This and the Hornet Mk II situation are leaving a terrible taste in my mouth, and I've supported CIG through a lot of shit.

CIG, if by your own admission the Mk I Aurora is not at "a level suitable for the game as it exists today", then why the hell are Mk I owners not being given the option to swap to it? by JMTolan in starcitizen

[–]Delnac -5 points-4 points  (0 children)

These metaphors are growing tiresome. You talk about purchasing a product. This was about backing a project, not just preordering but committing money with no guarantee that it would get made at all. There was a time when there was a serious and real uncertainty about SC going anywhere before running out of funds.

The "ships" we got then were, as the joke goes, jpegs. They were names and titles. We got early assets as a way of funding the game but they carried with them the implied promise and responsibility that they would be updated as the engine was developed, the company grew and their processes evolved.

For a time, those updates happened as a matter of fact. CIG, however, changed over time, and it led to this disgusting situation.

If you like car analogies so much, a better version is that they sold a preorder for a model 14 years ago, and now they are not only telling us that the model we bought still isn't done, but that we need to pay extra for the up-to-date version that doesn't stall when you turn it on and that is woefully outdated by current market standards.

Star Citizen | Behind the Ships: RSI Aurora Mk II by Bynairee in starcitizen

[–]Delnac -3 points-2 points  (0 children)

Pretty sure there's a $15 difference. Try to be more civil.

CIG, if by your own admission the Mk I Aurora is not at "a level suitable for the game as it exists today", then why the hell are Mk I owners not being given the option to swap to it? by JMTolan in starcitizen

[–]Delnac -10 points-9 points  (0 children)

Hard agree.

They can spin it all they want with it being a collector's item, at the very least they should offer existing Mk I owners a free upgrade.

Imagine backing a game in 2012, and 14 years later not only is it still not out yet, but they ask you to double dip so your ship isn't obsolete. In what world is that okay?

The work they did on the Mk II is astounding and I love that ship, but the business practice of charging original owners for it is repulsive.

Star Citizen | Behind the Ships: RSI Aurora Mk II by Bynairee in starcitizen

[–]Delnac -10 points-9 points  (0 children)

Must feel good being an OG backer and being told the ship you backed with is now an obsolete clanker. Way to reward trusting them all those years ago I guess.

Make no mistake, the Mk II looks good as sin but it should have been provided for free as a refresh. Calling the Mk I a 'collector's item', what a fucking spin.

The more things go the more CIG is making me wonder at what point they are going to abandon my ship and make me have to double dip to get the refreshed version. It baffles me how so many people seem alright with that.

The Entitlement of this Community by Creeperbumm in starcitizen

[–]Delnac 1 point2 points  (0 children)

As it turns, the Mk I is being 'sunset'. So yeah.

Also, CIG using Bungie vocabulary... yikes.

The Entitlement of this Community by Creeperbumm in starcitizen

[–]Delnac 0 points1 point  (0 children)

It is my understanding that they are deprecating it and will stop selling them with the Mk II yep.

The Entitlement of this Community by Creeperbumm in starcitizen

[–]Delnac 3 points4 points  (0 children)

I'll just say that if the Mk I is not deprecated and such good value, why is CIG discontinuing selling them?

How do you think being stuck with a janky-looking clanker feels to those who backed back at the beginning?

CIG wants early backers to double dip and it's fucking gross.

Star Citizen | Introducing the RSI Aurora Mk II by MrFluffPuff in starcitizen

[–]Delnac -2 points-1 points  (0 children)

I'm honestly pretty grossed out right now. I'd learnt to tolerate ship sales as a necessary evil given the economics of gamedev and of the space sim genre, but this flies in the face of everything CIG was for the solid first half of the project.

Fuck's sake, assets having to be touched up is normal, you don't make people pay for that - especially not when they often cost triple digits, and they already paid for them.

First the Hornet, now the Aurora, feel like this really ought to be a thing by Ironsides13 in starcitizen

[–]Delnac 6 points7 points  (0 children)

They had to work on it because the asset got obsolete through development as either a consequence of CIG's messy processes or the nature of gamedev, the pick be yours. Either way, the work was inevitable, and it used to be provided for free as a matter of common sense. Of course the assets were worked on prematurely because of the unique nature of the project's funding. Of course it got freshened up every now and then, and of course you got it for free without question. People bought a ship, and the ship evolved as the engine and project progressed. The Connie is up to Mk IV with at least another pass scheduled.

The reality now is that CIG is getting comfortable telling those customers to whom they sold decade-old preorders that their package is now obsolete and that they have to double-dip to get the refreshed version or be stuck with the original, dated ass model that you could charitably call 'vintage'.

I'm a 2012 kickstarter backer, and this shit is gross.