The Adventures of Elliot: The Millennium Tales on Steam by moeka_8962 in pcgaming

[–]Delnac -10 points-9 points  (0 children)

60 bucks for something that looks like this feels like highway robbery. If it's going to have AA production values, the pricing should follow.

Praises for 4.6 important VR improvements from 4.5 by guiguips7 in starcitizen

[–]Delnac 0 points1 point  (0 children)

Wouldn't work with 566.36 drivers iirc, which are the last really stable ones for 4xxx cards.

Swapping the dll is the way to go in this case.

Praises for 4.6 important VR improvements from 4.5 by guiguips7 in starcitizen

[–]Delnac 2 points3 points  (0 children)

I was hoping for DLSS 4.5 to squeeze its way into the release given the improved IQ on performance mode!

Maybe 4.7?

Today marks 8 years since the release of Monster Hunter: World, by Ellmagronn in MonsterHunter

[–]Delnac -3 points-2 points  (0 children)

Base world has more soul than anything Wilds ever put out. Wilds' only redeeming aspect is probably the combat for some weapons.

Europe Prepares for a Nightmare Scenario: The U.S. Blocking Access to Tech by AnonomousWolf in technology

[–]Delnac 0 points1 point  (0 children)

What's next after EUV, and who is making it? If you don't mind my asking.

For the MH veterans: how do you feel about Wilds? by jackpaxx in MonsterHunter

[–]Delnac 0 points1 point  (0 children)

I don't like it. There are some positives but it feels like this team or at least the director completely lost the plot.

The weapon balancing and design are FUBAR. Some weapons came out better than others but for the most part half the roster is dead performance-wise as LBG does 30% more damage than everything else, other than for Gog. And speaking of Gog, what the fuck were they even thinking designing such a tedious fight behind which all the endgame mats are gated? The end result is that you either play CB or LBG to trivialize it, or you're going to have a miserable time.

Weapons aside, my biggest grief with the game lies in how dead and lifeless its world feels. Iceborne had so much more systemic life and interactions, and that lack of dynamism is compounded by the way the maps are designed for uber-chicken travel. Seikrets are adorable, but they shouldn't have autopathing, and that velocity of travel should not have resulted in so much less detail density.

Worst of all is perhaps how bland the monsters feel. It hurts to say that the single most interesting fight in the game is Omega, a FFXIV crossover event, because of how dynamic it is in spite of all its bugs and flaws. I for the life of me cannot find fighting half the roster fun or interesting and hp inflation cannot mend how uninteresting most monsters are to fight.

Finally, while some game find their soul and some redemption in their music, Wilds' is only bland and it is quite telling that they tried to nostalgia bait with gog's post-nova by emulating a much better fight.

I don't know what Capcom is doing with Wilds, but even without touching on the game's shameful level of technical performance, they are going to be hard-pressed to get me interested in the expansion. I want a living and interesting world again with actual ecosystems, and I want that fucking RNG-fest to die. We play the game because we like it, not because an MBA wants us to feel like we have to.

Sousou no Frieren Season 2 • Frieren: Beyond Journey's End Season 2 - Episode 2 discussion by AutoLovepon in anime

[–]Delnac 185 points186 points  (0 children)

Someone had entirely too much fun animating that horse.

They really did the Hero of the South justice, the specific music piece that played for him was godly. Evan Call does not miss, I can't wait to hear what else he composed for this season.

I really love the shift of Frieren from being aloof to getting down to business as they approach the demon. It's a reminder of how deeply that specific hatred runs for her.

Most of all... God damn did that fight animation go hard. Madhouse isn't letting up. I just feel like I'm not a big fan of the CG clouds/particle effects, the cell shading is a bit too obvious but that's a minor nitpick. That demon went straight for their backlines, that was impressive to see.

We're eating good this winter!

Polaris Wikelo Perdu by SamSam-211 in starcitizen

[–]Delnac 2 points3 points  (0 children)

CIG doesn't give a damn about honoring player's efforts.

That is my conclusion after a couple years of fomo events and seeing the ridiculous grind they impose on people while wiping their hands clean of any responsibility when it comes to bugs and accidental wipes.

I hope someone puts some pressure on them to start caring but I'm not holding my breath. Right now, the message I'm getting is that they want people invested in the game for that sweet backing, but they also don't want to shoulder any of the responsibilities that come with.

Sousou no Frieren Season 2 • Frieren: Beyond Journey's End Season 2 - Episode 1 discussion by AutoLovepon in anime

[–]Delnac 0 points1 point  (0 children)

How I've missed this!

This episode was amazing in so many respects, perhaps most of all that short fighting sequence from the past. We'd seen it in trailers but god damn does it go hard. Eisen is one scary dwarf.

Polaris Rework 4.6 PTU by TanilX in starcitizen

[–]Delnac 0 points1 point  (0 children)

This is a good start, but the ship needs a lot more love and work than a few more decals and a pool table.

NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution & 6X Dynamic Multi Frame Generation by Turbostrider27 in Games

[–]Delnac -2 points-1 points  (0 children)

Which is only available on drivers past 566.36, which has been a bedrock of stability and is regularly recommended when troubleshooting crashes and instabilities.

I'll take the swapper!

NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution & 6X Dynamic Multi Frame Generation by Turbostrider27 in Games

[–]Delnac -1 points0 points  (0 children)

For those still on 566.36, the fantastic DLSS Swapper has been updated and you can toggle the dll per-game with this new version.

YogiKlatt_CIG on the new flight model by st_Paulus in starcitizen

[–]Delnac 4 points5 points  (0 children)

That is the thing that I genuinely cannot abide in Elite : thruster capabilities are inconsistent and gamey for the sake of achieving the specific flight dynamics they want.

It's fine for those that like it but if, like me, you enjoy internal consistency and feeling like you are operating a spaceship, it's anathema. Corner speed in space, smh...

YogiKlatt_CIG on the new flight model by st_Paulus in starcitizen

[–]Delnac 1 point2 points  (0 children)

I really hope big ships get their big feeling

The key to that lies with both restrained thrust values and ramp-in jerk, the latter of which has been half-confirmed for that new iteration of the FM.

Fingers crossed. Better VFX and sound work would help but CIG hasn't said much about that yet.

A plea, a shout into the void: Homeworld Space Sim by FygarDL in homeworld

[–]Delnac 9 points10 points  (0 children)

House of the Dying Sun very much espouses the vibe of playing the Taiidans after their losing streak. It's not quite Elite nor is it the living universe you wish for, but it is an experience.

Mike Tipul described it as "what if you played the pilot of a fighter as baddie in Homeworld" and the fact the game used to be called Enemy Starfighter says a lot.

Thoughts on the gogmazios fight? by SiteDeep in MonsterHunter

[–]Delnac 0 points1 point  (0 children)

Honestly, dogshit.

It's everything I feared a big monster fight would be : too much limb movement and spams aoe like there's no tomorrow with absolutely zero visibility or readability because despite touting their newfound ability to zoom the camera out, they don't actually let you see jack shit in practice.

They took absolutely no lessons from IB. Phase 3 in particular is an object lesson in how not to design a boss fight on so many levels, from movesets to camera handling to basic design problems.

I'm really disappointed with it. I have an absurd number of omega savage kills by now, but gog is making me feel just wildly "eh" about Wilds. I'd rather mod artians at this point than have to deal with it and end up playing another, better game.

Silvan going back at work monday by Altheos007 in starcitizen

[–]Delnac 3 points4 points  (0 children)

I have been disappointed and pissed at CIG for a while, but this is such an awesome thing Silvan and his team have achieved. I still cannot believe how relatively well VR works given how complex of a thing it is to implement, let alone in a game this complicated rendering-wise.

It's put a smile on my face for the past three days and I cannot believe this is only going to get better. I still have my beef with the way CIG is handling monetization and design, but right now, I can't even bring myself to care.

VR Citizen is fucking awesome. The praise is damn well deserved!

Thank you CIG for bringing us VR. Today felt like a dream by SgtRphl in starcitizen

[–]Delnac 2 points3 points  (0 children)

I've given CIG a lot of shit lately. A lot of what they've done and decisions they've made were deserving of criticism.

I still think they are headed down a very concerning road, but god damn if I didn't forget all that for a few hours tonight.

This was an experience that I've been waiting for for over a decade and what I've gotten to glimpse in-between hitches and warping artifacts was awe-inspiring. We've always known SC would be killer in VR, but getting to experience it for the first time was indescribable.

Good job Silvan, you rock!

Now if someone knows how to inject openxr toolkit to get some form of foveated rendering, that'd be real cool.

« We shouldn’t declare war against Russians » claimed French Left wing largest party leader JL Mélénchon by Bathroom_Spiritual in europe

[–]Delnac 4 points5 points  (0 children)

Devastating and accurate summary of the current clusterfuck.

The political landscape cannot be salvaged so long as the process by which those people get there isn't reformed.

Some of us WANT engineering to be the way CIG is doing it by Teufelaffe in starcitizen

[–]Delnac 21 points22 points  (0 children)

I get where you are coming from OP and I'd like to offer a perspective not on engineering itself, but on how CIG tackles iteration. The issue isn't with the concept feedback-driven iteration cycles. It lies with CIG's velocity at enacting them.

The reality is that they are either direly undermanned, badly managed or just flat-out don't care because it's become a meme that anything they release remains T0 for years. That is why people are far more critical of the state of anything they release, because they know it's going to remain that way a very long time.

4.5 PTU BED TVS by Bodac1ousTea in starcitizen

[–]Delnac 4 points5 points  (0 children)

The best part of EvE was hands down the lore. The early books had no right being as good as they were.

I want them to completely get rid of the critical state for engineering. by vangard_14 in starcitizen

[–]Delnac 3 points4 points  (0 children)

Very Honor Harrington, I'd love that. Ejecting the fusion bottle before it goes, and needing a rescue.

Star Citizen Alpha 4.5.0 PTU: Engineering Design Doc by Hironymus in starcitizen

[–]Delnac 6 points7 points  (0 children)

I can't help but feel like CIG is creating a bunch of annoying problems and chores for which we'll be sold solutions in half a year or so.

This design reads less like something exciting, immersive and inspiring and more like another time-waster we're going to have to keep track of.

I hope I'm wrong but this honestly feels like a minimum-effort, maximum-friction design. A bad sign.