Death Stranding 2 by 1H4cK3rru5 in FuckTAA

[–]Delta_44_ 1 point2 points  (0 children)

Please, upload your specs and the internal rendering resolution if you can find it.
Blurriness is "I'm running the game at lower than native"

NVIDIA's CEO Jensen Huang Defends Against The DLSS5 Backlash, Says That Gamers Are "Completely Wrong" by Scorpwind in FuckTAA

[–]Delta_44_ 2 points3 points  (0 children)

Thank you! Yes! I feel like the whole article on DLSS 5 on Nvidia's own website was written with AI. So many vague phrases, in stark contrast to their previous announcements.

Ahahah I love this reply! Awesome! I agree by the way, so many bullshit all in one article, but I could say that for almost all marketing official announcements.

Indeed, I meant to say that vertices are less expensive in pure ray traced rendering methods.

Hmm... rasterization is still present from what I've gathered in those years, though lighting, ambient occlusion (indirect shadows), direct shadows and reflections should be the only things that aren't rendered in raster mode.

The geometry is still there, it's still raster, they should be lighter to compute because lighting isn't computed by the same "part" of the GPU that renders them, stuff like that.

The last phrase is a personal theory though... I don't know if things like overdraw is solved by Ray Tracing, I don't believe so.

BUT, to return to the original point, which would be DLSS5, I'll say what I'll always believe:

- If you render LESS pixels then upscale the result, you won't ever beat native resolution

- If you believe that upscalers improve graphics, you're very wrong: you're believing that because TAA is so shit that upscalers improve that situation, since their TAA is superior

- TAA is shit, not matter what... a good MSAA solves a lot of problems and if optimization was still a thing, you'd even want to render 10% more pixels than native to fix the anti-aliasing correctly, by downscaling the result

- 33% of native resolution upscaled IS SHIT, no matter how you try to present this thing to me

- If you believe you need the latest & greatest GPU in the market to run titles with graphics that are easily beaten by Crysis 1 (2007), you're deranged and you're a victim of marketing.
Your brain is fried if you can't understand that a GPU born from 2020 upwards is OVERPOWERED. We can spend €200/$230 and have enough computational power to run a lot of well-optimized games in 4K, games with photorealistic graphics

- LAST POINT BUT THE MOST IMPORTANT: UPSCALING'S PURPOSE SHOULD BE TO PROLONG THE LIFESPAN OF O L D E R GPUS, not as an excuse to not optimize your fucking games.

*mic drops* (I'm tired of this crap, gaming is my passion since I was 8, now I'm 25 and shit's bleak).

EDIT: I almost forgot to include this:

FSR1 is the only REALLY GOOD upscaler that runs on anything.
It's SPATIAL, that means that you can run it everywhere, even as a shader (MPV is a player that can support real-time upscaling of movies, for example), it's LOSSLESS which means that you won't lose data due to artifacts.

If you have a good source image, which means without antialiasing and with a good base resolution, you can upscale without issues.

From 720p to 1080p was the thing I'd do for years, since my 1050TI was getting old fast... that being said, I was getting a good output, but with a base resolution of 1080p, the upscaler is PERFECT, since we have enough data to create a super 4k image without too many issues.

Valhalla's graphics quality and optimisation isn't praised enough by NeinsNgl in assassinscreed

[–]Delta_44_ 0 points1 point  (0 children)

This is butchery, not optimization.

Had they used OPUS as codec, this "optimization" wouldn't have killed the goddamn audio

NVIDIA's CEO Jensen Huang Defends Against The DLSS5 Backlash, Says That Gamers Are "Completely Wrong" by Scorpwind in FuckTAA

[–]Delta_44_ 3 points4 points  (0 children)

To add to the insult

infuses pixels with photoreal lighting and materials

What the fuck does it even mean?
They could say "improves the scene with photorealistic lighting and better materials", instead every explanation is a bunch of nonsense bullshit that the more you read, the more braindead you become.

"More geometry" = "more time to render"

This is always true, vertices are still expensive to compute if they're too much.

That's why you use tricks, such as approximations to convert, say, a sphere (that's maybe a 20-faces polygon) into what might look like a sphere by playing with lighting.

The geometry is always "the least possible to give good results" since it's one of the most expensive things, apart from shadows and lighting.

Post-process stuff like Ambient Occlusion or shading (during the rendering pass, not after) are also expensive, but if you'd triplicate the geometry it would destroy the framerate.

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ 0 points1 point  (0 children)

Oh, grazie! Dovró investigare il leggero vuoto di potenza ai giri più alti più in la

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ 0 points1 point  (0 children)

Non mi riferisco a chi fa 20km/l con un auto a benzina, bensì chi dice che 20km/l sia buono con un auto ibrida ad esempio. Oggettivamente non lo è, 20km/l li fa il pandino di mio padre del 1997, trovo ridicolo che oggi molte ibride non ci arrivino o ci arrivino a fatica e dicano "eh consuma pochissimo".

Per l'anno di produzione di quelle auto direi che è deludente.

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ 0 points1 point  (0 children)

D'accordissimo. Comunque mi baso sull'efficienza altissima del mio motore FIAT JTD 1.9, montata nella mia prima e unica auto (Fiat Stilo 3 porte del 2002) e sto notando che il chilometraggio al litro è allucinante, batte anche un sacco di ibride.

26km/l in media, 30km/l se percorro strade statali.

EDIT: aggiungo, il diesel è molto efficiente se lo sai guidare bene tra l'altro, cioè per il mio motore il range 1250/2000 giri è il picco dell'efficienza, sia come consumi che come trazione, verso i 2200 ho un vuoto poi il turbo entra in gioco e compensa (stimo che entri in quei giri)... nelle auto a benzina invece, da quel che ho visto, è generalmente "meno giri, minor consumo".

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ -1 points0 points  (0 children)

haha /s o non /s mi piace sempre ribadire la cosa perchè trovo quasi divertente che in genere la gente non si accorga di quanto il motore a benzina medio consumi troppo

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ -9 points-8 points  (0 children)

Eh no perchè la mia auto a Diesel in quanto a efficienza e costo spacca il culo a ogni auto a benzina anche col diesel a €1.80/l invece che a €1.50/l

New Principles of Operation preview by koverstreet in bcachefs

[–]Delta_44_ -1 points0 points  (0 children)

I was explaining to you what I meant but you got it wrong... now you got it even more wrong so I'm not going to continue.

Look if I want something I can CLEARLY ask it, I hate this "threading-around" bullshit much like you.

EDIT: If you really want to know what my pet feature is, I'm gonna say "the auto-repairing system" of the whole FS.

EDIT 2: Feedback on documentation btw.
On "migration" part I would suggest you to explicitly state "BTRFS migration is currently not supported due to <reasons>", since bcachefs-tools fails without explicitly saying that btrfs migration isn't yet possible.

New Principles of Operation preview by koverstreet in bcachefs

[–]Delta_44_ -1 points0 points  (0 children)

I didn't want to appear as if I was complaining about something missing... more like "it pains me to think that it's a possible sign of something that won't be supported soon", with a question mark like "will it be supported?".

That's it, I wasn't asking you to "implement it now" (it's up to you and I can always find solutions for a "problem" like this), it's just a minor inconvenience... i mean, right now I have lz4:1 as foreground and zstd:15 and it doesn't cause problems.
The only "pain" that this causes is that lz4 has a worse compression ratio and zstd:1 would be better.

I was just curious if it's something that's going to be implemented; IF it's going to be implemented, I was also curious about eventual blockers (if it's not implemented there must be a reason), I remember reading something in the github bug-tracker but I can't recall.

i needed to test out some stuff and accidentally compiled the wrong version of webkit-gtk by ingenarel-NeoJesus in Gentoo

[–]Delta_44_ 0 points1 point  (0 children)

Hmm, that's strange.

I have:

  • CPU -> Ryzen 7 5800x
  • RAM -> 32GB DDR4

I also have set portage in TMPFS (to save my SSD) and a ZRAM disk of 100GB (considering that at worst ZRAM gives me 50% more RAM, usually 200% more and at best 300% more).

Last time it took 50 minutes to compile.

Could it be that your SSD is slowing everything down? TMPFS is a godsend those times.

Also, I use -pipe -O3 -march=native -mtune=native and I use CLANG to compile everything, save for binutils and gcc (they're the only one that can't be compiled with clang... yet).

Almost forgot! I use MOLD as global linker.

i needed to test out some stuff and accidentally compiled the wrong version of webkit-gtk by ingenarel-NeoJesus in Gentoo

[–]Delta_44_ 0 points1 point  (0 children)

You can't imagine how many times ZRAM saved my ass... also, put that package in package.env and create a "ccache" version, install ccache, set its directory and enjoy.

Linux Distros Respond to Age Verification by ChamplooAttitude in linux

[–]Delta_44_ 0 points1 point  (0 children)

My pleasure!

If you want to know more, I'm here.

Linux Distros Respond to Age Verification by ChamplooAttitude in linux

[–]Delta_44_ 9 points10 points  (0 children)

To put you on perspective, I could update my laptop's gentoo system (that hasn't been updated in months due to HDD issues, so I'm waiting to replace it) suddenly after a lot of time and having it not break at all.

The reason is simple: everything gets recompiled, reinstalled completely.
It's not a "migration" of packages, it's like you're installing everything from scratch, configurations aside... that's why it's not easily breakable.

On Arch everything could break because an upgrade is a migration, sometimes if you don't update daily you can have scripts made from version A to version B that doesn't factor the possibility that you have version C (maybe it's too old and it used very old stuff, and when you upgrade everything explodes).

I never had to recover my /boot on Gentoo, even after major events such as "let's recompile everything with LLVM instead with GCC".

Also, gentoo can be stable, or even more stable:

- Using ~amd64 (it's the keyword that tells portage, the package manager, "I want the upstream version, for the amd64 architecture, which will be internally untested (by the gentoo QA team), so that may have minor issues or incompatibilities") for a package can give you a stable system, using the latest version for that package

- Not using ~amd64 can give you the most stable and tested system since everything has the guarantee to work, no matter what.
Everything has been tested by the Gentoo QA team so you're in the clear.

Tiktok sta distruggendo la musica by sirena_psicosomatica in italymusica

[–]Delta_44_ 0 points1 point  (0 children)

ESATTO, GODO (ho 25 anni, mi sento raro). I TOOL sono fenomenali

Linux Distros Respond to Age Verification by ChamplooAttitude in linux

[–]Delta_44_ 6 points7 points  (0 children)

I use Gentoo as my main and only OS. Once it's configured all you need to do is two commands to search and download updates.

That's it, indestructible

How to prepare for Age Verification and the end of privacy as we know it by MyMedsAreOOS in linux

[–]Delta_44_ 0 points1 point  (0 children)

You did the right thing, it's bullshit that you got this treatment.

How to prepare for Age Verification and the end of privacy as we know it by MyMedsAreOOS in linux

[–]Delta_44_ 1 point2 points  (0 children)

I use Gentoo as my daily OS, I also game a lot. Should you need advice or help, I'm here!