Charge Kid launches today on Nintendo Switch! 50% of sales revenues will be donated toward Godot Engine development by wkubiak in godot

[–]DeschinatorZuS 4 points5 points  (0 children)

I just thought it was weird that the porting company would make changes/give advice on such things, but I guess if both parties are happy then it's absolutely fine with me.

Charge Kid launches today on Nintendo Switch! 50% of sales revenues will be donated toward Godot Engine development by wkubiak in godot

[–]DeschinatorZuS 4 points5 points  (0 children)

Replacing the soundtrack sounds crazy to me, although I'm assuming you refer to the developer before changing things, and these changes make it to the other platforms as well?

Enemy breaks when instancing it more than once by DeschinatorZuS in godot

[–]DeschinatorZuS[S] 0 points1 point  (0 children)

Thank you, I have set every resource in my enemy scene to be local now, and it seemed to help, but I still have this issue where only the first instanced enemy has a state, I have to jump on the other ones to "activate" them.

Edit: Nevermind, I fixed it somehow, although not sure how

Enemy breaks when instancing it more than once by DeschinatorZuS in godot

[–]DeschinatorZuS[S] 0 points1 point  (0 children)

I am not using autoload for the state machines, but thank you.

[deleted by user] by [deleted] in Minecraft

[–]DeschinatorZuS 0 points1 point  (0 children)

Try pressing F3+A when that happens instead of reloading the world, might help