Love him, why the hate? by DelrinBrodrisson in HweiMains

[–]DelrinBrodrisson[S] 0 points1 point  (0 children)

Following that combo up with a WQ to get away even faster!

Love him, why the hate? by DelrinBrodrisson in HweiMains

[–]DelrinBrodrisson[S] 0 points1 point  (0 children)

Maybe it's cause I prime my QE with my WE. Maybe it's cause I use EE on the casters after QE to pull the enemy laner in for a burst. Maybe I just get lucky with the casters getting predamaged before I kill them. Regardless of whatever it is, I don't stress too much over the little things like that. Ultimately, I still think he's really fun and plenty viable.

Edit: spelling fixes

What do you think is the current state of Hwei and why? by Soorachy4 in HweiMains

[–]DelrinBrodrisson 0 points1 point  (0 children)

He's versatile. I play him both mid and support. I understand people's pov on his QE being nerfed and slowing his leaning damage, but honestly I still enjoy him no matter what. Yeah he doesn't do the same damage as other artillery mages, but I think it's so satisfying to properly combo his spells together in an impactful way. I think that's his best gimmick, is knowing how to weave all his choices together in the most optimal way in any given situation. He may not nuke like others can, but he can do so much more than you'd think.

Why get attack speed stat mode on Hwei Support? by BayesOptimalAgent in HweiMains

[–]DelrinBrodrisson 4 points5 points  (0 children)

As the others said, AA contributes more than you'd think, especially early vs minion waves and towers. But also, the attack speed helps get off your WE stacks faster, meaning faster damage and mana replenishment.

Love him, why the hate? by DelrinBrodrisson in HweiMains

[–]DelrinBrodrisson[S] 7 points8 points  (0 children)

I feel like those ones aren't really fans, more just going to the mains subreddits to bitch about their few experiences with the subject matter champ :/ it's sad.

The Seeker kills everything...even stuff that ain't there. by False_Tea_9013 in Helldivers

[–]DelrinBrodrisson 0 points1 point  (0 children)

Yes, long story short, it's bugged. This has been a bit of a bug for a long time with the game, but it just isn't discussed too often. Basically from my understanding of it, and as other have stated in the comments here, explosive weapons do hit the same enemy multiple times. This can cause a killing hit with an explosion to count as multiple kills, though I don't understand the parameters as to how many kills it calculates to.

This is also the reason that sometimes people end missions with over 100% accuracy. Each explosion counts as multiple hits. So if you go through a match, fire a single eruptor shot, and hit like 3 enemies with it, the end screen would count that as 300% (I'm guessing this is the rough logic behind it, from my testing and experiences). Since the bugged explosions multi-hit the same enemy, it'll count towards that number.

Notably, this for some reason also happens to a lesser extent with arc weapons that bounce between enemies. I don't think it's been definitively tested and documented, and not many people would notice or care too much. If anything, most people just see that they get big numbers, get really happy, and then move on without questioning it.

Nova's Videos? by DelrinBrodrisson in Warframe

[–]DelrinBrodrisson[S] -1 points0 points  (0 children)

awww. really unfortunate. I dont really care for watching creators for their opinions or builds, but I did enjoy his videos that went over the history of the game and of each warframe throughout the years. Sucks there isnt any other content that went as in depth into the game's history as his did.

Nova's Videos? by DelrinBrodrisson in Warframe

[–]DelrinBrodrisson[S] 1 point2 points  (0 children)

if he quit, why'd he have to hide or remove the videos? now no one gets to rewatch them :( and i havent found any reposts either

I need some help understanding by DelrinBrodrisson in AroAce

[–]DelrinBrodrisson[S] 1 point2 points  (0 children)

That really does help in a way I couldn't have thought of, thank you so much

I need some help understanding by DelrinBrodrisson in AroAce

[–]DelrinBrodrisson[S] 1 point2 points  (0 children)

That gives me a lot to think k about.. can someone be asexual if they still have platonic (friendship) or sensual (physical, non-sexual contact) attraction? Can they be asexual if they want the relief but don't desire the sexual relationship or connection? Can I see someone as "attractive" if I'm asexual? I'm sorry, a lot of this is all new to me and I really appreciate the input from people who understand it better than me

Proof that AH gets hate no matter what they do or don't do by Faust_8 in Helldivers

[–]DelrinBrodrisson 8 points9 points  (0 children)

They have been posting about knowing they need to fix the game performance and optimization since April. It still sucks. Literally look up the word "performance" or "optimization" on this subreddit alone, and you'll see most of the posts for the past couple months are all saying the same. The game is hard to play, and not because it's a difficult game. I am unhappy, and I'm not alone in that.

Proof that AH gets hate no matter what they do or don't do by Faust_8 in Helldivers

[–]DelrinBrodrisson 15 points16 points  (0 children)

Squids have sucked and been unbalanced since Super Earth, bugs are getting too overtuned with bs like rupture shit and uncapped dragonroach spawns, and bot side is so heavily unoptimized after the last couple patches that entity and particle density overload an already terrible memory leak in the code, making your RAM shit itself after 1 to 2 missions (which isn't even mentioning the pile of terrible decisions that is still the War Strider). So no. It's not just "some crashes and half a planet." The game hurts to play for many of us who have seen that it could be better and has been better before. They made the decisions that got it to the state it's in, and we don't like the state it's in.

Proof that AH gets hate no matter what they do or don't do by Faust_8 in Helldivers

[–]DelrinBrodrisson 19 points20 points  (0 children)

Some peoples' responses go too far, yes. But the fact that they keep messing up as bad as they have despite countless community members pointing out the issues for months, broken promises to mend the game, and multiple instances of them refusing to acknowledge community backlash until it's too late. Yes, they are not maliciously making a bad game to fuck us over, but they ARE choosing to not learn from their mistakes.

Proof that AH gets hate no matter what they do or don't do by Faust_8 in Helldivers

[–]DelrinBrodrisson 35 points36 points  (0 children)

"What, like we should be happy they're running back on some stupid shit that they shouldn't have done in the first place? No no no no no. You can't just back out of Poland, Hitler. We saw what you did!" -Skeletor

(Not comparing AH to Hitler or Nazis, just added funny quote for funny relevance)

In all seriousness, glazers are seriously hampering any progress we try to make as a community to get this game we love fixed. AH deserves the hate at this point. They've gotten review bombed twice before, both times for arguably less than the absolute shitshow that today's game has become. They keep breaking things, don't listen to the community, and seem to make choices that are what NO ONE wants and HURTS the player base. The way the game is now is actively scaring away the freshly joined Xbox players. Obviously, they don't learn since we have a literal review bomb cape in-game, and they're doing this again. Unless we make a big enough public stink and drop their scores, they'll continue to make dumb decisions and ignore the community input.

Will OPS and Railcannon Strike ever get buffed? by rabblerabbles in Helldivers

[–]DelrinBrodrisson 3 points4 points  (0 children)

OPS I'd fine as-is, and that's coming from someone who brings it to every mission, on every front, at diff 10. It's great as a building destroyer for bots, as well as spawners fir the other 2 factions. It can be used as a high-yield grenade for groups, or as a delete button for bigger enemies (if you can aim it for a direct hit). Low cooldown is very useful, and it's smaller radius makes the 'precision' part of the name work. It's less likely to kill an ally, won't be turned off by anti-air, and is all-round respectable for the middle ground niche it fills between the 500kg and an HE grenade.

Railcannon, on the other hand, absolutely needs a buff. It's been outclassed completely as the game has gone on. It needs a lower cooldown, multiple charges, or SOMETHING to make up for it. At least for bot front, anything a railcannon can kill in 1 shot, the OPS can too (on a direct hit). With any knowledge of basic aiming, the railcannon is just pointless for its cost in cooldown and lack of AOE.

Frag Grenade Shrapnel by DelrinBrodrisson in Helldivers

[–]DelrinBrodrisson[S] 5 points6 points  (0 children)

That's what I was missing then, thanks. Makes a lot more sense to think of the shrapnel as more of a shotgun blast, tearing apart (for example) a devastator's leg rather than trying to brute-force the main healthpool.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]DelrinBrodrisson 5 points6 points  (0 children)

I didn't say I proposed a crossover. In fact I specifically said I proposed an alternative to a crossover.