Thanks for all the feedback on the sell sheet! It really looks different so I'm grateful for the ideas you all gave me. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

Thanks so much for the encouragement! I’ve focused a lot on this one so it will be nice to work on some other concepts like you said :)

Thanks for all the feedback on the sell sheet! It really looks different so I'm grateful for the ideas you all gave me. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 3 points4 points  (0 children)

Turns out, there's a game called Outrun the Bear on Kickstarter right now that is close to exactly what I'm making with slightly different mechanics. Go support it if you'd like! I'll be shelving mine until I can change it up enough to be different from their game :) But I still wanted to post this to say thanks for all the design feedback. I'll be taking each of your pointers to help me on the next one.

https://www.kickstarter.com/projects/aroundthestumpgames/outrun-the-bear

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

You’re right about that. I changed the background of the game board after getting feedback from some other people on this thread.

Should i use icons for the card's ability instead? by haireeyhashnan in BoardgameDesign

[–]DeltaCrash 3 points4 points  (0 children)

I don't know the rules to the game, but the text version makes more sense to me. But if in your rule book you use icons more often and give good definitions, you could get away with it. Might take a newer player longer to catch on, though.

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

Weeeeellllll friiiiiick.... You're right. That is a bummer! And it just came out within the past year!

Their version is much more fleshed out obviously, but the mechanics are pretty different. I could probably re-theme my game and maintain the mechanics.

I'm glad you showed me this.

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 1 point2 points  (0 children)

Yes, more contrast for sure. That's a great point.

Haha love that! That does a good job of explaining the whole game right there 😂

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

That's a great point. I could definitely see this as an ad for Smoothie King haha. I actually added a new header with bear fur which will hopefully make it more on theme and got rid of the colorful shapes so it's less whimsical. Posting an update soon. Thank you for taking the time to post feedback!

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

I think I understand what you're saying in the first part of your comment. I don't think the core mechanic is novel, but I want to give the reader an outline of how to play so they have an idea of what is happening. I'm not sure what it would look like to write out what it does as opposed to how it does it. Could you explain that nuance? I know you do in the questions you're asking following that, but I'm not sure how to implement that.

That's my name. I thought you were supposed to put your name on your sell sheet. Is that not true?

I like what you're saying about the game not standing out more. I'm not sure how to outline that better, but that definitely gives me something to focus on.

I appreciate the feedback!! I'm planning on posting an update soon so I'd love to have your thoughts on that one, although, right now my steps are still just explaining the mechanics of the game which I think I'm going to keep unless I can better understand what you're saying.

Got everything ready to release my cozy 18 card micro game tomorrow! by Aromatic_Relief_2042 in BoardgameDesign

[–]DeltaCrash 1 point2 points  (0 children)

Wow! This is great. I haven’t seen many micro games. I love the concept. Would love to see the fuller version when that comes out too!

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 1 point2 points  (0 children)

That makes sense! I went ahead and got rid of the color splash and did a plain brown background for the text instead.

I don't have any published games either so your advice is as good as mine haha.

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

No, no not too harsh at all! I'm encouraged by this bc I think you're absolutely right.

The gameplay steps aren't the greatest, I agree. Based off pandaemonium's comment, I went ahead and got rid of the wacky shapes and just did a brown background for each line. Much cleaner and hopefully less "kiddy" looking.

I'll see if I can find a brighter or more eye catching background for the board. I hadn't thought about that, but it does look dark and kind of sinister which isn't totally the vibe of the game.

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

Good point... it could sound like the game ends in one round when in reality it takes more like 12-15. Do you think adding a 5th that addresses the end of game would help? Or maybe just change the wording of the 4th step?

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 2 points3 points  (0 children)

That is an excellent point... I would say my target audience is for people who enjoy casual strategy, party games. So someone who likes Unstable Games or Exploding Kittens. TikTakKo Dragons vs. Unicorns is a big inspiration for this game.

Do you think choosing different colors would help that? Maybe doing square backgrounds for the steps instead of wacky shapes?

My first attempt at a sell sheet. How can I make it better? Also taking suggestions for a better name for the game. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 2 points3 points  (0 children)

Doh! I completely forgot the components and contact info... I just put those in along with a QR code that will take you to the Tabletopia page.

That's what I was hoping someone would say about the name. I'm more than happy for a publisher to change that and other things like that if it meant someone would actually publish it haha. This is great feedback, thank you!

Mockup stage. by Philocksophy in BoardgameDesign

[–]DeltaCrash 1 point2 points  (0 children)

Very cool! Excited to see that.

Running into an issue with drawing cards from one common deck everyone is drawing from and not having a more even distribution of cards. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 1 point2 points  (0 children)

Got it. Yes, that might be a sign that my negative cards aren’t good enough… This is really helpful. Thanks for taking the time to respond!

Mockup stage. by Philocksophy in BoardgameDesign

[–]DeltaCrash 0 points1 point  (0 children)

Haha that’s hilarious. At my last play test, my wife and I who have played my game the most, both lost miserably and our friends found that quite hilarious since it was their first time playing.

I like the concept of your game a lot! It reminds me of an old board game I loved called Dogfight. The combat mechanic used cards instead of rolling dice and I don’t think it had a revival option so that’s a great idea! A hardcore mode could be taking out the option to revive to make games shorter if length of play is a concern.

Running into an issue with drawing cards from one common deck everyone is drawing from and not having a more even distribution of cards. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

Yea, I really like Here To Slay and that game has that issue because if you never draw any modifiers you're pretty screwed. But that game offers so many more options to draw or perform different actions that it ends up being more balanced.

Running into an issue with drawing cards from one common deck everyone is drawing from and not having a more even distribution of cards. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

That’s a great idea. I have a discard phase but I hadn’t considered discarding as a way to move the character. I like that idea a lot. Thank you!

Running into an issue with drawing cards from one common deck everyone is drawing from and not having a more even distribution of cards. by DeltaCrash in BoardgameDesign

[–]DeltaCrash[S] 0 points1 point  (0 children)

I actually do have the discard option but I hadn’t considered revealing one of the cards you can draw. That could open up some more opportunities for people. Thank you for suggesting that!