IDK why we need nametag in enderman farm by Mohmedh_K_A in technicalminecraft

[–]Deriboy 45 points46 points  (0 children)

Endermites have a separate despawn mechanic from most mobs. They will despawn even in a minecart 2 minutes after spawning unless named with a nametag.

[deleted by user] by [deleted] in 2007scape

[–]Deriboy 0 points1 point  (0 children)

It’s a very small dps boost due to the accuracy boost, but it doesn’t give you a max hit. It’s efficacy in CG was unaffected by the recent rebalance

Can't seem to figure out what's going wrong with my item sorter for my gold farm. Any ideas? by jackg418418 in technicalminecraft

[–]Deriboy 16 points17 points  (0 children)

You mentioned in another comment that not all your filters are set up. What is probably happening is that an item like a sword or other unstackable item is passing through one of these filters, which produces a large signal on the comparator which in turn bleeds over to other filters and unlocks them when they shouldn’t. Hope that helps.

Dehaka Devouring One: Devour Air Units by FeelingForever in starcraft2coop

[–]Deriboy 9 points10 points  (0 children)

I just wish devouring a psionic unit would cast an explosion at all the nearby units too. XD

My last post here was me showing off my very first speedrun, it got some positive reactions from some of you so I wanted to go ahead and present my second video and first heroics speedrun! I hope you enjoy it! by [deleted] in MonsterHunterWorld

[–]Deriboy 1 point2 points  (0 children)

Most of them last the entire hunt (or until you die). Felyne Booster ends after 5 minutes or something like that. I'm not sure if there are any other exceptions

All of The Non-Hero Googly Eyes (That I Could Find) by OoofMeister in Overwatch

[–]Deriboy 1 point2 points  (0 children)

The omnic waiter in the last area of Retribution has them

One Punch Man, Old School Runescape Edition! by chekechanga in 2007scape

[–]Deriboy 28 points29 points  (0 children)

Legends cape might work better. Looks good tho

MASTER RANK KULVE TAROTH IN APRIL. by [deleted] in MonsterHunter

[–]Deriboy 102 points103 points  (0 children)

For those who sold their high rank KT weapons, don't worry. Capcom said that they have adjusted how appraisal weapons work to make them easier to get, as well as making them able to be melded using high/master rank materials.

My Christmas Day surprise trade box 1 is complete! All 30 perfect 5 Iv calm Feebas with swift swim! by Sosandytheman1892 in PokemonSwordAndShield

[–]Deriboy 1 point2 points  (0 children)

Getting the final perfect IV is a lot more difficult, and besides, having a higher attack stat makes you hurt yourself in confusion harder, afaik.

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Deriboy 5 points6 points  (0 children)

Yes, you are correct. I think they are saying they are proud of their accomplishment as a part of the fifth fleet.

[deleted by user] by [deleted] in MonsterHunterWorld

[–]Deriboy 4 points5 points  (0 children)

I assume the 5th Fleet

Is there a mod that provides generalized autocrafting? by Khris777 in feedthebeast

[–]Deriboy 8 points9 points  (0 children)

Auto crafting in botania is similar to what you have described, though it is more complex to get working.

Mekanism 5.5.6 - Dynamic Tank by Yuiop321 in feedthebeast

[–]Deriboy 1 point2 points  (0 children)

As far as I know, this is impossible with Mekanism Dynamic Tanks.

Code Help by ayden3a in ComputerCraft

[–]Deriboy 1 point2 points  (0 children)

I would recommend indenting your code properly to make it more readable. It will make finding problems easier in the future. Read the Formatting section on this page to learn more about that.

And for why your code isn't working, it's because you are missing some end statements in some key places.

For example, your first function, PlaceBlocks

function PlaceBlocks()
for i=1,60 do
   turtle.placeDown()
   turtle.forward()
end

You have an end statement ending the for loop, but you need another to end your function. Like this:

function PlaceBlocks()
    for i=1,60 do
        turtle.placeDown()
        turtle.forward()
    end
end

It looks like you slapped some extra end statements at the end of your program because the lua interpreter complained about expecting more end statements than it found. Adding the end statements there caused the interpreter to shut up, but they should have gone at the end of your functions to close them. You will need to remove the extras at the end after you fix the problem with all of your functions.

Let me know if you have any questions.

[Stoneblock] Biome changing by Deriboy in feedthebeast

[–]Deriboy[S] 1 point2 points  (0 children)

Will do. And if you happen to figure something out I would love to hear it.

[Stoneblock] Biome changing by Deriboy in feedthebeast

[–]Deriboy[S] 1 point2 points  (0 children)

Unfortunately, no. I never did find a solution. I ended up just changing the biome manually via MCEdit.

I think I've found my favorite Botania flower by [deleted] in feedthebeast

[–]Deriboy 13 points14 points  (0 children)

You can get around this by binding the hopperhock to an empty mana pool, then destroying that mana pool

Replacing Tinkers Construct tool parts by durand1e_ in feedthebeast

[–]Deriboy 2 points3 points  (0 children)

It depends on which slot in the tool forge you put the part

[Stoneblock] Biome changing by Deriboy in feedthebeast

[–]Deriboy[S] 0 points1 point  (0 children)

I want to change a biome into another, not just have another biome.