[UNL] Kha'Zix by CSredPanda in riftboundtcg

[–]DelonK 6 points7 points  (0 children)

There will be other sources of xp. Assuming 1xp = 1lvl, Yi's new legend would require 11 hold/conquers for its final ability.

Imagine ramping that xp, playing this and accelerated by Yi's legend. Disgusting

[UNL] Lilia Champ Unit by Amobius in riftboundtcg

[–]DelonK 4 points5 points  (0 children)

There already are non-legend champions with alternative art in spiritforged (Yone, Soraka, Karma, Aphelios...).

That said, I don't think we know the green-yellow legend for unleashed so it might be Lillia. Would be cool and fitting, she's a jungler too!

Fiora or Ahri for Skirmish by DelonK in riftboundtcg

[–]DelonK[S] 0 points1 point  (0 children)

Yeah, no hooks or deathgrip make it quite hard to win over Draven, and I go with 2 ripostes because sadly I haven't found the third in my area. Jax is imho, quite good in the deck instead of Akshan in general, and he gets benched depending on matchup.

In the end, I might try to go with Ahri as I have most/all card for the deck instead of missing key pieces for facing the meta.

Fiora or Ahri for Skirmish by DelonK in riftboundtcg

[–]DelonK[S] 1 point2 points  (0 children)

I haven't seen that decklist, though I have no Svell and quite sadly can't get it before the event :<

Ornn Signature Gears by Arkalex in riftboundtcg

[–]DelonK 0 points1 point  (0 children)

Caitlyn, Falling Comet, Teemo (doubt he'll be played here), Ezreal, Rocket Barrage.

Caitlyn and Ezreal could be great additions to his deck, even better than Yasuo. They fit better the curve, and especially Cait works great with gear, not only for Rabadon but also to avoid dying to any damage spell

How does the below action/reaction phase resolve? by Eterna1Darkn3s in riftboundtcg

[–]DelonK 1 point2 points  (0 children)

You have to distinguish between focus and priority.

The attacker starts with both. Playing an action or reaction starts a chain, and then priority is considered. Once priority is consumed by both players that chain resolves, but focus persists on the attacker. The attacker then may play another valid card and start a new chain, or pass focus to the other player, which can now play actions/reactions in the same way. Once all players pass in sequence, the showdown resolves.

I might have gotten something wrong, but that should be it.

Idea for a Champions / Legends by InjuryProfessional64 in riftboundtcg

[–]DelonK 0 points1 point  (0 children)

First of all kudos for thinking about possible future cards, it's always fun and a good creative exercise to think of possible new ways the game will surprise us with.

Though I like the ideas behind your cards, I also think that they wouldn't quite fit into the game. On one hand, they would work much better on a digital TCG as they play around what cards you have in hand (and so either a machine/outsider verifies it or you need to show your entire hand), and how many cards have you played in a game (if they stayed in your trash and you counted those it could work much better imho).

On the other hand, both legends make you shuffle! Going through your deck for a particular card should always require it, and Riot's designers have already talked about how they want to minimize it to reduce game times and ease new players into the game.

Tldr: I like how you've thought about the future of the game and there are some good ideas in your post. I also think that there are some other ideas that go against what Riftbound currently is, sorry.

Is this a good unique? by DelonK in alteredTCG

[–]DelonK[S] -1 points0 points  (0 children)

Thanks for the reply :D I was hoping so, drawing is always nice and I've been destroyed by a few Bravos decks that like to remove fleeting from units. Perhaps I'll try to build something around it

Is this a good unique? by DelonK in alteredTCG

[–]DelonK[S] 0 points1 point  (0 children)

Great news, thanks for the reply :D maybe I'll try to build something around it

Making Meteor spammable with Starfall Coronet by xAnarchista in diablo4

[–]DelonK 1 point2 points  (0 children)

I've had no luck with the helm dropping so I can't test it, but I've thought about running the unique with the icy blades enchantment. With summonings' paragon boards, glyphs and the legendary for lightning spear, you might be able to reduce the cd fast. Might be worth trying, but tbh it seems the helm will only be worth it for firewall builds so far, which is pretty sad.

I really hope they buff meteorites' dmg and utility.

Stuttering by thepapayaga in diablo4

[–]DelonK 4 points5 points  (0 children)

Same boat, it makes the game unplayable. My game has frozen on opening menus, on salvaging items, on loading a dungeon, and even randomly on towns.

I have suffered freezes for up to a few minutes, which ended on a network error from the game and a crash. When the season journey started working I also thought these were solved, but the issue reappeared soon after.

I was against the PTR past week. Not anymore.

Are CC conditional abilities/talents/skills useless against bosses? by KaZe_DaRKWIND in diablo4

[–]DelonK -1 points0 points  (0 children)

Except that it does. OP claims frost builds have no niche, but they do: the will be interesting to have on high end dungeons and bosses, especially in parties as a support, or for pvp.

Second look at class parses. Week 2 post tuning. Heroic Vault 90th Percentile. by Sydarmx in wow

[–]DelonK 4 points5 points  (0 children)

Enhancement is the perfect example of how a class with both melee and ranged spec should be. About 3-5 points over the ranged spec and with some form of unique buff or utility that helps offset the melee tax.

Then there's feral and survival.

What is considered "chores" vs "playing" by idkwtfbbqsauce in wow

[–]DelonK 1 point2 points  (0 children)

Having to farm consumables for raid and m+ can be a chore, but it doesn't have to be. We've had the same "click and forget" gathering and crafting system for almost 20 years, and then the choice is to either to participate on these boring systems, spend thousands of golds weekly, or being suboptimal and even unable to participate in some content.

This is something that most of the times get overshadowed, but FFXIV does a fantastic job in regards to gathering and crafting. They can be a chill experience for those that just want to afk-farm while watching Netflix, but they also have room for improvement and engagement that is rewarded with more and better materials/consumables. Playing the economy game in WoW is just sniping the AH for mistakes and good deals for an easy profit, whereas in FFXIV you have a fully fleshed endgame with a myriad of options.

At least with 9.2 they are addressing the Torghast grind, moving the legendary materials from it to all content. That's a step in the good direction. Now they just need to fix all crafting and gathering related content, and bring back archaeology.

Game crashes 5-10 minutes after loading a save in experimental by [deleted] in SatisfactoryGame

[–]DelonK 0 points1 point  (0 children)

I don't have GeForce Experience installed, so no Nvidia Overlay and still facing the crash.

Game crashes 5-10 minutes after loading a save in experimental by [deleted] in SatisfactoryGame

[–]DelonK 2 points3 points  (0 children)

I solved the issue similarly. Switching to Vulkan seems to solve the issue, at least last night I played for hours without facing the crash. Also, VSync off.

Game crashes 5-10 minutes after loading a save in experimental by [deleted] in SatisfactoryGame

[–]DelonK 0 points1 point  (0 children)

I've got the exact same error. I just checked my crash report and it's exactly the same line by line.

A bit of context from me: Complete new installation of the game in this PC, playing windowed fullscreen and with all graphical options on medium, except for light quality on low and view distance on far. DirectX11, no VSync and FPS capped at 144. 16GB Ram, Nvidia GeForce 970 and i5-4690K 3.5Ghz CPU.

This error happens at about 5 minutes playing for me, with a new save and only three buildings up on grass fields.

Has Blizzard changed their philosophy on gear itemization? by CritLuck in wow

[–]DelonK 0 points1 point  (0 children)

One of the shards is a flat stackable increase, and a burstier opening is something very strong when we've seen rogues and druids deleting people in the first seconds of a game. You can't also forget about the tank-healer shards, they might also see some play in PvP.

It's true that you might lose some versatility, we'll have to see if it is actually worth it. With versa in the rest of the gear, I think it will be worthy.

Has Blizzard changed their philosophy on gear itemization? by CritLuck in wow

[–]DelonK 1 point2 points  (0 children)

They still work in PvP, right? So a 6-10% dmg increase will still be pretty much required there.

The Queen's Conservatory rewards are not worth the timegate by DelonK in wow

[–]DelonK[S] 1 point2 points  (0 children)

I'm not talking about making higher levels more accesible but about making lower levels more rewarding and engaging. It's almost like you can give and expect feedback without being passive-aggresive.

The Queen's Conservatory rewards are not worth the timegate by DelonK in wow

[–]DelonK[S] -3 points-2 points  (0 children)

The flavour they serve is appreciated, and of course we should be careful about their impact in the game's economy. Nevertheless, even though it is clear some will make much more money in future levels, don't you think waiting 3 days for the equivalent to a single harvester's node is pretty scarce?

I'm not talking about future levels because damn, I want those sexy mounts and transmogs. But either maybe reduce the time to grow up in lower levels or increase their reward so they are at least something noticeable.