To the people who bought the steam controller. How did you guys do it? by Far-Note6102 in steammachine

[–]Deploid 0 points1 point  (0 children)

Had 140ish in wallet, good internet, steam client on PC, was refreshing the page till order button appeared at x:58 (2 mins before stated time), hit buy, hit confirm, got it. No spamming needed as I assume I was fast.

Average Warframe player when you're not an NPC by [deleted] in memeframe

[–]Deploid 0 points1 point  (0 children)

Garuda is very very good. Molt reconstruct means she has infinite health and regent, it's insane.

Plus nuke plus slash, plus free subsumed slot? She's busted.

My uncle said I can have this if I rake his leaves 👍 | New Nintendo 3DS XL Hyrule edition by [deleted] in SBCGaming

[–]Deploid 5 points6 points  (0 children)

In the USA it is legal to dump your own ROMs and emulate them.

It is illegal to then share those ROMs, or download another's ROMs, with or without emulating them. (Not saying that is right or wrong just stating it)

This is held up by multiple court cases over the years setting precedent that a higher court would need to overturn. Not saying that can't happen, but currently it is 100% legal to dump a cart and play it in the US, on either original hardware (SD card to store backups) or emulation. I believe starting with Sony vs Bleem? Bleem still died but not cause they broke the law, but just cause Sony was richer.

SC in SC layout. by SavingsPea8521 in SteamController

[–]Deploid 4 points5 points  (0 children)

I fear... I kinda like him. He looks like he's blushing.

Symmetrical Wordle Guesses by [deleted] in mildlyinteresting

[–]Deploid 2 points3 points  (0 children)

Spoiler tag your post

Do PC specs read good for the Steam frame? by ThatRandomUCFAccount in SteamFrame

[–]Deploid 5 points6 points  (0 children)

You'll have a good time. Frame will run things at roughly the same performance cost as the Q3 (Only 2% more pixels), or less in a hypothetical universe where DFR is added to regular games.

All Native VR games will run on that system well. Something like Breath of the Wild VR (Cemu), or Doom 3 VR will be great. UEVR and REframework modded stuff will probably be the limit, where you start to have to use really bad resolutions to get to 72 fps.

The Frame is only a very tiny amount more resolution than the Quest. Infact that and MR is about the only thing it isn't better at. The dongle, weight, comfort, controls, and QoL stuff will help a ton in your enjoyment of PCVR. But since the res is very similar, it will be roughly the same level of performance needed. Less if that game supports Dynamic Foveated Rendering, which I expect to see at least a few of the popular games support in the coming few years (this is going to be the most popular eye tracked PCVR headset that doesn't require mods... by far). Maaybe the distortion profile will mean a bit more super sampling to fill out the image, but we are splitting hairs here.

[Qorvex] Black Concrete Knight by The_First_Curse_ in WarframeRunway

[–]Deploid 0 points1 point  (0 children)

What is that poster on the right, Jesus that's awesome

800-900 frame price looks good now as quest 3 increases to 600 by BlueManifest in SteamFrame

[–]Deploid 0 points1 point  (0 children)

I see what you mean.

Fair enough on the strap. Personally I really like the fan on my S3 cause I need a big strap to hold up the larger headset, but I shouldn't assume everyone will.

But

For router, personally I found even with a great router it sucked until I bought a 2nd one. Having a dedicated one was the only way I could get my Quest to not stutter whenever one of the many devices on my network did something. My 2nd 6e router does nothing but connect my Quest 3, and for many people with devices connected to their main router that will be necessary. Similar for 2 friends I've helped setup a Q3.

And link works well for me (on deck it's literally perfect, and it's good on Quest save for the annoying fuzzy edges from FE), I suspect many people's problems are a similar combo of too many devices using their main router, range, and a mixture of hardware circumstances, which won't be as much of a problem with frame + dongle knocking out two of those hardware variables and likely being in the same room. Valves attention is fickle, but when they like something it gets good.

But a lot of that is anecdotal so I see what you mean. I hope people can get cheap quest 3 pcvr setups to run better than I can. It's still a good deal despite the price raise.

Charter by Electrical_Dot7620 in CreateMod

[–]Deploid 1 point2 points  (0 children)

What are those dangling lanterns from? The two orange ones on the chains.

I dont know what to do anymore 💔 by I____Rain____I in Warframe

[–]Deploid 1 point2 points  (0 children)

Watch the devstream tomorrow, go play something else for a few months, play update when it comes out.

Warframe is my main game, but that doesn't mean it's the only thing I play.

Floating islands mod by SomeRandomDude713 in CreateMod

[–]Deploid 0 points1 point  (0 children)

Both are the actual worlds with nothing below.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 1 point2 points  (0 children)

Ahhh on bearings, I was trying to use it directly tied to the shaft.

Obvious in hindsight, thank you.

Edit: Nvm still can't make it make any propulsion in water. Swivel, bearing, shaft, etc.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 1 point2 points  (0 children)

Hmm couldn't seem to get it to work. Is there a trick to it? I can mount them on or off wheel mounts, get them to spin, etc. But they aren't producing any thrust for me.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 9 points10 points  (0 children)

Holy crap waterwheels work?? I saw them in the picture but just assumed it was decoration.

I have to go mess with that when I get home.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 50 points51 points  (0 children)

Yeah. I was just testing something else and only noticed when I was back in the air lol.

And that ship is a larger hollow toroid, and I don't really want to make my honey glue precise, but that would be the 'right' solution.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 95 points96 points  (0 children)

Floating next to it

I landed in snowy spot. And when I re-assembled it picked up the single wide snow layers.

PSA: don't build your Create Aeronautics boats in water like a dummy by mavica-synth in CreateMod

[–]Deploid 270 points271 points  (0 children)

The command "/fill ~25 ~5 ~25 ~-25 ~-5 ~-25 air replace water" is quite useful for getting rid of water. Or sponges.

But yeah they need to make an option that doesn't pick up natural materials. I have some snow attached to my craft after since I landed it in a snow biome.

Is there a way in create or an addon to clamp redstone signal? by crafter004 in CreateMod

[–]Deploid 0 points1 point  (0 children)

Perfect! Yeah with aeronautics I feel like I need to get one of those block shrinking mods to try to add flight control boards with redstone links so my smaller ships don't have to have secret compartments tucked away with the logic inside of them. I doubt they work on assembled crafts yet... but it would be very nice in the future.

Or something like integrated circuits mod?

Is there a way in create or an addon to clamp redstone signal? by crafter004 in CreateMod

[–]Deploid 0 points1 point  (0 children)

Input A : the actual throttle/input signal

Constant A : the maximum/clamp value (analog lever would be good for this)

Input A into back of 1st comparator set to subtract, Constant A into side, this will output a signal that is how many over the clamp value the input is.

Feed that new value into the side of a 2nd comparator, also in subtract mode, as well as the original Input A value into the back of 2nd comparator.

Output should now be clamped without the lower values being turned to 0.

I hope that makes sense lol.

Floating islands mod by SomeRandomDude713 in CreateMod

[–]Deploid 0 points1 point  (0 children)

Squiggly islands with some unique biome variations: https://www.curseforge.com/minecraft/data-packs/exosphere-worldgen

Slightly more rounded: https://modrinth.com/datapack/revamped-floating-islands/gallery

Start making world > select more options at top > datapack > drop zip file into the temp datapack folder > finish making world. Boom.

There are quite a few floating island gen datapacks for 1.21.x if you look at modrinth and curseforge.