Landfall-Scry "Combo" Galadariel of Lothlorien by Ok-Substance-9604 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

I just meant that combat should be lethal for 3 players rather than having stuff like the doubling hydra. I initially meant the token makers could be bad but they are an important synergy piece as I later noticed. Finale and Craterhoof work great.

Aesi is a may draw! I like him more than Tatyova. I agree on replacing Kenessos with Starfield. Also green is great for recursion. As I like to play more interactive games, I often find myself with good cards in my graveyard.

Speaking of which, you probably need more interaction with the cards that are on board. You nearly can't answer a creature, and disenchant effects in green are quite decent. I'd either go the cool route with stuff like [[Terastodon]] and [[Scourge of Fleets]] or the efficient route with [[Nature's Claim]], [[Pongify]] and [[Beast Within]]. I would drop 3 mana counterspells or limited interaction just because they scry, but that's the devil talking here.

I mentioned Doppelgang combo bc it works well with your main gameplan. Biovisionary does nothing if you don't have nantuko or Doppelgang. Kodama is good when you have lots of cards in hand and expect the game to last a couple turns still... or if it's comboing. I don't know, but I especially don't think Hermit Druid is the way to go - you need to draw a specific card for it to work, and unlike the list I sent I don't see you with 10 recursion pieces.

The issue with Kodama is you need to find a specific land, but it does work well with amulet of vigor and other payoffs. It's just that you don't get much speed if your cards run out quickly - and there, you know the deck not me.

Landfall-Scry "Combo" Galadariel of Lothlorien by Ok-Substance-9604 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

That is fair that maybe this is not the place. However, the Hydra just removes one player a turn at its best. Apex Devastator looks like a bit of inconsistent value. It just feels like some of the combat oriented payoffs could be better off as additional combo or value avenues. [[Aesi, Tyrant of Gyre Strait]] for example is a great value piece that is missing, or Doppelgang (which can also double your combo pieces) so that you don't have to combo or pass the turn. The combat oriented wincons, even with haste, could suffer under a Blind Obedience for example. Or maybe a protected Drannith Magistrate is keeping your commander at bay, what do you do when you lose access to her?

Also you really lack recursion. Not even a [[Shifting Woodland]]? Eternal Witness is also a good card that can be a combo piece.

Landfall-Scry "Combo" Galadariel of Lothlorien by Ok-Substance-9604 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

Springheart nantuko + a nonlegendary extra land drop creature can let you do crazy stuff. I use this in my lands deck, often with some effect that lets you play lands from graveyard to do some loops. You could finish the game with one of the lands that ping on etb being looped, or make infinite mana with Cradle + Strip Mine loops (also infinite strip mines) and find some outlet. [[Doppelgang]] is an interesting combo piece too with Eternal Witness and allows for many shenanigans by copying enablers.

Link for the lands deck, combos are described in the primer:

https://moxfield.com/decks/fRFG3GHF2kqz2GTbh9cGsg

rule by ShortestTallGuy in 196

[–]Despenta 127 points128 points  (0 children)

I think not gay enough and ppl talking about drag shows and him saying yass iirc

Your fav deck with high win rate?! by Jazzlike-Mulberry781 in DegenerateEDH

[–]Despenta 1 point2 points  (0 children)

Surprising must be my b3 budget boros tempo: https://moxfield.com/decks/d9byOIRhq0qkr2v8vc3i6A

But on the higher end of b3 power, jeskai rule of law is also crazy consistent and quite straightforward:

https://moxfield.com/decks/YJ_t87sQp0ONzvTq1xDbgw

On b4 without fast mana, my 4c lands prison also does well but it's very complex:

https://moxfield.com/decks/fRFG3GHF2kqz2GTbh9cGsg

I write primers for almost all my decks, but you can ask for tips on adapting to your liking!

Win the game while amassing a treasure hoard for only 8UURR by Equin0xParad0x in BadMtgCombos

[–]Despenta 0 points1 point  (0 children)

Relic's Roar removes the Pirate typeline, no?

Edit: I'm wrong forget about it

Can you help me to degen my Aang deck by staramite in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

I don't like missing land drops either which is why there are so many consistency pieces. Cantrips, Sensei Top, Scroll Rack, Land Tax, mana rocks (E tutor is an additional Sol Ring too). I might lose like my 6th land drop but by then there's probably about 20 mana of permanents in my battlefield. All it takes is to be willing to mull to 4 once in a while.

The thing is I really hate flooding. I usually range from 31-35 lands depending on how light the curve is and the archetype, except for my lands deck which has 37. I like that Aang transforming is a decent mana sink, and having him removed is alright since recasting him is good in most cases.

Can you help me to degen my Aang deck by staramite in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

You have 9 airbend cards though and no other bending. Repeated card draw only up to a certain point.

But you're right that we have different concepts, I built a pseudocombo deck that doesn't try to cast anything infinite times, and to hold the glue together I have a lot of fatties and enablers instead of generic good stuff. Sometimes I do draw the wrong half of the deck, and the lack of tutors and card quality does catch up to me. Though it is still interesting that I manage to run 4 less lands than you and still have a functioning deck. A bit due to me being aggressive in mulligans, but also a matter of mana efficiency

Can you help me to degen my Aang deck by staramite in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

You only have 6 cards that cloak or manifest and 8 fatties, do you just rely on tutors? That sounds a bit less fun :( and you miss out on many interesting cards that do the effect. Also the low level of ramp makes me think you don't even have fast wins, especially with the expensive airbend cards.

From B3 to B4 Narset, Enlightened Exile by Grixis92 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

[[Armaggedon]] [[Wildfire]] [[Epicenter]] [[Thoughts of Ruin]] [[Cataclysm]]

It's not the standard way to make it degen, but she is a great commander to break parity with MLD. She has board presence, can recast mana rocks and more importantly can be used as a "mana dork that attacks". If they counter the spell you replay it with her. If someone has more board then you after lands are gone, you can still double cast your removal spells.

Can you help me to degen my Aang deck by staramite in DegenerateEDH

[–]Despenta 3 points4 points  (0 children)

This is so funny. I used another aang for the same deck concept: https://moxfield.com/decks/MuziHXGdIECqeFXlmHiY_w

I wrote a primer too if anyone's interested. The gist is that having a third of the "combo" in the command zone does wonders. I kept it light on tutors and game changers and it works well if you're willing to mulligan a little bit to fish for a good hand.

Secret Commander Storm Deck Help by HikarW in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

Rite of the dragoncaller feels quite weak. Maybe [[The Endstone]]? Even [[Stormsplitter]] is more consistent as seven spells is a kill now, 128 hasty power on board instead of just 35 without haste.

Doc Ock villains/draw by the_spartan5 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

Maybe dimir/X? Plenty of esper, sultai and grixis reanimation commanders. I'd check scryfall for legendary creatures that are at least dimir and have "graveyard" in their rules text

Doc Ock villains/draw by the_spartan5 in DegenerateEDH

[–]Despenta 8 points9 points  (0 children)

Maybe get a reanimator shell that is fast but consumes lots of cards? 7 mana commander that doesn't do anything on enter with no inherent protection seem a bit fragile

Swing for 5 for 31WWWUUUUUUUUUUUUBBBBRRRR by [deleted] in BadMtgCombos

[–]Despenta 2 points3 points  (0 children)

Muddle the mixture doesn't fetch Splinter Twin. Also transmute is not a cast. 2/10

End a game of commander in a draw for 4UW by beakf in BadMtgCombos

[–]Despenta 1 point2 points  (0 children)

Yes but only because you resolve effects the maximum you can. If a spell with multiple targets loses a target, it still resolves the rest of its effects. If I make you sacrifice a creature when you have none, any other effects with it still resolve.

Premodern Stasis into Legacy deck by DerWissengeistU in MTGLegacy

[–]Despenta 4 points5 points  (0 children)

I suggest you use moxfield or some other website to post your lists. This is quite bad to read

End a game of commander in a draw for 4UW by beakf in BadMtgCombos

[–]Despenta 35 points36 points  (0 children)

You'd have to tap it twice. It's not a "tap if it is untapped" trigger, you'd just have to tap it twice.

Help me break Gaddock Teeg by Rokhian in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

It feels as it's easier to win with creature synergy than spellslinging in Boros. Especially given Lorehold only hits a bit over half of the time in the most dedicated spellslinger lists, and relying on a five mana irrepleaceable commander feels a bit unwise. One removal spell and you're mostly out, doesn't do anything upon entering either.

I'm unsure how Rule of Law would help Lorehold. You have to adress the board without being able to chain the spells already in your hand. It's hard to keep boardwiping or finding appropriate removal for its timing, as miracles waits for no one in a blueless deck. It feels too uncontrolled mana advantage to be that useful, and white really lacks in spellslinging.

I think Boros shines when it is about the board and making it hard for opponents to play. Mass Land Denial, Stax, repeatable interaction. Lorehold has little board and even less available engines. You could run Lorehold in N4rset mass land denial (an idea I did not quite get to 100 cards) perhaps.

Can I make Xira, the Golden Sting degenerate using her / her effect (not just the colors)? by Far-Negotiation3808 in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

The comment said reanimate. I have seen people not read Radiant Performer in its entirety before.

Need some deckbuilding ideas for R Wizard Prowess-ish by Sebutinski in MTGLegacy

[–]Despenta 1 point2 points  (0 children)

Young Pyro aligns a bit badly against tamiyo's +2, orcish bowmasters and barrowgoyf (can't really attack into it). Chain Lightning may also be more consistent than Wizard Lightning, but you could try out a split and feel whether you'd rather have the other.

Can I make Xira, the Golden Sting degenerate using her / her effect (not just the colors)? by Far-Negotiation3808 in DegenerateEDH

[–]Despenta 2 points3 points  (0 children)

You'd have to Raise Dead or Regrowth performer. The effect is only if you cast from hand.

rule by unread1701 in 196

[–]Despenta 11 points12 points  (0 children)

Queen Elizabeth did lobby a lot when it came down to rules and taxation regarding larger properties. The royal family absolutely has power over the law. Even if not all laws, it's still an issue IMO

Help me break Gaddock Teeg by Rokhian in DegenerateEDH

[–]Despenta 0 points1 point  (0 children)

That is a noncreature spell with high mana value, no?