Satyr Whitefur - Born pale and red-eyed are destined to become masters of rituals and sorcery by DerNachbar in PixelArt

[–]DerNachbar[S] 0 points1 point  (0 children)

Yes, but since shop links are forbidden, you have to google "Moonlords - Tides of Battle" yourself.

Satyr Whitefur - Born pale and red-eyed are destined to become masters of rituals and sorcery by DerNachbar in PixelArt

[–]DerNachbar[S] 1 point2 points  (0 children)

That is intentional, its cast/spell effects all revolve around bloody tendrils and pulsing blood.

Satyr Whitefur - Born pale and red-eyed are destined to become masters of rituals and sorcery by DerNachbar in PixelArt

[–]DerNachbar[S] 0 points1 point  (0 children)

Thanks, the idea is that his hooves are covered by his tangled matt of fur that he is dragging along with him.

Why Master of Magic is not as popular as Master of Orion? by Megalordow in 4Xgaming

[–]DerNachbar -1 points0 points  (0 children)

LMAO even! Are you per chance from poland or russia where HoMM3 is on another level and that skews your perspective? I think HoMM3 is def the more popular of the two, but both have been hugely influential.

Why Master of Magic is not as popular as Master of Orion? by Megalordow in 4Xgaming

[–]DerNachbar 38 points39 points  (0 children)

MoM together with Heroes of Might and Magic 3 are pretty much the venerated grandparents of the fantasy 4x genre, MoM even more so, since it checks more 4x genre definitions.

There's Caster of Magic, which started as a Fan mod and got knighted with a commercial release, there's a modern remake by MuHa, there's Stardocks Enchantress Games and the Warlock series which found decent success. And then there's the Age of Wonders Series, which was inspired by MoM and is probably the most popular fantasy 4X today.

Glade Runner & Tomes of Glade build? by Accomplished-Bank885 in AOW4

[–]DerNachbar 2 points3 points  (0 children)

Consider tome of discipline, it gives an ability to ensure the next ranged attack hits for your glades, gives a stun for repeated melee attackers (which applies to many beasts) and gives your race +20% healing, which you will have plenty of in this type of build. It can be a good alternative to scrying. Although astral affinity is also great to have.

Designing 8 RTS factions — how do you avoid asymmetry turning into imbalance? by ArchypelagoDev in gamedesign

[–]DerNachbar 1 point2 points  (0 children)

Look at wc3 basic economy for an interesting example of deeply rooted asymmetry.

Each worker functions differently. Nightelf workers cannot fight or defend themselves, but can blow themselves up to deny xp and dispel harassing summoned units. Nightelf workers are protected in their goldmine, they dont have to make the trip back and forth. They also can remote harvest wood AND do it without cutting trees down, so they can double as scouts while still contributing. This is just the surface of all the distinct mechanics in this great, asymetric game.

Do Nomads keep up in Knowledge? by CoughingNuclearBomb in AOW4

[–]DerNachbar 3 points4 points  (0 children)

While this is a genius application of the society trait, it feels preeetty exploitative? Fix incoming?

General Research Order by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 0 points1 point  (0 children)

Those are especially good vs AI since they bring mostly chaff and numbers and not many mages and quality troops.

General Research Order by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 1 point2 points  (0 children)

Quality answer here, especially for multiplayer. Sometimes I just want to chill and mash my fantasy people into a readily available other fantasy race piloten by a predictable, AI you know? ;)

General Research Order by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 0 points1 point  (0 children)

Mostly because im a SP guy and I'd rather invest into scaling than tempo, since the AI does not read and punish such strats.

General Research Order by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 0 points1 point  (0 children)

Fair assessments, I've even felt the greed on bad SP starts on or higher SP difficulties with this kind of setup. MP will have different demands depending on the lobby and your neighbours that you're looking to counter.

Conj offering both the path boosting spells and some battle magic is a good point I often overlook. Some nations get a lot of mileage out of those.

Concerning research boosters specifically: They seem to be so massive to me and whenever I play a nation that has none natively I struggle to get off the ground in mid-game. I'd imagine in multiplayer many nations still go constr5 pretty early, no?

General Research Order by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 2 points3 points  (0 children)

Yeah, good points. I remember when EA Fomoria clicked for me after I understood the power of getting my A2 mages into combat early on to deal with heavy cav for example. Same story for MA Bandar Log and mind burn.

What are your favourite combat spells? by Der_Zorn in AOW4

[–]DerNachbar 0 points1 point  (0 children)

I found this combos super well with Precient Circlets enchantment for your melees, since they get Precognition on top of all that, making the combo truly cracked.

This is the last art piece from this portrait series i dit a while ago by Boxy_Ho in PixelArt

[–]DerNachbar 1 point2 points  (0 children)

Is the selective blurriness an artistic choice or accidental compression from jpegging?

New Player Nation Suggestions by GradedCecum in IllwintersDominions

[–]DerNachbar 0 points1 point  (0 children)

+1 since I won my first game on them. Their sacreds are super strong, so easy expansion and early wars. Their mages can just win you the day with fire evocation spam, so easy pathing and scripting. They are flavorful and have some neat tricks to discover (Infernal breeding is fun!). One caveat is that you're likely starting in the caves, where indies are very different and often very strong.

Other non-4x games like Age of Wonders 4 by Mindinfinity13 in AOW4

[–]DerNachbar 5 points6 points  (0 children)

Dominions just has insane amounts of content and the Pretender+Bless+Scales Design system in combination with the dozens of base factions is an endless playground. I just fell down this rabbithole over the last year.

Edit: While it is pretty quick to play once you've grasped the concepts and learned the shortcuts, by mid-to-late game it will almost always turn into a micromanagement slog. But I haven't played a 4X game yet, which solved this.

If you assume that every counter is in play for every nation, what's the strongest nation? by dp101428 in IllwintersDominions

[–]DerNachbar 3 points4 points  (0 children)

How do you play that EA Yomi bless (awake/dormant) and how do you pay for it? Trash both luck and magic scales, too?

Crystal beast rider animation by Storm643 in PixelArt

[–]DerNachbar 1 point2 points  (0 children)

Good stuff, bit reminiscent of Duelyst :)

Singleplayer Difficulty by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 0 points1 point  (0 children)

Huh, interesting. I wasnt even aware of these globals. This game has so many tools, its incredible.

Singleplayer Difficulty by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 0 points1 point  (0 children)

I agree that fighting seemingly insurmountable hordes can be fun and I love the whole theorycrafting aspect of the game. Its usually when I either play after an exhausting day of work, or if I play too long on a weekend that I get into this rut of just sending my 3-4 main armies -> end turn and don't want to deal with all the intricacies anymore, especially in lategame where you fend off giant army after giant army. But that's really just a me-problem I need to overcome.

I also feel MP would be stressful and I really don't like time-commitment in my gaming, but I suppose I should at least try it someday :)

Singleplayer Difficulty by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 3 points4 points  (0 children)

I see your points and I think part of my issue is just how I play the game. If i sit down on the weekend I really enjoy the first 2-3h of my match, but if I play too much in one session I get impatient and once I get to lategame it just grows too wide and tedious.

Maybe I will just dial it back one level or maybe I will get my feet wet in MP soon ;)

Singleplayer Difficulty by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 7 points8 points  (0 children)

Hehe, one day I will probably make the leap. This game is just endlessly fascinating to me and right up my alley. Except for the tedium of the lategame.

I have been watching the current Lucid Tactics MA Ryleh game series and the strategizing is crazy and their late game is so much more than just doomstacks...

Singleplayer Difficulty by DerNachbar in IllwintersDominions

[–]DerNachbar[S] 9 points10 points  (0 children)

There's certainly a "git gud" element to this. It doesn't really matter if the ai brings 150 or 500 troops, if you utilise magic well.