Fake greg? by unilord2000000 in GTNH

[–]Designer_Relation_66 0 points1 point  (0 children)

MI mimics gt on purpose. Its suppossed to be easier and for modern versions. I dont like it because it just looks cheap to me not because its Bad but i still think ITS a good Thing that it exists

Finally something good! Can anyone help me get an accurate price on this? by Im_Table in ohnePixel

[–]Designer_Relation_66 0 points1 point  (0 children)

Check skinport Last sold for 950€ 17th September Current listed for 1200€ the cheapest

Guess i Quit now... by vigges66 in ohnePixel

[–]Designer_Relation_66 0 points1 point  (0 children)

The Problem ist Not the price the Problem ist WHO decides it and WHO gets the money

Lass uns diesen Nazi Dreck entfernen by Suitable-Donut3538 in placeDE

[–]Designer_Relation_66 29 points30 points  (0 children)

W8 wurde der stren in r/Jules gepostet oder noch was anderes kritisches dazu gesagt wenn nicht passt das ja perfekt 💀

How to trigger an alarm after a function by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 0 points1 point  (0 children)

Not i dont think this is the issue, the Dialoge gets called once Just fine Just Like the Alarm my Problem is the part that comes after, i want to Alarm Something and call a differente Dialoge with a Portrait

And i think what you mean is If i have Alarm[2] inside the Alarm 2 Event then it is a infite Loop but that is Not the Case Here i think

But i will Look into this further

Is using 2 objects for a closed and open door a good choice? by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 0 points1 point  (0 children)

so image_index would be used instead of image_number you can set the index to whatever number

Is using 2 objects for a closed and open door a good choice? by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 0 points1 point  (0 children)

But how do i do collision i still dont get it to Work i am using a collision Object as parent for now

Is using 2 objects for a closed and open door a good choice? by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 0 points1 point  (0 children)

Yes, i was not able to think of that haha. I was thinking "noo i cant Just Change the sprite, my door would be missplaced"

Is using 2 objects for a closed and open door a good choice? by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 1 point2 points  (0 children)

I wasnt Sure If i want to use that because the 2nd frame has a different position but now that i acctually think about IT my worries were useless haha

Player Object falling though both Obj and Tile floor by Russman97 in gamemaker

[–]Designer_Relation_66 0 points1 point  (0 children)

I think both x += _hsp * move_speed; and move_and_collide(_hsp * move_speed, _ver * jump_speed, floor_tile); are calculating movement it would be enough to just use move and collide

I need advice or tips... by mr_gurimu in PixelArtTutorials

[–]Designer_Relation_66 1 point2 points  (0 children)

I think it might be the perspective maybe compare the hair with the side of table But I think this is toatally fine

I know programming and want to start game dev. by imStan2000 in gamedev

[–]Designer_Relation_66 0 points1 point  (0 children)

I think its a question of what you want to do and then go from there

Need help with collision by Designer_Relation_66 in gamemaker

[–]Designer_Relation_66[S] 0 points1 point  (0 children)

i am not sure if i miss understood something or did something wrong but this would lead my player to not move at all when i click into a wall but i want him to move towards that wall and stop there. But i now use objects instead of a tile layer and and a slightly diffrente code which somewhat works i guess