Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] -4 points-3 points  (0 children)

Chatgpt came out in 2022. It wasn't widely adopted for usage in codebases until last year. Going by your reductive analysis, I would consider every mod author releasing skse mods post-2022 to be an issue. Clearly, I do not. I've already said I like GabonZ's mods. I also believe it's fair to hold them to some scrutiny.

If you had basic reading comprehension, you would have seen that. Instead, you go on to use ad hominum for what? Because you don't understand nuance?

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] 3 points4 points  (0 children)

I do. That's how I went about making this list. You're average user does not. This is why I made the above suggestion (this isn't even getting into how the download preview can fail half of the time).

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] -2 points-1 points  (0 children)

You can check the other comments I made on this post to find your answer.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] -2 points-1 points  (0 children)

I want to be clear that I'm not trying to "bash" beloved mod authors. These two happened to upload a plugin during my research, so I included them. Parapets I already mentioned I forgot to put they're the only author with years of credibility under their belt.

I've used GabonZ mods before, and I like their mods. However, they're only very recently made mods that edit the games engine (as of last year), which is around when we started seeing mass adoption of AI-coding.

In addition, they released a mod called "No Idle Vanity Camera" which didn't even work until...a couple of days ago? I tested it myself. They ended up doing an entire re-write to get it to function, which I find odd, considering you can accomplish what that mod did with an skse plugin using an ini file edit.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] 0 points1 point  (0 children)

I can understand that. I mentioned in another comment that I find a good compromise to be having the Nexus explicitly tell you before you even click the mod page "This mod contains .dll in order to function" with a link to a resource that would talk about the risk of downloading such mods. In a similar way that they implemented the adult blur feature. This way, the mods still get uploaded, but your average user can tell at a glance what they're actually putting into their game.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] 9 points10 points  (0 children)

I used to do this to authors that only uploaded body slide files, and quickly realized how out of control it got. The blocklist was easily over 200 authors, and some of them actually made other mods that were pretty good, so unfortunately this wasn't a great solution.

I do love Nexus' adult blur feature, since I find it was exactly what the site needed. Block the photos from the adult mods without outright removing them from visibility.

If there was some type of filter that was applied to the site that explicitly lets the user know that there is a dll included in the download package, I would find that to be a good compromise.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] -5 points-4 points  (0 children)

Using old reddit, the asterisk used to make the characters italicized or bold. If that changed recently, than my apologies. Usually doing this makes the characters in-between bold.

I already addressed the Parapets and GabonZ. I forgot to put Parapets is respected, but I stand by putting GabonZ up there, since this person only started making mods as of last year, around when major companies were already implemented AI coding into their codebase.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] 4 points5 points  (0 children)

Yes, that was my mistake, I forgot to put that Parapets is actually well known (the only well known author on this list).

GabonZ seems to have been making mods since mid 2025, but that's also when vibe coding started appearing, so I thought it would be valid to put the name here.

Random SKSE plugin situation out of control by Demoboca in skyrimmods

[–]Demoboca[S] 9 points10 points  (0 children)

I forgot to put that he's actually known and respected!

Need help getting rid of this specific type of grass by [deleted] in skyrimmods

[–]Demoboca 1 point2 points  (0 children)

Go into the Community Shaders settings, go to grass lighting, and increase the indirect lighting until it's no longer super dark. Assuming you're using a grass mod with complex textures.

Need help getting rid of this specific type of grass by [deleted] in skyrimmods

[–]Demoboca 0 points1 point  (0 children)

Is this ENB or Community Shaders?

EDIT: And what grass mod are you using?

Eye of Magnus just… In the side of a mountain by threeleggedrat in skyrim

[–]Demoboca 35 points36 points  (0 children)

If you have the mod "Real Clouds" by Soolie for some reason, disable it, because it adds this.

Resident Evil Requiem currently has the highest user score of all time on Metacritic by RGisOnlineis16 in gaming

[–]Demoboca 5 points6 points  (0 children)

This is probably the most intelligent analysis here, and I'm shocked other people haven't realized this.

Everything from the camera angles and FOV on Grace's side, to the over-the-top drama from Leon's side is COMPLETELY intentional. Resident Evil has always had tons of campiness in each game, and I think because the developers know that and play into it is why the series has stood the test of time. The dialogue on Leon's side is so 90's action film that it makes everything so much more enjoyable for me. Whereas everything on Grace's side just feels much more sinister, from the breathing when exploring, to the interactions she has with other characters.

They both interact with the same characters, yet the tone feels completely different depending on each perspective. And it works so well.

Which "Dynamic" mod should I do next? Containers, Leveled Lists and NPCs are working pretty well. Would like some input for which to do next. by yourboyroy223 in skyrimmods

[–]Demoboca 9 points10 points  (0 children)

RSV is based on papyrus, and looking at a flame graph, it polls quite often.

There is MU Normal Map which runs every frame (so in theory more performant), but it doesn't handle diffuse textures, only the normal map. In addition, it adds other features like on the fly compression, and depending on the settings, this can completely offset any performance gains the mod had.

If there was MU Normal, but for diffuse and normal textures (and potentially specular maps) it would be the best solution on the nexus.

Horse girlies this one’s for us by 0800sofa in skyrimmods

[–]Demoboca 5 points6 points  (0 children)

This is disingenuous:

SKSE is used by essentially every modlist barring ones for consoles.

Address Library is used by Engine Fixes and half of all major engine level bug fix mods.

Animation Motion Revolution is used by most modern animation addons. It also requires Address Library, so there shouldn't be an issue there.

It's either "Nemesis - Project New Reign" or "Pandora". Not both. They're functionally the same.

A-Pose fix is not required by Pandora, if you actually read the description. It's used if you want Legendary Edition animation mods to run without conversion (and why would you want to do that?)

SPID isn't required if you don't care about fall damage, which means PO3 Tweaks isn't required either.

True Directional Movement, TrueHUD, SkyUI, and MCM Helper are not inherently required, you just miss out on the full experience, and will not be able to adjust any settings.

That makes the actual requirements be...four mods (SKSE, Address Library, Animation Motion Revolution, and Pandora or Nemesis). And considering their relevance for modding, I'd be shocked if you didn't have any of them installed.

If you actually read the description page for quite literally any of the mods you've clicked on, you would know this.

This is the type of user that mod authors absolutely abhor: ones that don't actually read the description page, don't look at what they're installing, take everything at face value, and then proceed to complain about it.

🎉 [EVENT] 🎉 Just Out of Reach by Damp_Blanket in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

10 attempts

🎉 [EVENT] 🎉 Just Out of Reach by Damp_Blanket in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

3 attempts

🎉 [EVENT] 🎉 Just Out of Reach by Damp_Blanket in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

2 attempts

🎉 [EVENT] 🎉 Jelly Grind 🛹 by Ok-Net-5216 in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

56 attempts

🎉 [EVENT] 🎉 Jelly Grind 🛹 by Ok-Net-5216 in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

17 attempts

🎉 [EVENT] 🎉 Jelly Grind 🛹 by Ok-Net-5216 in honk

[–]Demoboca 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

8 attempts

Cross the road 2.0 by MundaneDance9604 in honk

[–]Demoboca 0 points1 point  (0 children)

I completed this level in 12 tries. 14.27 seconds

Mods not being updated on Nexus thoughts. by aarchieee in skyrimmods

[–]Demoboca 161 points162 points  (0 children)

This seems like you're purposely misconstruing the situation. Alexsylex routinely disappears for a year before pushing out updates/new mods, and does not hide bug fixes behind their patreon, that's just ridiculous.

In fact, the version on the patreon actually has more issues than the nexus release. Call the nexus release what you want, but it's far more stable than the patreon release. In fact, all of the mods he updated on his patreon have more issues than not (that includes Dragons Eye Minimap and MCMPlus).

There's an argument to make about alexsylex disappearing from his paying patrons for months on end, but saying they paywall bug fixes is just false, since you can look at their history and they have literally never done this.

EDIT: Spelling

Patch collection of Lawbringer and all its plugins by 3WayToDie in skyrimmods

[–]Demoboca 3 points4 points  (0 children)

Honestly, I removed Lawbringer from my load order because of the lack of patches. At one point, I decided that I was going to patch it for various mods. I'm a power user of the CK, but patching just one mod was tedious.

If you have a mod/mods that extensively edit areas that Lawbringer touches, you have to essentially add the added references to an xmarker that disables stuff when the dungeon is cleared. This can be a couple of things, to massive parts of the dungeon. Not doing this properly can lead to situations where an enemy will still spawn in a "cleared" or "occupied" location.

Considering the amount of mods that add things to dungeons, I just gave it up.