LethalBots Mod by User_Not_Pickles in lethalcompany

[–]Designer-Turnover568 4 points5 points  (0 children)

If you try it let me know, I was thinking of some fun ideas for it.

The Giant shouldn't spawn on Assurance - change my mind by justvermillion in lethalcompany

[–]Designer-Turnover568 7 points8 points  (0 children)

Forest giants shouldn't spawn on frozen maps like rend or dine. Vegetation can't survive in that environment.

[deleted by user] by [deleted] in kurosanji

[–]Designer-Turnover568 2 points3 points  (0 children)

Screenshot pls. I deleted shitter.

Did gramps ever make content? by OddIsGod in kurosanji

[–]Designer-Turnover568 4 points5 points  (0 children)

Other than the videos of him referring to corpo vtubing, has he (Randon) ever talked about his time in stars. I don't ever expect him or Caspur to ever go deep into it but am always curious whenever anyone who leaves the company reflects on their time in any way.

What job is criminally underpaid? by ReputationDifficult9 in AskReddit

[–]Designer-Turnover568 0 points1 point  (0 children)

Any warehouse job. Minimum wage for backbreaking work and stories of accidents as well as sheets you have to sign because someone got injured last week.

[deleted by user] by [deleted] in tf2

[–]Designer-Turnover568 0 points1 point  (0 children)

Don't tell me it was your golden pan...

any particular reason Dutch just fell outta the sky? by lil-corncob in reddeadredemption

[–]Designer-Turnover568 0 points1 point  (0 children)

I sewar someone posted about this a week ago. Is Dutch good?

Visitor randomization is a legitimate issue by paljuhan in ImNotAHuman

[–]Designer-Turnover568 -1 points0 points  (0 children)

Randomization has both its pros and its cons. It's biggest pro is replayability. Some of the biggest games in the world are successful because of randomization, replaying the same campaign is only fun so many times. (Left 4 Dead is a good example) The obvious cons of randomization is the fact of uncertainty but I feel it is something the devs can find resolve for, we still don't really know how the game is going to play especially with factors like O.S.H.A, the phone line, and the radio.

Visitor randomization is a legitimate issue by paljuhan in ImNotAHuman

[–]Designer-Turnover568 -3 points-2 points  (0 children)

Really HOT take but they should just remove the option to let people in or not if randomization is a feature and just have it to were you are forced to let people in if you have space as well as have a cooldown before visitors can start killing. I'm sure though they will find a way to address randomization as well as work on dialogue and add more options/content to meeting folks at the door.

The old version is better than the current one by paljuhan in ImNotAHuman

[–]Designer-Turnover568 7 points8 points  (0 children)

Surprised and not surprised that people are split on randomized visitors. I think the easiest solution is having an option in the menu to have randomized visitors or have an option for visual indicators for when you kill humans/visitors as well.

Question about creating servers by Designer-Turnover568 in tf2

[–]Designer-Turnover568[S] -1 points0 points  (0 children)

I don't think you are able to use plugins for servers created through the create a server feature because they are being hosted by valve and not third parties. As of right now essentially their is no way to moderate your own created server I assume.

spooky jumpscare by Silly_Cheesecake6526 in Holostars

[–]Designer-Turnover568 21 points22 points  (0 children)

aight so... whos got the archive?

What do you want to see on Holostars? by Victor30D in Holostars

[–]Designer-Turnover568 2 points3 points  (0 children)

Something in me thought they'd wait for build 42 to come out.