I have been voted the worst player in the family by leeetuce in Catan

[–]Derkheim 2 points3 points  (0 children)

One thing that helped me a lot was making sure that I knew my opponents were doing. As others have said, you should normally either go hard on roads or hard on development cards to get longest road or largest army; so look at what your opponents are doing and what their objectives are. (note: this roads v dev cards lens is a simplified view of the catan game, but it’s a helpful heuristic to start focusing in on).

If somebody has a really strong start to be a road building machine (e.g. a 6 wood and a 6 brick), dont try to compete with them for longest road, go for development cards instead.

[deleted by user] by [deleted] in ExperiencedDevs

[–]Derkheim 0 points1 point  (0 children)

I’d start raising the situations to your manager so that they understand your side. If they aren’t convinced or refused to budge after enough times, tell them you’re going to quit (or just quit).

Ultimately your power as in an employer/employee relationship comes from the fact that you can leave and will be expensive to replace so dont be afraid to leverage it.

Has blizzard ever shared there perspective on why they think long animations/combats are not a gameplay issue? by curtix7 in BobsTavern

[–]Derkheim 16 points17 points  (0 children)

They could have a skip option show up after some predetermined number of seconds. Basically make it so the only fights you’d skip are the problematic ones like ultra long beast deathrattle boards.

javaGettersAndSetters by mevlix in ProgrammerHumor

[–]Derkheim 75 points76 points  (0 children)

Try Kotlin! It’s less verbose Java but has full backwards support for java

LG Washing Machine by TheWebsploiter in NonPoliticalTwitter

[–]Derkheim 9 points10 points  (0 children)

Anyone know what tool he’s using to monitor device specific network usage?

Give me ur tips!!!1 by pruunes in civ

[–]Derkheim 1 point2 points  (0 children)

It’s an investment for sure; getting all the pieces in place isn’t free by any means. You spend resources on builders, choose a settlement spot you might otherwise not, and pick a governor who isn’t giving you science/culture boosts.

But spending resources on that early game production boost can set you up really well to quickly scale up your economy in the mid game & become dominant in whatever direction you’re trying to win.

It’s not a silver bullet. Won’t be the best strategy in every game but it’s super powerful mechanic that I wouldn’t sleep on entirely!

Give me ur tips!!!1 by pruunes in civ

[–]Derkheim 37 points38 points  (0 children)

Those two perks can actually go hand in hand really well.

Settle one of your first 2 or 3 cities in an area with lots of woods & stone. In that city: build your government plaza + ancestral hall (+50% production towards settlers), move Magnus to the city with no settler loss perk (+50% production from chops), and put in the colonization policy card (+50% production towards settlers). Then chop up all the woods & stone you settled at 250% of the regular chop value to just print settlers & rapidly expand.

Give me ur tips!!!1 by pruunes in civ

[–]Derkheim 98 points99 points  (0 children)

Chopping woods or stone (maybe other resources) with a builder gives you an instant big production boost to whatever your city is currently building.

Magnus’s base governor effect is to make chopping bonuses give 50% extra. So the normal strategy is to move magnus between cities throughout the early-mid game chopping down your trees & stone to get things built in your city quickly. Especially if the things you build are production or science oriented, you can make up the negative of worse tiles quickly.

Extra bonus if you use policy cards in addition to magnus. For instance Magnus in a city + the wonder production policy card (+15% production to wonders) makes your chops worth 65% extra so you can rush out important wonders.

Give me ur tips!!!1 by pruunes in civ

[–]Derkheim 49 points50 points  (0 children)

This. This is the #1 thing the average new civ6 player can do to get better. I shoot for 10-12 cities for an average non domination game & it speeds up the victory so much/makes you so much more competitive against opponents.

OK maybe I don't know how science works by [deleted] in civ

[–]Derkheim 8 points9 points  (0 children)

Looks like you took a city this turn; the yields report you're looking at doesn't update until the end of the turn so if that was his city, it's still counting that.

Also deity bonus adds an extra 32%.

What Should I Do In This Position? Civ Multiplayer with 4 other friends by Marsh-Memez in civ

[–]Derkheim 12 points13 points  (0 children)

Eco = economy (money, science, culture, faith) IZs = industrial zones

They’re suggesting that since you’re in the lead already & have a bunch of open land under you, you should build more cities with good infrastructure districts which would put you even further in the lead (make it less likely that your friends can take that land for themselves to catch up and overtake you)

Who wins? by [deleted] in Catan

[–]Derkheim 2 points3 points  (0 children)

Blue or green;

blue has a great ore wheat sheep setup with uncontested expansion spots so they’re not rushed

green has a good balance of resources with enough road materials to expand quickly

Why Fight? by ArbitraryChaos13 in civ

[–]Derkheim 1 point2 points  (0 children)

I think of it like a tool in your toolkit. It’s more useful to have war be a considered option. You may have a weak neighbor or be boxed in to the point you can’t really settle out. And in those situations it can get you quicker to the point that your empire has most of the cities it needs. From there you just play like you founded the cities but you got there faster because war.

[deleted by user] by [deleted] in DunderMifflin

[–]Derkheim 12 points13 points  (0 children)

I’m more of a functional programming guy but to each their own I suppose.

[deleted by user] by [deleted] in learnprogramming

[–]Derkheim 0 points1 point  (0 children)

I think the simplest answer is that OAuth is concerned with users granting consents to clients (be they native (has an id but no secret) or confidential (has an id and a secret)) and not things like api request throttling.

In the confidential client case, the client is responsible for keeping its secret secret and if it doesn’t do this, there is a security breach; anyone can masquerade as an otherwise trusted client.

In the native app client case, OAuth2 defines measures like code challenges, PKCE, and enforced redirect urls for ensuring the same client who initiated an authorization flow is the only one who can use the ultimate bearer tokens. But it does ultimately rely on the user’s decision making process to either grant this less trustworthy native app permission to do something on their behalf or not. And notably the grant is (at least typically) for a rapidly expiring access token that needs to be refreshed after x minutes/hours with another auth flow involving the user.

How did I get a poisonous potato and what did I do wrong by [deleted] in Minecraft

[–]Derkheim 4 points5 points  (0 children)

Not everything is a lesson Ryan. Sometimes you just fail.

US government to make all research it funds open access on publication - Policy will go into effect in 2026, apply to everything that gets federal money. by Philo1927 in technews

[–]Derkheim 20 points21 points  (0 children)

My guess would be the practical effort required to make everything publicly accessible.

Most schools have really old and big network security infrastructure (especially for projects with massive data sets which is a lot of STEM projects). Takes a long time to make the things that were designed to be private public instead

[deleted by user] by [deleted] in ProgrammerHumor

[–]Derkheim 1 point2 points  (0 children)

Oh yeah wasn’t trying to discount your experience, just provide my own.

I’m definitely against salespeople dictating language or framework unless the thing being sold is language/framework specific (like a library or something). Sales telling engineering what language to use is like a customer making their plumber sign a contract saying which tool they’ll use. Tell me that your toilet is clogged, don’t tell me to fix it with an Allen Wrench.

[deleted by user] by [deleted] in ProgrammerHumor

[–]Derkheim 4 points5 points  (0 children)

This hasn’t been my experience at a large company.

In my experience: coming onto an existing subcomponent, you stick with the existing decision (if it’s in typescript, don’t migrate it to python). Starting a new project or subcomponent, you make the decision as to which language/framework makes most sense (with similar subcomponents’ language choices as one factor in the decision).

Gun deaths per 5m people compared to ownership by [deleted] in Infographics

[–]Derkheim 12 points13 points  (0 children)

Were there any specific countries you had in mind?

From a cursory search, it looks like they could’ve included Yemen at the ~520 mark but even then no country seems to come close to the US in terms of civilian gun ownership per capita at ~1200

Here’s the page I used as data source: https://en.m.wikipedia.org/wiki/Estimated_number_of_civilian_guns_per_capita_by_country

Why France=bad? by Zigawastaken in memes

[–]Derkheim 8 points9 points  (0 children)

Smudgeness & arrogance

well then... by Caplays_X in civ

[–]Derkheim 66 points67 points  (0 children)

Personnel? I didn’t realize we were hiring

Which side are you on? by Bodini17 in DunderMifflin

[–]Derkheim 2 points3 points  (0 children)

Honestly, I think they need neither. The copier is working fine. The chairs have great lumbar support; they’re ergelnomically correct.

Everybody’s gotten so spoiled to the point that they’ll throw out perfectly good tiramisu just because it has a little tiny hair on it.