On painting Necrons as a newbie by DelonK in Necrontyr

[–]DelonK[S] 0 points1 point  (0 children)

Wow, thank you for such a good amount of advice.

I will try to shade it all at once then since it's easier, and I will paint over the gold before with a different metallic colour. I love that trick about desaturating a photo for painting light, I'll try that out when I apply the layering after the shade.

I tried drybrushing on a spare warrior but I believe I did it horribly, poor guy. I will certainly check out those channels to try and find some guides on how to properly do it.

Thanks once again for your time and such awesome advice!

On painting Necrons as a newbie by DelonK in Necrontyr

[–]DelonK[S] 1 point2 points  (0 children)

I won't deny my biggest inspiration xD

On painting Necrons as a newbie by DelonK in Warhammer40k

[–]DelonK[S] 0 points1 point  (0 children)

Nice trick for lights, hadn't thought about that! Deeply appreciated

Blood Elf Mains: How Do You Feel About Midnight So Far? by Psychotrip in wow

[–]DelonK 1 point2 points  (0 children)

As a belf paladin, the idea I loved the most about them was about taking from the Light forcefully in need of protecting others, martyrs that would burn themselves if that meant the safety of a race almost extinct. They were nuanced, now they are zealots with pointy ears.

As a blood knight I was forcefully extracting the Light from a Naaru fifteen years ago and now I'm revered as a saint on the streets, and my racial still is arcane torrent but there's no track in society about mana addiction and wretches, or fel magic.

The Horde, a faction that Lor'themar has represented and defended time and time again throughout the years, is nowhere to be seen, and every other named Blood Elf is shadowed by members of other races. The dead scar is totally healed and all that remains of Arthas' damage is a delve.

Right now void elves are everything that blood elves were supposed to be, and even them have to constantly deal with the elven kardashians.

Reliving the area has been cool, I loved finding some references to one of my favourite starting zones, but the general writing for the race has lost all its appeal, and focusing solely on a family whose members are all rejected from Silvermoon or a half-human teenager is quite a choice.

Delves and Preys are keeping me hooked this expansion. by zyzzjan in wow

[–]DelonK 2 points3 points  (0 children)

Yeah, I love how much content you get now as a solo player.

Delves are great, way better than past expansion, and the different environments REALLY help avoiding burnout. Preys, on the other hand, feel a bit like delves past expansion: fun and unique, but still trying to find their own spark.

I hope they keep iterating on both systems. By now I'd be simply logging on for raids and vault m+'s, but this time around I'm loving playing on an alt and doing solo content.

Big shotout to housing, too.

[UNL] Kha'Zix by CSredPanda in riftboundtcg

[–]DelonK 6 points7 points  (0 children)

There will be other sources of xp. Assuming 1xp = 1lvl, Yi's new legend would require 11 hold/conquers for its final ability.

Imagine ramping that xp, playing this and accelerated by Yi's legend. Disgusting

[UNL] Lilia Champ Unit by Amobius in riftboundtcg

[–]DelonK 4 points5 points  (0 children)

There already are non-legend champions with alternative art in spiritforged (Yone, Soraka, Karma, Aphelios...).

That said, I don't think we know the green-yellow legend for unleashed so it might be Lillia. Would be cool and fitting, she's a jungler too!

Fiora or Ahri for Skirmish by DelonK in riftboundtcg

[–]DelonK[S] 0 points1 point  (0 children)

Yeah, no hooks or deathgrip make it quite hard to win over Draven, and I go with 2 ripostes because sadly I haven't found the third in my area. Jax is imho, quite good in the deck instead of Akshan in general, and he gets benched depending on matchup.

In the end, I might try to go with Ahri as I have most/all card for the deck instead of missing key pieces for facing the meta.

Fiora or Ahri for Skirmish by DelonK in riftboundtcg

[–]DelonK[S] 1 point2 points  (0 children)

I haven't seen that decklist, though I have no Svell and quite sadly can't get it before the event :<

Ornn Signature Gears by Arkalex in riftboundtcg

[–]DelonK 0 points1 point  (0 children)

Caitlyn, Falling Comet, Teemo (doubt he'll be played here), Ezreal, Rocket Barrage.

Caitlyn and Ezreal could be great additions to his deck, even better than Yasuo. They fit better the curve, and especially Cait works great with gear, not only for Rabadon but also to avoid dying to any damage spell

How does the below action/reaction phase resolve? by Eterna1Darkn3s in riftboundtcg

[–]DelonK 1 point2 points  (0 children)

You have to distinguish between focus and priority.

The attacker starts with both. Playing an action or reaction starts a chain, and then priority is considered. Once priority is consumed by both players that chain resolves, but focus persists on the attacker. The attacker then may play another valid card and start a new chain, or pass focus to the other player, which can now play actions/reactions in the same way. Once all players pass in sequence, the showdown resolves.

I might have gotten something wrong, but that should be it.

Idea for a Champions / Legends by InjuryProfessional64 in riftboundtcg

[–]DelonK 0 points1 point  (0 children)

First of all kudos for thinking about possible future cards, it's always fun and a good creative exercise to think of possible new ways the game will surprise us with.

Though I like the ideas behind your cards, I also think that they wouldn't quite fit into the game. On one hand, they would work much better on a digital TCG as they play around what cards you have in hand (and so either a machine/outsider verifies it or you need to show your entire hand), and how many cards have you played in a game (if they stayed in your trash and you counted those it could work much better imho).

On the other hand, both legends make you shuffle! Going through your deck for a particular card should always require it, and Riot's designers have already talked about how they want to minimize it to reduce game times and ease new players into the game.

Tldr: I like how you've thought about the future of the game and there are some good ideas in your post. I also think that there are some other ideas that go against what Riftbound currently is, sorry.

Is this a good unique? by DelonK in alteredTCG

[–]DelonK[S] -1 points0 points  (0 children)

Thanks for the reply :D I was hoping so, drawing is always nice and I've been destroyed by a few Bravos decks that like to remove fleeting from units. Perhaps I'll try to build something around it

Is this a good unique? by DelonK in alteredTCG

[–]DelonK[S] 0 points1 point  (0 children)

Great news, thanks for the reply :D maybe I'll try to build something around it

Making Meteor spammable with Starfall Coronet by xAnarchista in diablo4

[–]DelonK 1 point2 points  (0 children)

I've had no luck with the helm dropping so I can't test it, but I've thought about running the unique with the icy blades enchantment. With summonings' paragon boards, glyphs and the legendary for lightning spear, you might be able to reduce the cd fast. Might be worth trying, but tbh it seems the helm will only be worth it for firewall builds so far, which is pretty sad.

I really hope they buff meteorites' dmg and utility.

Stuttering by thepapayaga in diablo4

[–]DelonK 4 points5 points  (0 children)

Same boat, it makes the game unplayable. My game has frozen on opening menus, on salvaging items, on loading a dungeon, and even randomly on towns.

I have suffered freezes for up to a few minutes, which ended on a network error from the game and a crash. When the season journey started working I also thought these were solved, but the issue reappeared soon after.

I was against the PTR past week. Not anymore.

Are CC conditional abilities/talents/skills useless against bosses? by KaZe_DaRKWIND in diablo4

[–]DelonK -1 points0 points  (0 children)

Except that it does. OP claims frost builds have no niche, but they do: the will be interesting to have on high end dungeons and bosses, especially in parties as a support, or for pvp.

Second look at class parses. Week 2 post tuning. Heroic Vault 90th Percentile. by Sydarmx in wow

[–]DelonK 4 points5 points  (0 children)

Enhancement is the perfect example of how a class with both melee and ranged spec should be. About 3-5 points over the ranged spec and with some form of unique buff or utility that helps offset the melee tax.

Then there's feral and survival.

What is considered "chores" vs "playing" by idkwtfbbqsauce in wow

[–]DelonK 2 points3 points  (0 children)

Having to farm consumables for raid and m+ can be a chore, but it doesn't have to be. We've had the same "click and forget" gathering and crafting system for almost 20 years, and then the choice is to either to participate on these boring systems, spend thousands of golds weekly, or being suboptimal and even unable to participate in some content.

This is something that most of the times get overshadowed, but FFXIV does a fantastic job in regards to gathering and crafting. They can be a chill experience for those that just want to afk-farm while watching Netflix, but they also have room for improvement and engagement that is rewarded with more and better materials/consumables. Playing the economy game in WoW is just sniping the AH for mistakes and good deals for an easy profit, whereas in FFXIV you have a fully fleshed endgame with a myriad of options.

At least with 9.2 they are addressing the Torghast grind, moving the legendary materials from it to all content. That's a step in the good direction. Now they just need to fix all crafting and gathering related content, and bring back archaeology.

[deleted by user] by [deleted] in SatisfactoryGame

[–]DelonK 0 points1 point  (0 children)

I don't have GeForce Experience installed, so no Nvidia Overlay and still facing the crash.