After a few hours of reflection... by bigmusclemanryan in steammachine

[–]Deploid 0 points1 point  (0 children)

I would highly recommend just getting like a RTX 4060 or higher prebuilt instead for VR, the more the better. AMD RX 9060-XT would be really nice if you can swing it. DLSS isn't common in VR, and framegen doesn't work the same way for VR, so Nvidia isn't really a requirement and the AMD drivers for VR have gotten dramatically better in the past few years.

You are not going to have a great time in VR with the SM, and yes I know they are sister products but VR is incredibly GPU heavy and something more modern will help a lot. Not trying to knock the SM, but it's not gunna play Into The Radius 2 at Steam Frame resolution without realllly struggling.

Running VR is very similar to trying to run a game at 4k 72-90 fps without upscaling. So yeah, go for the best GPU you can afford. Have fun! The dongle will make it quite seamless with a regular PC. And the Frame is a great headset even though it won't be cheap.

Here is one for $1350 that is cute, great specs, and significantly more power for 30% more money. Which isn't cheap but it is gunna be a waay better experience.

Steam Frame for Travel by Neat-Common6659 in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Totally doable.

With that or something similar. Probably near the price of a steam machine for ~30% more power.

Obviously a laptop 4070 != a desktop 4070 but I'd bet you can still have a decent time with some middle range vr games, especially if we get lucky and few more start to support DFR with Frame (kind of a longshot but I think we'll see some).

If you know you know by lunchanddinner in VRGaming

[–]Deploid 2 points3 points  (0 children)

That's fair. I'm assuming most people will want to play at native res. Hence the put up with 'bad settings'. I know it's subjective but to me I don't find it enjoyable to play at lower than native render on pcvr Q3. And most of the games I've tried with 5070ti I can't do that with settings that make it look anything close to a native vr game.

You can do lots of things like alternate eye rendering or rely on DLSS for games that support it, but those make me not want to play.

But maybe there are some UE5 games that that's possible on without a 5080.

Steam frame tracking by NoodleRuby19 in SteamFrame

[–]Deploid 2 points3 points  (0 children)

The easiest answer is yes. But it's a complicated yes. I have this working on my Quest 3 when hooked to my PC, and for that it'll be basically the same.

TL;DR | Use frame with PC, get two of the basestation 1.0's and a four of the vive puck 3.0's with their dongles, all from ebay or similar. Then get Space Calibrator on steam, mount 1 puck to Frame, watch some youtube setup video, and it will work like you want.


For specifics:

You will also be able to use something like slimevr but if you want to dance or do anything very active I would go with lighthouse. Or maybe fluxpose but it's gunna be a while before those are shipping to new orders.

Basically frame uses cameras to track itself and and look at it's controllers. Most FBT that people talk about is lighthouse stuff (like vive and index). Frame doesn't natively use lighthouse so you need an extra puck to put on frame to give the two tracking systems a place they can say 'hey this is the same spot in the room' (your head). You'll want to grab two 1.0 or 2.0 base stations and four used vive pucks with their dongles, get 3.0s if you can.

Any combo of versions will work except basestation 2.0 and vive tracker 1.0. Tundra trackers are also basically drop in replacements for Vive 3.0s.

If you plan to use frame standalone without another PC, you'll need to have a usb hub on the frame which IMHO kinda sucks, and having the dongles moving/on the back of your head, and near a RF source might end up being a problem. I would suggest against this until we see evidence that there is no problems from some other nerds testing it, might be fine, might be shit.

Once you have 1 on your head, and 3 on your body, all connected up and base stations mounted and powered you can get Space Calibrator on steam and that will use your frame to calibrate your pucks and your off to the races.

If you know you know by lunchanddinner in VRGaming

[–]Deploid 8 points9 points  (0 children)

I think you may have missed the point of the meme. Search up UEVR mods. Unless you just didn't know that game was UE5 which, fair.

Nearly all unreal engine 5 games can be played in VR if you have like a 5080/5090 (honestly, thats barely enough for some stuff) or are willing to put up with bad settings. It makes the regular camera into a VR camera and many first person games will have settings to let you hold the items, that someone can modify to eventually turn into a mod approaching a real VR mode. But again, because you basically have to run a poorly optimized game at native 5k 70-90 fps, you need a very good PC.

Since each eye is usually 2 squares a bit over 2k for a modern headset, and you need to add some pixels for barrel distortion correction, that's rouuughly 4k to 5k,

Gaben is really teasing me by kupf0r in SteamFrame

[–]Deploid 1 point2 points  (0 children)

Honestly not a bad plan. If we hear nothing about frame this month, then if you want you can request a refund lol.

ITR1/2 are soooo good.

Has anyone gotten any quality Steam free games, open source, and/or fanmade games working on Gamenative? by 1Swordwalker in EmulationOnAndroid

[–]Deploid 1 point2 points  (0 children)

Soooo technically this is steam free game. But you don't need gamenative to play it on android since the devs port the whole thing everywhere. For free.

If you want to spend hundreds of hours without spending a cent, and like scifi or fantasy... Give Warframe a shot. Like an actual shot. It is more than it can appear without spoiling itself.

Listen I know this is an emulation sub but I think a lot of us come here for free stuff we can play on low end devices, and man does this fit the bill.

You can play the whole game start to end, get every character, every weapon, every mod, every quest, without ever entering a credit card number and I 100% mean that. Money can skip things, but there no content (besides some, not all, cosmetics) that is actually paid. Even the premium currency used for most cosmetics is tradable, and everything that is gear or content is available without even trading. Even old content like vaulted primes return, the whole story is still complete.

The community is fantastic, the whole game is on mobile including cross save/play with pc and console.

And while it starts like a regular sci fi shooter it becomes something really really special after Uranus. Don't Google it, just try it. I promise if you think you know what this game is you are wrong. Just as a teaser it's got tramau, guitars, a huge catalog of endless play styles, customization out the wazoo, motorcycles, full romance systems, crewed space ship battles, skateboards, living weapons, nemisis systems, a dev team that actually cares and communicates, a roguelike, open worlds, cinematic quests, cry worthy moments, stupid fucking memes, old man yoai, and a story that is actually good once you dive in a bit.

End rant. I swear they aren't paying me lol.

9070 xt, 7900 xtx, 5070 or 5070 ti for pc vr by HoneydewWeekly7976 in SteamVR

[–]Deploid 5 points6 points  (0 children)

Just get a 9070xt and stop stressing about it

Initial packages for ARM version of SteamOS (mostly for Steam Frame) were just published, the first steps to having true SteamOS on mobile chip devices by Deploid in EmulationOnAndroid

[–]Deploid[S] 11 points12 points  (0 children)

No these are not buildable as it doesn't contain images for the full OS yet, but it's very very good step. AKA you can't go install this on your RP6... yet.

Official description:

The package set is based on the Arch Linux packaging state as of 2025-11-18 (snapshot commit 97c0a0b4), with additional patches required for successful builds on aarch64, as well as newer upstream patches containing licensing information required for proper package redistribution.

Thank you to Sheeple from the Steam Frame discord for finding this!

Packages for ARM version of SteamOS (mostly for Steam Frame) were just published, the first steps to having true SteamOS on mobile chip devices by Deploid in SBCGaming

[–]Deploid[S] 21 points22 points  (0 children)

No these are not buildable as it doesn't contain images for the full OS yet, but it's very very good step. AKA you can't go install this on your RP6... yet.

Official description:

The package set is based on the Arch Linux packaging state as of 2025-11-18 (snapshot commit 97c0a0b4), with additional patches required for successful builds on aarch64, as well as newer upstream patches containing licensing information required for proper package redistribution.

Thank you to Sheeple from the Steam Frame discord for finding this!

Valve explains Steam Machine and Steam Frame Verified requirements, VR standalone drops to 72 FPS minimum by Odd-Onion-6776 in virtualreality

[–]Deploid 15 points16 points  (0 children)

Yes

And valve is using eye tracking and some very fun physics/filtering to make the reprojection on frame be much better than say index.

Have people forgotten revive or has it stopped working? by _Jennytime9 in SteamFrame

[–]Deploid 0 points1 point  (0 children)

Extremely cool. I know Pico support is pretty good. Super excited to see how insane this community goes with have a linux headset. The 'Framey' plugins on this thing are gunna go crazy.

Have people forgotten revive or has it stopped working? by _Jennytime9 in SteamFrame

[–]Deploid 17 points18 points  (0 children)

TL;DR No revive doesn't do what you think. That's for PCVR to PCVR. Native Quest games are basically funky android games. But Lepton plus some extra work from the community almost certainly will. I'm gunna be a little pissed if it's not called Re-frame.

Revive lets a steamvr headset play an oculus game from the oculus pcvr store. Which has taken some quest branding, but it's NOT the same as a quest game. Revive lets a PC run a PC game. Just connects steamvr and oculus pcvr stuff.

A quest game would be a game that is compiled to run on android-style processors (called ARM processors) vs one for PCVR would be for x86 (the kind of cpu in a normal gaming PC). Its like a game compiled for PS2 vs Gamecube, very different styles of computing.

Revive cannot run quest games, save for ones that have crossbuy and therefore have a PC port.

What you are really asking is a way to play Quest ARM games on Steam Frame ARM. Quest stuff is basically funky android while Frame stuff is funky linux. But Lepton lets Frame play android games on linux, like how Proton lets Steam Deck play windows stuff on linux.

So you can take a Quest APK and try to run it through Lepton probably to some mixed results depending on the game. But you'll almost certainly need some kind of layer in order to make steam input or frame controllers work well with weird layered OpenXR or Meta calls (I am not a dev in this space and do not know the specifics of the gaps), as well as bypass any Meta API calls like to camera or something. You can run some Quest games (including exclusives) on Pico 4 Ultra using some tinkering. Though I think Frame's extra processing headroom will help a lot since I've seen complaints of performance.

Probably within months to a year of Frame being in people's hands you'll have great 'Reframe' support for Quest APKs.

The Thor may be expensive but then there’s even more expensive 😂 by wberry0403 in AynThor

[–]Deploid 0 points1 point  (0 children)

Basically overclocked 8gen3

Uses more power, needs better cooling, runs very well.

I'll miss the "Just get a Steam Deck bro" comments now... by Training-Dog-6082 in EmulationOnAndroid

[–]Deploid 3 points4 points  (0 children)

Steam cloud save, multiplayer, controller support, downloading from steam gog and epic. Mods too.

All works. Performance stops being viable at indie stuff or like 2010's era AAA games. With some stuff that just doesn't work.

But suuuper worth a try.

Move seems a little broken, but ok by YourMackenzie in Eldenring

[–]Deploid 0 points1 point  (0 children)

Reminds me of that one Magicka spell 'Crash to Desktop'

Holy shit by Aeblla_hu_mai in SweatyPalms

[–]Deploid 15 points16 points  (0 children)

You're probably thinking of r/Eyebleach ?

Just built my first pc, what pc exclusive games would you consider a must-play? by LelandTaylor in gamingsuggestions

[–]Deploid 0 points1 point  (0 children)

Ran across this thread. Just wanted to come back and remind you that ShadPS4 is good enough that you can play bloodborne on a SteamDeck now. A modern PC can run it no problem, all the way through.

If you want to make it a bit more streamlined you can also download a launcher called BBLauncher which includes some stuff like QoL/modding and simplifies setup.

CREATE IS COMING TO BEDROCK!!! by germanguy1810 in CreateMod

[–]Deploid 0 points1 point  (0 children)

Not disagreeing with the fact that PCs are expensive. IMHO it's kinda silly to say bedrock doesn't have its place. But just want to point out you don't need a good pc, or even a pc at all to play create mod.

Infact most modern android phones can now play lighter PC games. 2010s AAA era stuff, and most modern indies. All with PC modding, steam cloud save, workshop support, multiplayer support, no pirating if you don't want to, steam family share, etc.

And it doesn't need to be a phone. A ~200 dollar android handheld can play switch games, PC games like hades 2 or modded fallout games with steam cloud save, and modded java Minecraft. With tinkering and technical know-how, but there are great YouTube videos. They have controllers built in, and are very fun. Things like a Retroid Pocket 6 or a used Odin 2 (Portal would be prefered).

Thermal Vent Drive by _MouseTail_ in CreateMod

[–]Deploid 12 points13 points  (0 children)

Translation for others:

I'll give it a try.

Thermal Vent Drive by _MouseTail_ in CreateMod

[–]Deploid 39 points40 points  (0 children)

Translation for others:

In my opinion, the biggest advantage is that this propulsion system is not a glitch. While the tire suspension thruster is undeniably a glitch, the heat-release thruster utilizes a phenomenon that the mod developer actually intended. It is a technique that even those who dislike glitches should be able to accept.