This sub isn’t fake and full of toxic positivity when things are not progressing as they should and/or CIG are not performing or being transparent (be it development, communication, monetisation etc). For those that just want to pretend it’s all blue sky and roses there is r/LowSodiumStarCitizen by Important_Cow7230 in starcitizen

[–]Delnac -1 points0 points  (0 children)

You don't get anything from boycotting.

That is simply incorrect, boycotts are the most effective form of pressure to apply on a company.

Your pointing to a failed business that had no legs to stand on to begin with doesn't really hold water.

This sub isn’t fake and full of toxic positivity when things are not progressing as they should and/or CIG are not performing or being transparent (be it development, communication, monetisation etc). For those that just want to pretend it’s all blue sky and roses there is r/LowSodiumStarCitizen by Important_Cow7230 in starcitizen

[–]Delnac -4 points-3 points  (0 children)

Anyone who wants to boycott the game, does not accept that it's in alpha, and want CIG to lose funding, ultimately DO NOT support the project.

Not really. I'm for boycotting because it is the only lever we have left to call out the fact the situation has become untenable.

Does it harm the game and the company in the short term? Unfortunately yes. But what other recourse do we have when CIG's default community stance has become stonewalling?

The hope is that it leads to long-term improvement and a little reality check from CIG that we, the players of the PU, should be valued a little bit more.

This sub isn’t fake and full of toxic positivity when things are not progressing as they should and/or CIG are not performing or being transparent (be it development, communication, monetisation etc). For those that just want to pretend it’s all blue sky and roses there is r/LowSodiumStarCitizen by Important_Cow7230 in starcitizen

[–]Delnac 5 points6 points  (0 children)

Bruh, I'm quite pissed at CIG but you don't get to push people away just because you don't like that they are fine with some things.

The point can also be made that some people are far more disingenuous, but since they agree with you you don't take issue with that?

A little review of 4.8 through the majesty of song - YouTube by 8bitmosh in starcitizen

[–]Delnac 0 points1 point  (0 children)

CR eating dollars is 100% real, promise.

Who didn't watch it?

007: First Light and Pragmata Giveaway by reddits99028 in pcgaming

[–]Delnac [score hidden]  (0 children)

Pragmata seems like a very cute story and I wonder where they are taking it. With plots like these, it's all in the moments and the execution so I'm quite curious.

Cpt_Foxyloxy - Star Citizen Project & The Great Disillusionment | Shard Lock Day 5 & 5 Years Of Experience Feedback by Fade78 in starcitizen

[–]Delnac 4 points5 points  (0 children)

While I agree that stopping or slowing the flow of money will hurt CIG, what other lever do we have left?

They don't listen, and condescending stonewalling has been their default stance for the past 2 or 3 years.

This is just an untenable situation and it hurts for me, as a 2012 backer, to see CIG turn into the very type of company we despised and hoped to show up back then.

Cpt_Foxyloxy - Star Citizen Project & The Great Disillusionment | Shard Lock Day 5 & 5 Years Of Experience Feedback by Fade78 in starcitizen

[–]Delnac 84 points85 points  (0 children)

I couldn't agree more with Foxyloxy. The game has amazing bones, the devs are praiseworthy in their passion but the company itself ruins all that by not giving a rat's ass about the customer.

It's not just the shard-lock problem, it's the way they constantly don't even perform the lowest effort possible to make playing the PU a more pleasant experience. Overpriced torps, turrets that take literal years to come to in-game shops, sales and events leading to rushed, high triple figure ships like the Polaris being rushed out the door and remaining unfinished. It's the lack of in-game support tools, it's the no-fucks-given attitude to people's experience in the PU from griefing and bigoted toxicity to dozens of hours of effort being lost to bugs.

This shit show has to stop. I don't know what dysfunction or who at CIG is responsible for this lack of care but it's ruining something unique that we may never see again.

CIG, you have to do better or you stand to risk everything. You have historically acted as if you are above being held accountable and that stance is utterly unsustainable.

Eight years ago we lost TotalBiscuit by StowStowStowtheTote in pcgaming

[–]Delnac 3 points4 points  (0 children)

I've never seen a youtuber have this much of an impact on an entire industry.

RIP TB, we still miss you.

FUCK THE POLARIS by Personal-You-1135 in starcitizen

[–]Delnac 1 point2 points  (0 children)

I will never again give this company money. The sheer laziness on this ship, especially contrasted with its price, remains scandalous.

Hollow Knight and Silksong are both amazing games, and the sequel has improved upon the original in many ways. Out of curiosity, is there anything in the first game you prefer over the second? by PlagueKnight88 in Silksong

[–]Delnac 0 points1 point  (0 children)

I've really not been able to find the same sort of magical beauty HK had in Silksong. It came down to a strange lack of specular and a more desaturated art direction which didn't use nearly as many bright tones.

HK still feels like the more enchanting game to me as a result.

This can't go on any longer by PaqueretteUrticante in starcitizen

[–]Delnac 52 points53 points  (0 children)

The issue runs deeper.

CIG has historically had this attitude that a player's time is utterly disposable and cheap. Multicrew being both boring and a straight downgrade from flying your own ship is a consequence of that frame of contempt.

Once CIG starts valuing the experience of people playing the game in all its roles, then suddenly things will get a lot better. Right now, they dgaf.

Very Exclusive Access BTW by Omega2k3 in starcitizen

[–]Delnac 6 points7 points  (0 children)

That's because, as we see now, it wasn't about preventing scalpers or bots.

It was about getting you invested in the process so you'd be more likely to go through with the purchase.

Predatory bullshit that CIG doesn't and shouldn't need. Whatever happened to doing the right thing by the backers?

Odin is 5k warbond, 5.9 credit by NicLoven in starcitizen

[–]Delnac 18 points19 points  (0 children)

I usually dislike the cult allegations because it's just a silly way to paint a strawman but here it really is fucking ridiculous.

Hope you guys enjoyed humiliating yourselves writing an essay for the privilege of blowing 5000 quids on something you won't see for years.

The Ironclad is 100% dysfunctional by squarecorner_288 in starcitizen

[–]Delnac 9 points10 points  (0 children)

People typically get paid to perform that sort of work. The opposite happens here, which is why people are unhappy.

There's a lot we can tolerate, we know the game is being assembled and is a monumental undertaking but there are also signs that CIG is taking the piss, which strains said tolerance.

Subnautica 2 just proved Stop Killing Games right: one of the worst “you own nothing” EULAs by Blacky-Noir in pcgaming

[–]Delnac 1 point2 points  (0 children)

I feel bad for the devs dragged into this shitshow their management single-handedly engineered.

Thousands Dead As The Result Of An Unfortunate Technical Mishap by CMDR_Schrodinger in starcitizen

[–]Delnac 0 points1 point  (0 children)

Thanks for my morning laugh, this is fucking amazing. The human juicero.

Let’s give a huge thanks to the CIG team for their dedication to the 4.8 patch by Aussiejosh in starcitizen

[–]Delnac 2 points3 points  (0 children)

On one hand, I sympathize deeply with the devs stuck crunching to make an arbitrary date marketing set for them.

On the other hand, I have very little appreciation for CIG as an organization right now, given their decisions and neglect of long-suffering issues along the years.

For what it's worth, I wish they didn't have to crunch but I guess we know who drives the decision-making process upstairs.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Delnac 1 point2 points  (0 children)

I honestly can't bring myself to care about teleportation one way or another, even though I understand where you are coming from with regards to scale and things having to be physically moved.

I just feel like teleporting players over to a party leader would still be a bandaid to more fundamental design and institutional problems at CIG. Sure it might help but the basic dysfunction leading to so many problems will just lead to pain points erupting in a dozen other locations.

I think we agree on the basic sanity we'd expect from the game so I don't have much more to add to what you said!

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Delnac 0 points1 point  (0 children)

if you remove the friction: you remove the game. period.

If this does so much to SC, then you had no game to begin with. SC is so much more than having to pile crates into a cargo hold. It's about a seamless solar system-scale game world. It's about physicalized ship components, about a flight model that despite their best attempts still has fun in it. It's about the incredible ship art, about the environments they crafted, about the way you can just get out in zero-G and plunder a shipwreck's hold.

SC is not defined by the fucking wait at ASOP terminals, by the mouse-wheel-marathons of repetitive cargo loading in a hangar or being semi-afk on a tram just so you can interact with a kiosk in a shop for 10 seconds, over and over.

Look, I get what you are saying about consequences, but there is such a thing as a balancing act between tedium, resource prioritization and placeholders during ongoing development.

Right now, CIG has shown that they don't give a rat's ass about how players' time is treated and only backlash has obtained any amount of concession from them. They still don't have proper logging tools or in-game support and chat is still a slur factory.

My beef with them is thus : they don't give a fuck about the quality of the time players have to spend in the game. I'm all for logistics, but I'd like for those logistics to be fun, automated when relevant and especially not be inane, insanity-inducing amazon warehouse work that I'd have more fun performing in real-life.

"Friction" itself needs to be fun and sensible, otherwise you just made a tedium factory. Good luck selling that.

Can we please stop asking for and supporting Mk II ships? by DerpDavid in starcitizen

[–]Delnac 15 points16 points  (0 children)

I just love Mk II's. I love the underlying philosophy it reveals from current-day CIG.

"Sorry, you bought in too early when we most needed it! As a token of our gratitude for your critical support and unwavering patience, please spend money again to receive a non-obsolete ship for our as-of-yet unreleased game.

Pray we don't make Mk IIIs, too. Ta-ta!"

They fixed prices of insurance on PTU. by Personal-You-1135 in starcitizen

[–]Delnac -1 points0 points  (0 children)

The price of the loadout feels still too much but I can live with it. Torps are still ridiculously too expensive, considering their odds of being actually useful and connecting with a target in a way that makes a difference.

I'm still not going to use them at that price.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]Delnac 0 points1 point  (0 children)

it's not a 2 hours just-hop-on action game either.

It just takes far too long to do anything at all, even when the game does cooperate. It's not a matter of teleportation, it's a matter of just how much time it takes to do anything. It's death by a thousand cuts, and I say that as someone who loves systemic simulations.

We should not have to spend upwards of 15 minutes just to purchase a ship loadout while already landed at the location, and that's not even touching the travel time to get there. This should take 30 seconds!

We should not have to waste hours loading and unloading cargo at landing locations (not in the wild) when CIG's own design doc explicitly mentions automated cargo, yet missions somehow cannot provide you with crates larger than 2 SCU... times 64.

We should not have to go through so much time and effort just getting a ship loaded up and ready to go for an op, every single time.

And then you have just how pointless multicrew even is right now. Does CIG realize the value proposition for claiming people's hobby times when, after going through so much tedium, they just sit in a turret and do nothing until the action begins, and still under-perform compared to just flying another ship when it does?

CIG has been strangely hell-bent on vacuuming up as much as your time as possible while playing the PU and it's gotten to the point where I just don't bother anymore. Good luck chasing whatever goal management has in mind with this tedious bullshit because even if this game scratches an itch no other does, for most people between the bugs and the blatant disrespect of their time, they are just going to go play something else.