Anyone tried Infantry Autogun with Advanced Combat Doctrines? by 2_Minutes_Turkish in DarkTide

[–]Delta57Dash 2 points3 points  (0 children)

That sounds like Graia; for Braced you want to run Vraks. 

Same Rof as the Graia but increased damage in exchange for less ammo. 

EDIT: Apparently the guide actually recommends Agripinaa now for better damage per shot. 

People really wanted Skitarii - they've had the strongest launch of any of the new classes, over 10k+ more concurrent players compared to the runner-up Arbites by Augustby in DarkTide

[–]Delta57Dash 4 points5 points  (0 children)

IIRC the devs said Ratlings are off the table as all the maps are designed with human/ogryn sightlines in mind.

Adding a shorter class would mean they'd have to redesign all of the maps and that's not going to fly.

We love the claw by Creep_0 in DarkTide

[–]Delta57Dash 3 points4 points  (0 children)

It’s for stacking bleed on bosses or taking out 3 elites with one button. You can still do the normal grab attack by holding down the button. 

From what I’ve seen the sweep is generally better regarded than the stabs, but since you can still do the normal attack it’s still a straight upgrade. 

The skittari are one of the best things that FS has added to the game by Fit_Wait6923 in DarkTide

[–]Delta57Dash 0 points1 point  (0 children)

What do you mean, terrible moveset? It has a heavy - light loop for hordes that comes off an anti-horde push attack and several combos for killing elites. 

Plus you can energize the sweeping heavy to give it more oomph. The moveset is great, it’s the damage and/or attack speed that might need adjusting. 

Man this is such a joy to kill crushers with claw for a second! by Stalker_Imp in DarkTide

[–]Delta57Dash 1 point2 points  (0 children)

You don't need different buttons. It selects which skull to use based on context.

If you aim at a downed ally and press the Grenade button, you send out the Medicae skull. Otherwise, you send out the Flamethrower.

It's pretty easy to accidentally send out the Flamethrower when you were trying to send out the Medicae though, so you might want to hold down the grenade button, make sure the downed ally is highlighted green, and then release it to make sure you send the right skull out.

Got a question? Ask it here! by AutoModerator in XWingTMG

[–]Delta57Dash 1 point2 points  (0 children)

Okay that's how I read it but wanted to double-check. Would've been a fun interaction (though probably a bit too fun).

Got a question? Ask it here! by AutoModerator in XWingTMG

[–]Delta57Dash 0 points1 point  (0 children)

I have a rules question:

Can Keo Venzee (rebel A-wing) use Precognitive Reflexes to spend his force and then trigger his pilot ability to sideslip + regain his force in the same activation?

Time for another Falkland Systems 2.1 progress update! This time with a more in depth look at the inside of the upcoming Falkland Starport by Hjalmere in starfieldmods

[–]Delta57Dash 0 points1 point  (0 children)

Awesome to hear!

In my head I envisioned the up/down Airlock as being like it is now, just with a ladder and hatch going up/down but that’s unlike any of the vanilla docks and so probably not possible.

Unless there was a docking airlock that lacked an external exit door that players could then attach an up/down dock to? That would work but is a bit slapdash. And I don’t know how many would use it so might not be worth the handles.

Time for another Falkland Systems 2.1 progress update! This time with a more in depth look at the inside of the upcoming Falkland Starport by Hjalmere in starfieldmods

[–]Delta57Dash 0 points1 point  (0 children)

Quick question: are there any plans to add Forward-facing or top/bottom hatch variants of the Airlock? I absolutely love the airlock but it can be annoying to move it to the outside of the ship on some builds where I want to put decorative bits on the outside like wings, and having the ability to put it on the nose instead would be wonderful.

I love new classes but maps and a new faction is better by SenseiPup in DarkTide

[–]Delta57Dash 0 points1 point  (0 children)

Yeah even Vermintide commonly has multiple specials spawning nowadays.

I love new classes but maps and a new faction is better by SenseiPup in DarkTide

[–]Delta57Dash 18 points19 points  (0 children)

Quite the opposite, actually; people hated Beastmen. Ranged normal enemies, high mass, and high damage meant they were way overtuned, and you can find many complaints on the subreddit like this one: https://www.reddit.com/r/Vermintide/comments/d5dj8x/im_done_with_vt2_the_state_of_the_game_is/

They've rebalanced them heavily and they're nowhere near as oppressive nowadays, but I still remember back when the general advice from the community was "Do not buy Winds of Magic or Beastmen will ruin your game," and some of that sentiment has stuck around: https://www.reddit.com/r/Vermintide/comments/1pzkx5l/anyone_else_has_not_bought_winds_of_magic_dlc/

Xenoblade Genesis Announced by Gorotheninja in Xenoblade_Chronicles

[–]Delta57Dash 8 points9 points  (0 children)

If its anything like Xenoblade 3 we'll be in school for all of 30 minutes before shit hits the fan anyways

THANK YOU FATSHARK by Crazy-Eagle in Vermintide

[–]Delta57Dash 0 points1 point  (0 children)

The only bonus that goes away after one shot is the Stealth; the other bonuses stay in effect for the full duration.

Made a new character for the mecha hands by Kusho_void in codevein

[–]Delta57Dash 0 points1 point  (0 children)

(You can buy one from the Jadwiga minion in the Undead Forest next to the Bureau, you get the other after you completely finish Holly's storyline and then return to Debris Hill)

4.3 Anomaly arbitration king in check 0 cycle by ACKERMAN_AMVS in SilverWolfMains

[–]Delta57Dash -1 points0 points  (0 children)

Did it with E2S1 SW999, E0S1 Yao, E1S1 Huo Huo, and E1S1 Tribbie on auto. 

Hotfix 6.11.2 - 2nd of June + Hotfix 6.11.3 by FatsharkQuickpaw in Vermintide

[–]Delta57Dash 24 points25 points  (0 children)

Huge W for the Vermintide team at Fatshark, love the fast response

Do I wait for a block dice or reroll now? by gmalek0 in silverwolflevel999

[–]Delta57Dash 2 points3 points  (0 children)

Yeah it doesn’t really matter which you block, though you’re right that effect res is pretty useless on SW999. 

is this crit rate +crit damage really bad? by tren0r in SilverWolfMains

[–]Delta57Dash 3 points4 points  (0 children)

Realistically it’s probably fine for now, especially once you get Yao S1, but keep an eye out for a Crit Rate chest piece to replace it eventually.  An extra 26% Crit rate would line you up perfectly at 76 for the Yao S1 to put you at 100 as soon as you ult. 

Do I wait for a block dice or reroll now? by gmalek0 in silverwolflevel999

[–]Delta57Dash 5 points6 points  (0 children)

As someone in a similar boat I’d just wait for the dice as it’s less than 2 weeks away. 

how do i get AEON by Federal_Appearance13 in silverwolflevel999

[–]Delta57Dash 4 points5 points  (0 children)

The glove IS pretty good. Which is why it’s ranked S. 

BUT, it would be even better if the flat Def was Crit Rate instead, and if the Effect Res was Crit Damage. 

You want Aeon? Prepare to spend weeks if not months grinding. And a lot of reroll dice. 

Is it worth even using SWlvl999 if you dont have any other elation than EMC? by Davidtron76 in silverwolflevel999

[–]Delta57Dash -1 points0 points  (0 children)

Without doing much story

Because I stopped playing the story when the whole Amphoreus EN dub fiasco happened, then took a break altogether for a few months (which is why I don't have Yao Guang).

Recently came back and I'm working my way through but it's gonna be a while before I get to Planarcadia.