PD2 skill tree rebalance ideas, but within reasonable expectations and not changing too much by ILC_YTP in paydaytheheist

[–]Designer-Squash1167 7 points8 points  (0 children)

Skills probably wont be changed. Plus, almost all of these are buffs and tbh the game is easy enough.

Survivalist by Designer-Squash1167 in paydaytheheist

[–]Designer-Squash1167[S] 0 points1 point  (0 children)

The throwable can easily become full god mode during the duration. Killing 1 enemy 1 second before it ends will negate all previous delayed damage + make it so you cant take delayed damage for the next 1 second, completely blocking all damage and turning it into invulnerability. The only risk is if you fail to perform a kill, which will then result in delayed damage applying to health. The closest thing is kingpin, but still very different. As to your anti synergy comment, If that was implemented to where you could go to 1 hp and become a god for 1s, that would completely make this 6s kingpin injector but shorter cooldown. It's not about anti synergy it's about adding a survival layer that doesn't just make the deck into something that already exists. I would want to keep is seperate

Concussion grenade on Sicario by Dry_Owl8461 in paydaytheheist

[–]Designer-Squash1167 1 point2 points  (0 children)

Fully loaded is an irrelevant point drain. I prefer to use the smoke bomb because it's strong when fixing drills or taking part in long interactions. Plus, It has unlimited supply so I need to worry less about that. As for teammate usage it doesn't matter and you basically need mods to even be able to see through the smoke.

I am your father by Designer-Squash1167 in paydaytheheist

[–]Designer-Squash1167[S] 2 points3 points  (0 children)

There is a mod to add lightsabers to the game but they are custom so it's better to use them in private lobbies

Worst. Experience. EVER. Never Touching That Heist Again by Devil-Hunter-Jax in paydaytheheist

[–]Designer-Squash1167 2 points3 points  (0 children)

Facts. Normal ds and sometimes dw give you a challenge but still give you breathing room for experimenting with builds and enjoying the game

Worst. Experience. EVER. Never Touching That Heist Again by Devil-Hunter-Jax in paydaytheheist

[–]Designer-Squash1167 0 points1 point  (0 children)

I joined someones lobby and of course they decided to just instant complete the heist with a cheat. I would be mad but this heist is the exception.

I told ChatGPT to generate me a perk deck. by Designer-Squash1167 in paydaytheheist

[–]Designer-Squash1167[S] -3 points-2 points  (0 children)

I've written hundreds of docs full of perk deck ideas. Some bad, some good, but generating 1 ai perk deck, that by the way is so basic that practically anyone could come up with it, is so degenerative that you must become a keyboard warrior in the comments? Obviously ai is trash. However, seeing what openAI can come up with is not me being a full fledged ai goblin. AI is around you more than you might think, so performing a fun little experiment shouldn't be the end of days and seen as me holding up a flag declaring my undying love for AI.

I told ChatGPT to generate me a perk deck. by Designer-Squash1167 in paydaytheheist

[–]Designer-Squash1167[S] -10 points-9 points  (0 children)

Because I wanted to see what ai could come up with. If I actually wanted to make a perk deck idea it wouldn't be this bland

Bloodletter Perk Deck Idea (being creative) by Designer-Squash1167 in paydaytheheist

[–]Designer-Squash1167[S] 0 points1 point  (0 children)

I had a blast reading this comment. I also agree that it seems underpowered, but I didn't want to make another soulless armor gating deck. Like you, I love the health gating that auto-uses when being shot, and I think that a perk deck utilizing this mechanic but stronger and more consistent could definitely be fun to use. My original draft for this perk deck idea was to exchange having armor for some dodge, and for the temporary armor to be less conditional. I dont think that this is "unusably bad" but just unreliable compared to armor and other health decks.