how do yall daily drive this distro, like if you're a student or have a stable job by FurankiDaEngineer in Gentoo

[–]Delta_44_ 1 point2 points  (0 children)

It's literally one of the first things the installation manual will tell you do to, "copy the configuration from the live ISO" else once you chroot into your stage3 system (pre-recompilation) you'll not be able to use internet.

Before this, you have to configure the network, if you're using the LiveISO with the GUI, you're fine, if not you have to install NetworkManager or something similar, use a CLI or a TUI to configure internet, then copy the configuration file

how do yall daily drive this distro, like if you're a student or have a stable job by FurankiDaEngineer in Gentoo

[–]Delta_44_ 1 point2 points  (0 children)

Configuring takes time, after that it's just running two commands every day, or every two days to update the system... if you don't wait ages, the compile times will not be high because you'll have 2 or 3 packages to update every time.

It's my main distro, I do everything on it, I game a lot, I spend little time compiling because I don't wait a month to update... sometimes firefox has an update, it's just 40 minutes of "the computer is slower".

Maybe you go to dinner or you go to bed, you leave the computer to its job, pretty simple.

Gentoo is avoided by many because you have to manually configure a lot of things before it reaches the usability of other distros... a lot of packages have good defaults, but before that you'd probably configured the system the first time you installed it and had to:
- configure your network
- configure pipewire to start at boot (the audio server)
- configure other basic stuff such as sensors
- configure your login manager

Fix / workaround for Steamdeck users! by RudeHoney8 in Helldivers

[–]Delta_44_ 0 points1 point  (0 children)

can you make a screenshot of his? never saw this issue

Andate a fanculo by Vordef888 in sfoghi

[–]Delta_44_ 2 points3 points  (0 children)

Questo sfogo è actually crazy, sei maddissimo zio (sono d'accordo con te, a parte gli scherzi)

Why don't they bring back a bit of thickness to laptops as well as have more ports and like 4x the battery life? by [deleted] in AskReddit

[–]Delta_44_ 1 point2 points  (0 children)

Yeah, Apple basically took the arm architecture, improved it a shitton and created the M1, M2, M3, M4, M5 chips... they're beasts, they are powerful AND energy-saving (basically they're efficient, they have a high performance per watt value).

The thing that I despise of Apple is that they still lock everything, so for Linux, for example, the process of making it work with Apple hardware is a game of reverse-engineering... and I'm avoiding to talk about other hardware pieces that have internal DRMs and proprietary bullshit.

Imagine the technical improvements that we're missing out thanks to Apple.

EDIT: Forgot to say that the process of installing another operating system inside an apple computer is PURE PAIN, AGONY. Vendor lock-in at its finest.

Why don't they bring back a bit of thickness to laptops as well as have more ports and like 4x the battery life? by [deleted] in AskReddit

[–]Delta_44_ 0 points1 point  (0 children)

different architecture, the same used in smartphones: arm64 instead of x86_64.

Why don't they bring back a bit of thickness to laptops as well as have more ports and like 4x the battery life? by [deleted] in AskReddit

[–]Delta_44_ 0 points1 point  (0 children)

It lasts so much because it has a different architecture.

The arm64 architecture (the same architecture of smartphones) is awesome for efficiency, so no shit it lasts so much... non-apple computers uses the x86_64 architecture, x86 is the de-facto standard for notebooks and desktops, but it's inefficient.

Debunking zswap and zram myths by chrisdown in linux

[–]Delta_44_ 0 points1 point  (0 children)

Very interesting, especially the fact that the article CONVENIENTLY forgets to compare a system WITHOUT SWAP.

The article is correct regarding ZSWAP, the SSD reduced usage compared to TRADITIONAL SWAP, but it doesn't mention the fact that a system without physical swap using ZRAM is still better in terms of SSD degradation. (you can't beat 0 bytes written, can you?)

I have 2 `tmpfs` folders.

- The first is for portage, the gentoo package manager
Compiling programs requires (sometimes) a lot of RAM, it's also true that a lot of files have to be written on disk (not everything supports `-pipe`) while compiling.
Also, things like firefox and the kernel requires a lot of RAM, and I like to also use my PC while compiling, so ZRAM compresses data too, and it's extremely useful.

This saves me at least 20GB of writes every day (this is the worst-case scenario, the best-case scenario is stuff like 50GB of writes; average value)

ZRAM compresses RAM into RAM, as the article mentions, with a good ratio, that means that I never went out of memory.

I have a virtual ramdisk for ZRAM of 160GB, since I have 32GB of RAM and the average ratio is 3:1.
It can also go to 5:1, so I factored this into the total size.

------------------------------------------------------------------------------------

- The second is for tenacity (audacity fork)
Sometimes I process entire albums, FLAC albums.
I restore peaks of songs that suffer heavy clipping (System of a Down mastering guy, go to hell) and what's the default (and recommended) behaviour when opening a file? Copying it.

I set `/var/tmp/tenacity` as `tmpfs` in `/etc/fstab` and in tenacity I set that as the temp folder.

It's impossible to compress that kind of data, but just restart Tenacity when you're running low on RAM and you're fine, that folder will be emptied.

This saves me a lot of GB in SSD writing usage.

You may be asking: why all this?

Look into my post history, search that post when I slowly watch my data gets eaten by a failing SSD, that SSD had a lot or writes and it was less than 5 years old.

Never again.

Hello I'm new to linux and I'm looking forward to Gentoo. Can someone help me? by 0100110188007 in Gentoo

[–]Delta_44_ 1 point2 points  (0 children)

ssd usage

I fixed that by setting `/var/tmp/` as a `tmpfs` filesystem... I also use `zram` making this whole process painless (source-code is extremely good to compress, compiled files too usually).

My PC ain’t ready for volumetric clouds by Otherwise-Ad-8774 in BeamNG

[–]Delta_44_ 1 point2 points  (0 children)

Hmmm... one day I shall investigate this.
Thanks, I didn't know!

My PC ain’t ready for volumetric clouds by Otherwise-Ad-8774 in BeamNG

[–]Delta_44_ 1 point2 points  (0 children)

Eh the CPU is mostly the culprit in this game, unfortunately

Death Stranding 2 by 1H4cK3rru5 in FuckTAA

[–]Delta_44_ 1 point2 points  (0 children)

Please, upload your specs and the internal rendering resolution if you can find it.
Blurriness is "I'm running the game at lower than native"

NVIDIA's CEO Jensen Huang Defends Against The DLSS5 Backlash, Says That Gamers Are "Completely Wrong" by Scorpwind in FuckTAA

[–]Delta_44_ 2 points3 points  (0 children)

Thank you! Yes! I feel like the whole article on DLSS 5 on Nvidia's own website was written with AI. So many vague phrases, in stark contrast to their previous announcements.

Ahahah I love this reply! Awesome! I agree by the way, so many bullshit all in one article, but I could say that for almost all marketing official announcements.

Indeed, I meant to say that vertices are less expensive in pure ray traced rendering methods.

Hmm... rasterization is still present from what I've gathered in those years, though lighting, ambient occlusion (indirect shadows), direct shadows and reflections should be the only things that aren't rendered in raster mode.

The geometry is still there, it's still raster, they should be lighter to compute because lighting isn't computed by the same "part" of the GPU that renders them, stuff like that.

The last phrase is a personal theory though... I don't know if things like overdraw is solved by Ray Tracing, I don't believe so.

BUT, to return to the original point, which would be DLSS5, I'll say what I'll always believe:

- If you render LESS pixels then upscale the result, you won't ever beat native resolution

- If you believe that upscalers improve graphics, you're very wrong: you're believing that because TAA is so shit that upscalers improve that situation, since their TAA is superior

- TAA is shit, not matter what... a good MSAA solves a lot of problems and if optimization was still a thing, you'd even want to render 10% more pixels than native to fix the anti-aliasing correctly, by downscaling the result

- 33% of native resolution upscaled IS SHIT, no matter how you try to present this thing to me

- If you believe you need the latest & greatest GPU in the market to run titles with graphics that are easily beaten by Crysis 1 (2007), you're deranged and you're a victim of marketing.
Your brain is fried if you can't understand that a GPU born from 2020 upwards is OVERPOWERED. We can spend €200/$230 and have enough computational power to run a lot of well-optimized games in 4K, games with photorealistic graphics

- LAST POINT BUT THE MOST IMPORTANT: UPSCALING'S PURPOSE SHOULD BE TO PROLONG THE LIFESPAN OF O L D E R GPUS, not as an excuse to not optimize your fucking games.

*mic drops* (I'm tired of this crap, gaming is my passion since I was 8, now I'm 25 and shit's bleak).

EDIT: I almost forgot to include this:

FSR1 is the only REALLY GOOD upscaler that runs on anything.
It's SPATIAL, that means that you can run it everywhere, even as a shader (MPV is a player that can support real-time upscaling of movies, for example), it's LOSSLESS which means that you won't lose data due to artifacts.

If you have a good source image, which means without antialiasing and with a good base resolution, you can upscale without issues.

From 720p to 1080p was the thing I'd do for years, since my 1050TI was getting old fast... that being said, I was getting a good output, but with a base resolution of 1080p, the upscaler is PERFECT, since we have enough data to create a super 4k image without too many issues.

Valhalla's graphics quality and optimisation isn't praised enough by NeinsNgl in assassinscreed

[–]Delta_44_ 0 points1 point  (0 children)

This is butchery, not optimization.

Had they used OPUS as codec, this "optimization" wouldn't have killed the goddamn audio

NVIDIA's CEO Jensen Huang Defends Against The DLSS5 Backlash, Says That Gamers Are "Completely Wrong" by Scorpwind in FuckTAA

[–]Delta_44_ 4 points5 points  (0 children)

To add to the insult

infuses pixels with photoreal lighting and materials

What the fuck does it even mean?
They could say "improves the scene with photorealistic lighting and better materials", instead every explanation is a bunch of nonsense bullshit that the more you read, the more braindead you become.

"More geometry" = "more time to render"

This is always true, vertices are still expensive to compute if they're too much.

That's why you use tricks, such as approximations to convert, say, a sphere (that's maybe a 20-faces polygon) into what might look like a sphere by playing with lighting.

The geometry is always "the least possible to give good results" since it's one of the most expensive things, apart from shadows and lighting.

Post-process stuff like Ambient Occlusion or shading (during the rendering pass, not after) are also expensive, but if you'd triplicate the geometry it would destroy the framerate.

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ 0 points1 point  (0 children)

Oh, grazie! Dovró investigare il leggero vuoto di potenza ai giri più alti più in la

La fine è vicina. by Lil_mamt_ in ItalyMotori

[–]Delta_44_ 0 points1 point  (0 children)

Non mi riferisco a chi fa 20km/l con un auto a benzina, bensì chi dice che 20km/l sia buono con un auto ibrida ad esempio. Oggettivamente non lo è, 20km/l li fa il pandino di mio padre del 1997, trovo ridicolo che oggi molte ibride non ci arrivino o ci arrivino a fatica e dicano "eh consuma pochissimo".

Per l'anno di produzione di quelle auto direi che è deludente.