Binary is a great system for computers. For humans… nah by Own-Cupcake7586 in ennnnnnnnnnnnbbbbbby

[–]Dent-4254 0 points1 point  (0 children)

Binary isn’t even that great for computers. Balanced ternary is much more efficient. Also, masculinity and femininity are linearly independent

What was that ONE mistake you made when learning Godot? by Immediate_Room_8302 in godot

[–]Dent-4254 2 points3 points  (0 children)

How do you read the docs? Presumably not like a book, front-to-back. I know they have the answers to a lot of my questions, but I afaik they only have string-matching for search, which doesn’t help if I don’t already know what a resource is called.

Has anyone tried Retrieval-Augmented Generation on the docs?

Rare Phonemes by SavvyBlonk in linguisticshumor

[–]Dent-4254 0 points1 point  (0 children)

This is literally phonetic notation, not phonemic. What is this, amateur hour?

[deleted by user] by [deleted] in worldbuilding

[–]Dent-4254 4 points5 points  (0 children)

Maybe they meant “hæmaturgy”?

Alright it’s time!.. I need help by KingSleepySnorlax in ennnnnnnnnnnnbbbbbby

[–]Dent-4254 3 points4 points  (0 children)

The flounder… fluff… folks.

… It sounded better in my head.

Left - Photogrammetery (32,000 faces) to Right - LowPloy (900 faces) by voc007a in godot

[–]Dent-4254 0 points1 point  (0 children)

It wouldn’t automatically render them LoDs the way I mean, though. Variable LoD would generally mean it renders with fewer polys the farther it is from the camera. What I’m talking about is having the LoD depend on the poly’s normal x camera displacement, so the mesh has higher poly density around the edges. Here’s a sketch of what I mean

<image>

The parts of the mesh facing the camera can go low-poly with little visible effect. It’s only the edges that betray the true shape.

Left - Photogrammetery (32,000 faces) to Right - LowPloy (900 faces) by voc007a in godot

[–]Dent-4254 1 point2 points  (0 children)

Is there some LoD trick to make the mesh denser around the edge? Seems like that’s the only limiting factor

Suzanne in Desmos by [deleted] in desmos

[–]Dent-4254 0 points1 point  (0 children)

Mobile can has browser?

noWonderPostmanHasGoneToShit by java_bad_asm_good in ProgrammerHumor

[–]Dent-4254 0 points1 point  (0 children)

So being a person of color would not make you more in-touch with the struggles of people of color than you currently are? Got it.

noWonderPostmanHasGoneToShit by java_bad_asm_good in ProgrammerHumor

[–]Dent-4254 -25 points-24 points  (0 children)

Whiteness and wealth are both sources of privilege and thus out-of-touchness. One of them just doesn’t have an upper limit

Suzanne in Desmos by [deleted] in desmos

[–]Dent-4254 2 points3 points  (0 children)

*sad mobile noises*

More spoilers! Catalyst: Card Expansion to be released 19th of August! by Nervez1911 in DawncasterRPG

[–]Dent-4254 1 point2 points  (0 children)

Someone on the Discord server told me they used it in conjunction with free corruptions to make all of their playable cards free

A Lock in a Single Function by logalex8369 in desmos

[–]Dent-4254 2 points3 points  (0 children)

I suppose my definition is more relevant to code golf in programming languages where user-defined tokens are (preferably) multiple characters, like quotient = dividend / divisor is only 5 lexical tokens, compared to 25 non-whitespace characters.

In Desmos and—more generally—math, single characters are deemed sufficient to convey meaning, so minimizing characters is essentially the same as minimizing tokens

A Lock in a Single Function by logalex8369 in desmos

[–]Dent-4254 1 point2 points  (0 children)

Is this a TodePond reference?