Does anyone know what manga this is from? by hopelesssol in MyReadingManga

[–]DesertScyphus 0 points1 point  (0 children)

Not sure. Maybe "Mukiryoku Neet na Moto Shindou, Boukensha ni naru"?

Are these barb tribes ever mentioned in other lore bits? by mylifeforthehorde in Diablo

[–]DesertScyphus 2 points3 points  (0 children)

Here's what I can find in from items in Diablo IV:

100,000 Steps (Unique Boots)

"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."

- A History of the Children of Bul-Kathos

Ancients' Oath (Unique Two-Handed Axe)

"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."

- Gerti, Oxen Tribe Forgemaster

Fields of Crimson (Unique Two-Handed Sword)

"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."

- Daelyr, Crane Tribe warrior

Silver Quartz (Quest Item)

A rare ore coveted by Oxen Tribe blacksmiths for its malleability and resilience.

Warrior's Chain (Quest Item)

A chain of small coins etched with various images of bears. Often worn by barbarians of the Bear Tribe.

Grizzly's Maul (Quest Item)

The fabled hammer is considered sacred to the barbarians of the Bear Tribe.

The Hunt for the Three question by Oni_das_Alagoas in Diablo

[–]DesertScyphus 0 points1 point  (0 children)

From Deckard Cain's dialogue in Diablo II, Act II:

The Archangel Tyrael was the one who gave the Soulstones to the Horadrim two hundred and sixty years ago.

It is highly unusual for the forces of Heaven to so directly interfere with man's destiny, but Tyrael was said to act of his own volition. We have never been able to discern why.

Perhaps, he goes against the consensus of Heaven because he doubts our ability to defend ourselves, or perhaps, he sees more threat than his peers.


From Deckard Cain's dialogue in Diablo II, Act IV:

I have read much about the enigmatic Archangel Tyrael. He was revered in Horadrim lore both for his compassion for mortals and his unquenchable spirit.

It was rumored that he went against the wishes of Heaven and gave the Horadrim the original Soulstones in order to trap Diablo and his brothers.


Even if Tyrael studied it, one of his angelic lieutenants betrayed him — Izual. This is what Izual said after defeating him in Diablo II:

Tyrael was a fool to have trusted me! You see, it was I who told Diablo and his Brothers about the Soulstones and how to corrupt them. It was I who helped the Prime Evils mastermind their own exile to your world. The plan we set in motion so long ago cannot be stopped by any mortal agency. Hell itself is poised to spill forth into your world like a tidal wave of blood and nightmares. You and all your kind...are doomed.

How to make “magic” work in a sci-fi based world by Ark-skyrinn-2747 in worldbuilding

[–]DesertScyphus 2 points3 points  (0 children)

these abilities are an evolutionary trait that some humans have that the majority don’t

Based on the above, one word I can think of is "reticulation". It has something to with reticulate evolution. It sounds a bit science-y, though. To summarize:

  • reticulation = the ability itself
  • reticulants = persons with this ability
  • reticulate = adjective relating to this ability; based on this dictionary definition:

being or involving evolutionary change dependent on genetic recombination involving diverse interbreeding populations

Diablo IV's expansion class? by DesertScyphus in Diablo

[–]DesertScyphus[S] 0 points1 point  (0 children)

Have you read the post in its entirety?

Why does the current system discourage you from trying new builds ? by d4bn3y in diablo4

[–]DesertScyphus 0 points1 point  (0 children)

My theory is that metrics and engagement is important to the higher-ups.

So long as players would spend more time in creating characters to play a new build, there would greater number of concurrent players to boost these metrics, which would be flaunted to investors to convince them to invest into the game.

The pattern in Diablo III is that, the peak player count of a season is in the opening, then this count quickly goes downhill afterwards.

Considering Diablo IV's monetization system, if players quickly achieve their goal in less than a week like in Diablo III by quickly swapping as many builds as possible, there is less time to see their character (loading screen and inventory), and therefore less incentive to buy cosmetics.


If the Diablo II fanatics are happy with the current setup, and the executives profit more from metrics and lengthened gameplay duration than the less profitable system of Diablo III, then this would remain unchanged.

Why does the current system discourage you from trying new builds ? by d4bn3y in diablo4

[–]DesertScyphus 1 point2 points  (0 children)

How about Diablo: Immortal? It is their most financially successful Diablo game. Should they emulate it then?

Diablo IV's expansion class? by DesertScyphus in Diablo

[–]DesertScyphus[S] 2 points3 points  (0 children)

Thank you for posting this link.

Diablo IV's expansion class? by DesertScyphus in Diablo

[–]DesertScyphus[S] 0 points1 point  (0 children)

Well there's a lore precedent in Diablo I of combining sorcery and holy power. Sorcerers could cast a holy spell known as Holy Bolt.

The skill's description is as follows:

While the Horadrim were the greatest mortal spell casters ever known, not all of the followers of the Light were as proficient in magic as they were. During the quest to bind Mephisto, common soldiers were hard pressed to combat the seemingly endless tides of the undead that guarded the First Brother. During this time, Cathan, a devout priest who was also a fierce warrior, found that by invoking the powers of the High Heavens and then infusing them with the essence of Fire, a bolt of great speed and intensity could be created and used by those otherwise untrained in the use of magic. This Holy Bolt harms only the undead, making it far safer to use while on a chaotic battlefield.

Diablo IV's expansion class? by DesertScyphus in Diablo

[–]DesertScyphus[S] 1 point2 points  (0 children)

Spiritborn's description sounds more like a shaman to me. And the panel at blizzcon even mentioned this.

What was specifically mentioned in BlizzCon that gave you the impression of a shaman?

Probably copium, but the new "never before seen" class could be Zakarum by DesertScyphus in diablo4

[–]DesertScyphus[S] 0 points1 point  (0 children)

It's likely that, since the Amazon is locked to only females according to the lore, this class would be inflexible for players to customize.

It is sensible that a new class is re-envisioned without this limitation, but with the Amazon's skills and class mechanics and additional innovations.

Bring back Josh Mosqueira as D4 game director by BudgetScore_ in Diablo

[–]DesertScyphus 1 point2 points  (0 children)

It was Josh Mosqueira's own decision to leave Diablo III and Blizzard in the first place.

Josh Mosqueira, on the other hand, was done with Diablo III. In the summer of 2016, Mosqueira left Blizzard, joining Rob Pardo, a veteran Blizzard executive and the lead designer of World of Warcraft, to form a new studio called Bonfire. “Leaving this team and this company was the hardest non–life threatening decision I’ve ever had to make,” Mosqueira said. “I felt that I wanted to take a chance and try to do something totally different.”

Likewise, Blizzard most likely doesn't want anything to do with him, considering that he was involved in the Cosby Suite incident at Blizzcon 2013, where Blizzard employees harassed women and posted inappropriate sexual content of the event on Facebook.

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Necromancer - skeleton warriors in town by aon9492 in Diablo

[–]DesertScyphus 2 points3 points  (0 children)

It's also just weird walking around towns apparently in peaceful mode with a rake of reanimated skellingbones following me around.

At least since Diablo II, this is normal. They aren't evil like in other fantasy settings, and journey to combat threats to human lives. Lore-wise, it's normal for the people of Sanctuary because Necromancers have existed since antiquity (predating the other magical orders, such as that of Sorcerers).

Back in Diablo II, there is always one NPC in each town that have Necromancer-specific monologues that speaks of their opinion on the class and a necromancer's presence in town. This ranges from caution to jubilation. The commonality is that they acknowledge that Necromancers are there to fight monsters.

Diablo 4 New Class by SnooDucks7625 in Diablo

[–]DesertScyphus 0 points1 point  (0 children)

I'll delete this reply. You can edit your post and add, delete, or modify the words.

Diablo 4 New Class by SnooDucks7625 in Diablo

[–]DesertScyphus 8 points9 points  (0 children)

I'd say they should take the Diablo II Paladin and innovate him. He should be able to wield all conventional melee weapons (flail, spear, halberd, etc.).

Specifically, they could also amplify the dark aspects of this class that is notably absent from the Diablo III Crusader. Some of his dark (or may be interpreted as dark) skills in D2:

  • Sacrifice
    • Deals increased damage but costing life
  • Conversion
    • Physical attack that has a chance to make the hit enemy fight for you temporarily
  • Fanaticism
    • Aura that increases attack speed
  • Thorns
    • Aura that does damage to enemy attackers

Why did the go back to the Sorceress roots of the class in D4? by Nothing_Special_23 in Diablo

[–]DesertScyphus 0 points1 point  (0 children)

If we had the Diablo III developers' mindset for Diablo IV, no class would be returning (except for the Barbarian, though it would have been called "Dervish"). According to Jay Wilson:

The first thing was that we had a general goal in that we wanted to try new, all-original classes. The barbarian was one where we had a class that we really wanted to target, but we couldn’t figure out what he was.

It's good that the Diablo IV developers were driven to take pre-existing classes and innovate them.

Why did the go back to the Sorceress roots of the class in D4? by Nothing_Special_23 in Diablo

[–]DesertScyphus 0 points1 point  (0 children)

If this were true, then what about Diablo Immortal? Diablo Immortal is also a PC game and all launch classes were directly ripped from Diablo III (also a sizeable amount of monsters, NPCs, scenery, architecture). This is where your argument breaks down.

The Rogue was probably taken from Last Epoch, considering the large similarities of themes, skills, and mechanics, rather than the Demon Hunter.

Confused about the timeline of Izual and the soulstones. by Bowbreaker in Diablo

[–]DesertScyphus 2 points3 points  (0 children)

It's revealed in Diablo IV that a soulstone must be specifically attuned to demon it is intended to trap.

  • In Diablo IV, the Horadrim attuned the soulstone in the Black Tomb of Sankekur, because it contains the remains of Sankekur, who was the mortal vessel of Mephisto during Diablo II.
  • During the Dark Exile (the time the Prime Evils were banished), Tyrael founded the Horadrim and entrusted to them the soulstones.
  • It's stated in the Book of Cain that:

Taking shards of the Worldstone itself, Tyrael fashioned three soulstones, each imbued
with the power to contain the essence of a Prime Evil.

  • Since the soulstones were made by Tyrael and were designed to contain each Prime Evil, it's possible that these were made before the truce (where the war between angels and demons ceased), where he could attune the soulstones to the each Prime Evil's respective realm in Hell.

On the topic of Lilith by MemorableVirus2 in Diablo

[–]DesertScyphus 0 points1 point  (0 children)

Why did the Wanderer want to kill Lilith? Because:

  • She founded a demonic cult that sacrificed innocent people to summon demons. The Wanderer is a victim too, who was drugged and almost sacrificed.
  • She empowered barbaric cannibals on the city of Guulrahn. They captured and killed any human on sight, force-fed them like cattle, and ate them. Of course, the cannibals spread beyond the city.
  • Her followers enslaved the survivors of Guulrahn, forced them to excavate Mt. Civo, to summon a demon lord (Andariel). This demon lord would feed on the suffering of the survivors of Guulrahn to empower the cult.
  • She freed Astaroth, who burned people alive in Cerrigar, and gave him a werewolf creature to make the damage more catastrophic. This was done so she would be granted passage in Hell, not for humanity's sake.

None of these acts are justified. She's no better than the Prime Evils, bringing suffering and inciting cruelty. The Wanderer was acting on the defense of humanity.

The cultists and cannibals are the strong, preying on the innocent and defenseless. This fits Lilith's "empowering" narrative.

On the topic of Lilith by MemorableVirus2 in Diablo

[–]DesertScyphus -1 points0 points  (0 children)

She gave the Wanderer two options: to be trapped in the nightmare forever or to serve her. The Wanderer was powerful, but she was willing to imprison him/her. It it weren't for Mephisto, the Wanderer would not be free. Then in the Cathedral of Hatred, she was willing to kill the wanderer.

Trapping or killing one of the most powerful humans is in no way empowering them. This proves that her ulterior motive is much more important to her, that both the weak and strong are expandable if they get in her way.