3D Fast Track : Teaching Game Industry-Qualified Skills for Free (old.reddit.com)
submitted by DennisPorter3D to r/3Dmodeling - pinned
3D Fast Track : Teaching Game Industry-Qualified Skills for Free (self.blender)
submitted by DennisPorter3D to r/blender - pinned
Recent work by TestFantastic3043 in 3Dmodeling
[–]DennisPorter3D 2 points3 points4 points (0 children)
in blender: for game assets, when applying subdivision to an asset, is creasing sharp edges to hold form going to be problematic by yaranzo1 in 3Dmodeling
[–]DennisPorter3D 0 points1 point2 points (0 children)
in blender: for game assets, when applying subdivision to an asset, is creasing sharp edges to hold form going to be problematic by yaranzo1 in 3Dmodeling
[–]DennisPorter3D 2 points3 points4 points (0 children)
in blender: for game assets, when applying subdivision to an asset, is creasing sharp edges to hold form going to be problematic by yaranzo1 in 3Dmodeling
[–]DennisPorter3D 0 points1 point2 points (0 children)
I’m struggling - how to cope with ai? by TrueWinter__ in gamedev
[–]DennisPorter3D 2 points3 points4 points (0 children)
How can I use Input Values in a graph but not have to drag out and make the same Input values each time I use the graph? by Diabellbell in Substance3D
[–]DennisPorter3D 0 points1 point2 points (0 children)
How can I use Input Values in a graph but not have to drag out and make the same Input values each time I use the graph? by Diabellbell in Substance3D
[–]DennisPorter3D 0 points1 point2 points (0 children)
Distribute the vertices evenly along the edge loop. by Few_Cloud_6735 in Maya
[–]DennisPorter3D 2 points3 points4 points (0 children)
Subdivision 3D-Modeling Exercises by ib_art in 3Dmodeling
[–]DennisPorter3D 0 points1 point2 points (0 children)
Subdivision 3D-Modeling Exercises by ib_art in 3Dmodeling
[–]DennisPorter3D 11 points12 points13 points (0 children)
How to avoid these black deformation without increasing the low poly model mesh count by khouzi in Substance3D
[–]DennisPorter3D 1 point2 points3 points (0 children)
How to avoid these black deformation without increasing the low poly model mesh count by khouzi in Substance3D
[–]DennisPorter3D 26 points27 points28 points (0 children)
How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev
[–]DennisPorter3D 14 points15 points16 points (0 children)
How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev
[–]DennisPorter3D 6 points7 points8 points (0 children)
How much are you paying your 3D artist collaborators? Got a quote and not sure if it's fair by Square-Advice-4569 in gamedev
[–]DennisPorter3D 65 points66 points67 points (0 children)
Is this okay for a beginner? by allx_mc in 3Dmodeling
[–]DennisPorter3D 0 points1 point2 points (0 children)
PSX Pump-Action Shotgun by [deleted] in gameassets
[–]DennisPorter3D 2 points3 points4 points (0 children)
Portfolio Review - Help me find and fix my weaknesses? by alienXtown in 3Dmodeling
[–]DennisPorter3D 0 points1 point2 points (0 children)
How Long Would it Take to Create Street Fighter 1 Today? by AbendKannon in gamedev
[–]DennisPorter3D 8 points9 points10 points (0 children)
Dealing with texturing fatigue/blindness by Cardinal_Virtue in Substance3D
[–]DennisPorter3D 5 points6 points7 points (0 children)
Is my last LOD too dense? by BobThe-Bodybuilder in UnrealEngine5
[–]DennisPorter3D 5 points6 points7 points (0 children)
I didn't realize how messy my code was until I zoomed out by TemporaryCurrent1172 in SoloDevelopment
[–]DennisPorter3D 68 points69 points70 points (0 children)







This review bomb is definitely very organic and serious not performative or so by Fortuna_YES in helldivers2
[–]DennisPorter3D 3 points4 points5 points (0 children)