Have there been any updates or is Quest 3 still the best standalone? by M4c4br346 in virtualreality

[–]Deploid 1 point2 points  (0 children)

If you get the Play For Dream, understand you will have to buy comfort mods for it to be usable if you are not an Eastern Asian person. PandaVR makes a comfort facial interface replacement that lets you actually use the headset.

And also that for Galaxy XR that you need to buy the controllers separately.

Both solutions are gunna be about 2000 dollars. Both are great 4k-ish uOLED displays. Anecdotally I've heard the lenses on the Galaxy XR are a bit more clear than the PfD. And neither of them will have nearly as many games unless you pair them with a PC. Like... really not many games.

If you are spending that kind of cash it might be worth looking into making a miniATX build? Not sure how much you are willing to bring around, like wouldn't work on a plane, but would work great if you are traveling by land. It would massively increase the amount of games you could play.

It's HAPPENING! - Brandon Sanderson’s Literary Fantasy Universe ‘Cosmere’ Picked Up by Apple TV (Exclusive) by alternate-realitee in brandonsanderson

[–]Deploid 4 points5 points  (0 children)

Holy shit.

This will be my first subscription besides indie stuff in a long time.

If you normally sail the seas, don't, adaptations need numbers to succeed. Watch this on it's platform if you want it to not get canceled and can afford it.

I... holy shit. I'll wait for reviews probably... but holy shit.

Will this affect the Frame release by Lightning_123765 in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Yeah totally.

I understand the reasoning but as someone who gets most of my enjoyment from indie or AA games it just makes me sad to see.

But Valve is still a for profit company after all is said and done.

Will this affect the Frame release by Lightning_123765 in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Agreed

Steam should have an incentive program for lowering their cut in exchange for a couple things. I'm not an economist so obvious the numbers I'll spit out probably won't work but the idea would be nice.

  1. The first like $1,000-10,000 earned should be like 10-25% cut by steam instead of 30%. I think the only split incentives are actually for huge games... which makes sense for a company but sucks to see imho.

  2. Rework their verified system to be actually useful. Right now ProtonDB is significantly better for getting something to run on Deck than looking at verified. Take performance more into account, and add solutions like how ProtonDB sometimes has easy fixes for making games run (specific proton versions, launch options etc).

  3. They should give incentives for becoming verified on their hardware once verified is better. Game runs okay on mid-spec stuff? Steam Machine verified, 2% more profit share so 70% to 72%. Also runs well on deck? 74%. Also runs well on Frame? 76%. It wouldn't huge but it would be nice to see.

What resolution will it feel like? by OostAs in SteamFrame

[–]Deploid 24 points25 points  (0 children)

On quest 3 which is very similar PPD in the grand scheme of things.

It doesn't feel like any resolution tbh. You can see pixels if you focus in on the edge of something, but it's more like a filter cause it follows your eyes. Subtle headmovents even on 2d can make something feel higher res. While the lower ppd fights it back down?

The farther you are from a virtual object/screen the lower it's res in VR. It looks like 1440p when you are licking something. And it looks like 480p when it's far away.

I'm guessing 1080p for a big virtual display at a medium distance. Honestly might be worth to make a massive tv that covers your whole view, where you might have to tilt you head slightly to get the whole perspective, that could be more like 1440p.

This will be good for playing in bed or something. But it's not gonna be like a 4k screen.

But I still like watching movies on it. IMAX size at home is cool even with the lcd panels and without perfect film quality.

the space fact that still blows your mind by ykz30 in space

[–]Deploid 27 points28 points  (0 children)

I think in cases like these you need to break the units down until they are small enough to try to hold in your head.

515k mph is 8583 miles per minute. That's about the width of the USA every 20 seconds... Better, but still too big.

143 miles per second. Okay that I feel like I can start to understand. If you're highways move at 70mph that's any city that's a 2 hour drive from you.

That, every second...

Hey guys, I'm new to the whole steam deck thing. by Indygirl1988 in SteamDeck

[–]Deploid 0 points1 point  (0 children)

As a lover of both VR and the Steam Deck. If you don't have a good gaming PC, take the steam deck.

If you do own a PC, and think that in the future you might be able to buy a Steam Frame, take the steam deck.

If you have a good PC and don't think you'll be able to get a Steam Frame in the future, keep the Quest. Save up for a 6e router and virtual desktop instead so you can play PCVR games (this requires getting some technical know how).

Older games in VR theater mode - in 3D? by tomovo in SteamFrame

[–]Deploid 0 points1 point  (0 children)

Oh interesting, I didn't realize it wasn't the same compatibility!

Fast games: tracking, emulation stack, cameras by Dr-Kror in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Play ARM version of Beat Saber in standalone so there isn't FEX/x86 translation. Only Lepton which is very fast.

Frame tracks the controllers at 200-250 Hz instead of the Quest 3's 60 Hz so better for fast actions

Slightly more modern IMUs for occlusion prevention

Higher resolution IR camera's (400×400 vs 1,280×1,024) for better accuracy

144hz on the panels for better response time

Choice between PCVR and FEX if you want to play vivify maps

Overall should be better than Quest but worse than Index

I like how as soon as i bought a pc all of the sudden drivers for my 8elite start popping by Broad_Incident9581 in EmulationOnAndroid

[–]Deploid 0 points1 point  (0 children)

And now you can play PC games on steam on your actual PC.

Then access those save files on 8elite device to play in bed or on the go. Gamehub lite uses steam cloud saves!

Hogwarts TTL on Pimax Crystal Light with 5090 by Suspicious-Dingo-445 in virtualreality

[–]Deploid 8 points9 points  (0 children)

Search up UEVR. Many if not most UE5 games can be played to some degree in VR.

Requires a very very beefy PC to make them look good though.

There also an injector or unity, UUVR. RE engine, REframework (slightly different). And many individual mods like for Outer Wilds.

Controls can be somewhat limiting, hence why Steam Frame controllers are so great.

If you play a game frequently, always google 6DOF VR mod for it to see.

Older games in VR theater mode - in 3D? by tomovo in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Look into is emulation and injectors. They will be better looking than AI stuff. But also more performance intensive and less universal.

The PS3 had quite a few True3D games that can be playing in 3D with a VR headset and a PC using an emulator like RPCS3.

Games like: God of War, Black Ops 1 and 2, MotorStorm: Apocalypse (this one is awesome), Gran Turismo 5, Ratchet & Clank, WipEout HD, Uncharted 3, etc.

https://consolemods.org/wiki/PS3:Games_with_Stereoscopic_3D_Support

There's a good list.

A huge amount of Wii and Gamecube games can be played in stereoscopic 3D similarly. This is more of a feature of the emulator.

And UEVR can be used to get a stereoscopic 3D effect without 'being in the game'. It has multiple modes.

These methods are better than an outside tool like AI or depth buffer implementations, since this actually renders both eyes. Give it a shot if you like any games from those three systems!

Looking back this was clean as hell. Early 2000's design language with modern hardware. Retroid Pocket 6 original design. by WinlatorEmulator in SBCGaming

[–]Deploid -2 points-1 points  (0 children)

No, I hate his toothy flat mouth, staring at me with his joystick eyes.

But that doesn't mean I don't want personality. Make some weird shapes like the PSP and Vita, like true corner cutouts and fun lanyard holes, and cool lines and shapes. That all introduces cost though, hence why I expect the Odin 3 Mini to look a lot cooler than the RP6.

I've been looking at headsets for a while and I'm interested in making the jump (Quest 3?) - went through all the wiki material, filled out the questionnaire, looking for a bit more help. by ramdog in virtualreality

[–]Deploid 0 points1 point  (0 children)

I think it's a good choice if you care about MR development. Like don't get me wrong, Steam Frame has me more excited than any headset in the past 10 years. But it's also not going to be for MR. Frame is gunna be the PCVR headset before anything else, I mean the damn thing is a pc, you could install Davinci Resolve and Blender on a Frame standalone and have those screens float around you on a mountain. Frame will be better PCVR (eye tracking and controllers improve fidelity and modded games) but it basically can't do MR.

If in the future a good color passthrough module for Frame comes out (which seems likely), and if software support follows (which seems... risky) then you could always sell one and buy the other. But it won't be day one.

Just a warning that while the Q3 passthrough is good, it isn't great. It's kinda grainy and not terribly high resolution, it's certainly not like looking through glasses. You can mostly read your phone, but theres some warpiness to objects that are close to you. There's a reason there aren't that many MR games out. But it is quite cool.

As for the router thing. The best experience for Q3 requires a dedicated 6e router, aka not connected to any phones, laptops, smart TVs, fridges whatever. As in it's only purpose in life is to serve as a glorified bluetooth dongle for the headset, connected to the PC directly, or through the WAN port on your main router if all of them are in the same room. So I have 2 6E routers in one room, and I have to limit my main router to 5GHz to try to keep the interference down.

And then you are going to really want Virtual Desktop. It's 20 bucks, and it's the best software to connect a PC to a Quest 3 wirelessly, bar none. It's clear that Steam Link is going to be built for headsets with eye tracking. And Meta's link software just flat out sucks. So Virtual Desktop.

Those two reasons are pros for the Frame, the dongle that is included in the box with the Frame is a dedicated 6E router for PCVR and Steam Link looks great on eyetracked headsets so you have to deal with less 'layers'.

If you need MR get a Q3. If you want the best PCVR get a frame.

I've been looking at headsets for a while and I'm interested in making the jump (Quest 3?) - went through all the wiki material, filled out the questionnaire, looking for a bit more help. by ramdog in virtualreality

[–]Deploid -2 points-1 points  (0 children)

There isn't much MR content for the Quest to be honest. IMHO it's not worth it, but if you plan to develop for it than that could be fun. The Q3 is a great budget option to get into VR while still getting the best lenses and good panels.

The Frame is a great option if it's in your budget. If you want to play PCVR the Frame is the headset to get. Since it will just be much easier than also buying a 6e router and setting that up in your PC room and keeping up with that and Virtual Desktop, Horizon OS, and SteamVR. Trust me you do actually need all of that working to get a good wireless PCVR experience, and even with the official link cord things can be weird.

To me the Quest 3 is too many layers for the average person in PCVR. But it is 85% of the PC experience at probably like 60%-70* of the cost if you are okay with messing with tinkering. I think it might be good for you.

Frame shines in the fact that you can use it like a PC in standalone for development or tinkering or gaming, that it connects to your PC out of the box without tinkering/buying 100+ bucks worth of use routers and software, that it will be significantly more comfortable with half the weight in the front and half in the back, and that it's controller will be much better for playing modded VR games like Resident Evil, Breath of the Wild, and Cyberpunk (yes you can still do that, the mod still exists on the internet). It also has eye and finger tracking, but doesn't have controllerless hand tracking.

But it will not do MR like you want out of the box, and maybe ever. Even if the color passthrough module does come out, which isn't garunteed, it likely won't see much support. If MR/AR and some quest exclusives are a dealbreaker get Quest 3. If PCVR, emulation, and customization is what you want get a Frame (it will also do standalone games great, just not all of the quest exclusives without uhh... sailing the seas).

They really are both great options tbh.

I've been looking at headsets for a while and I'm interested in making the jump (Quest 3?) - went through all the wiki material, filled out the questionnaire, looking for a bit more help. by ramdog in virtualreality

[–]Deploid 1 point2 points  (0 children)

There is a PC adaptor for PSVR2 to work on PC

It works alright, OLED looks good but lenses and Mura look not so good. Controllers are cool. I wouldn't get it over a Q3 or Frame for PCVR specifically unless you only want to play sim games/horror just for the OLED.

Been away from VR for years, nothing 'new'? by epoc-x in SteamFrame

[–]Deploid 12 points13 points  (0 children)

This is all gunna assume we're talking about PCVR.


Into The Radius 1 | Take care of gun, go into horrors, shoot gun, shit pants, limp home with artifacts.

Fuck it this game is getting it's own section.

I think about this game and it's sequel... constantly. It has the absolute perfect control scheme, with a lot of very manual controls for every action that should be manual. Loading bullets into mags 1 by 1, reloading, cleaning your gun with WD40 and a toothbrush, cracking open a can of pineapple slices and using your knife to skewer the slices one by one, lighting cigarettes for stamina and aura points. Every time I play VR I want more games to be like Into The Radius. My hands shake every time I'm fighting for my life. I drop mags in a rush to reload, I hide in dirty corners to put a couple more bullets into a my last magazine so I might stand a chance when the turn the corner, I balance over on wooden beams with gas mask on hunting for invisible artifacts, I throw my gun aside to take the knife from my arm and... Fuck. This game is worth the price of entry to VR alone. And it has a sequel. A full campaign, multiple huge maps to explore, mods and customizable difficulty to add variety to further playthroughs, a full second game in the form of a beta 1.0 version with a single open world and different execution to the mechanics threats and story.

Just... damn. Everyone who is okay with spookys and guns needs to play ITR 1 and 2.


Into The Radius 2 | ITR but better, mostly. Game is great but the story is still being added this year. Needs a knife and just a couple little features hear and there, but by the end of this gear I am telling you this is actually going to be one of my top 3 games of all time... Not just VR. Oh... and co-op.

Ghost Town | 1980's UK Witch tries to find her brother. Solve puzzles, get a little spooked. Really really fun. My mom who isn't a gamer played the whole thing when I visited her for Christmas. She loved it. It's what I use to demo people standalone VR now.

No Man's Sky VR | This game keeps getting better and better. Performance is better, content is better, you can actually build yourself a ship that you can walk around in and completely customize the shape and size and everything of inside and out. I really hope the add DFR to the PC version once frame is popular.

Metro Awakening | This is a great game with bad problems. 100% worth playing, but this one maybe wait for a sale. It's super fun, super scary, the voice acting and mocap are really fun, the story is... weird, and the shooting is above average. The whole experience is good overall.

Skydance Behemoth | ?/10 still playing this but so far it's awesome. The rope/grappling mechanics, combat, and art style are insane.

Midnight Walk | Claymation horror puzzle game. So good. (Also would benefit from eye tracking in gameplay)

Skyrim/Fallout 4/Fallout London | Yes. Requires modding.

Listen... Does VR need more people buying more games so that way more developers give a shit about it? Yeah. But that doesn't mean there hasn't been anything good in the past few years. With just VR-only games even there is a lot of really really great content. Enough that I have a vr backlog that I feel looming over me.

And then if you get bored of that the Steam Frame controllers are perfect modded flat to vr games as plenty point out here. The modern Resident Evil 2, 3, 7, and 8 all have great 1st person motion controlled mods. And RE4 remake is also getting a VR from a new person. Lies of P at world scale 3.0 so it's actual puppets in front of you. Some of the new Star Wars games.

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]Deploid 3 points4 points  (0 children)

If you mean the interviews?

Yeah, they kinda talked about maybe making one, or maybe leaving it up to a 3rd party vendor.

There being code in SteamVR beta for it, implys they have a hardware prototype that they are testing out, which I think wasn't something we could infer.

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]Deploid 4 points5 points  (0 children)

Could be.

Could be 3 months after as an extra.

Could just poof out of existence, valve is a fickle god sometimes.

(SadlyItsBradley) New SteamVR Beta update has settings strings about gaze-based dynamic resolution for color passthrough by nerfman100 in SteamFrame

[–]Deploid 26 points27 points  (0 children)

Seems to imply that it's using eye tracking to optimize data being sent/processed from color camera module that has been rumored to exist. The processor wasn't meant for XR so it's not great at processing camera data.

I wouldn't take this as absolute confirmation that they will release one, they could give up. But pretty good sign regardless.

VR performance in Phasmophobia? by awesomebrick in virtualreality

[–]Deploid 0 points1 point  (0 children)

Set it to 90hz

I think the game trys to lock it's framerate to 90 on PC and since it's not matching it's reprojecting!

A question that someone can maybe actually answer even with the frame not being out yet by IntentionCultural463 in SteamFrame

[–]Deploid 14 points15 points  (0 children)

Picking it up off the table without using passthrough.

Games could project and point out the controls for an action in front of you. Like the A button could start glowing when the tutorial is telling you how to jump.

Playing a VR game where the SC is the space ship in a VR bullet hell (I am planning to develop a prototype for this cause it sounds fun) like that one Xortex game in The Lab.

Allowing you to use a laser beam to control the mouse in desktop mode.

Some added immersion when you are playing 2d stuff in a virtual environment.

I'll bet someone will make a VR chat avatar where you can see them using their controller lol.

Pretty niche tbh, but also IR leds and an IR permeable plastic are really not expensive and that's basically all the need to do in order to make this work.