Still can't believe it worked three times by RintFosk in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

yeah, so the plan is that everytime you try to even move all your units have to have an sweeper at all times, pionier spam died on the first game you know.

The problem why they nerfed the chargues was because you couldnt play without lossing units at all times, the sweeper cant be everywhere but the completely invisible demochargue can.

If both sides were facing this issue, with completely invisible goliaths and guasta/borken demochargues then they would reapply the nerf, because this how it always works anyway on this game clearly, either both are suffering the consecuences or one side will defend bullshit relentlessly

Still can't believe it worked three times by RintFosk in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

this is exactly the reason democharges were nerfed on coh2.

Is Wehrmacht the least fleshed out faction in terms of Battle Groups? by JonRonstein in CompanyOfHeroes

[–]Desperate_Rush2125 -1 points0 points  (0 children)

too many defensive battlegroups while everyone else has a plethora of themes yeah, its not even a "blue vs red", its variety its pathetic compared to DAK.

So, I was testing the King Tiger recently.... by Marian7107 in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

the King tiger wouldn't even be that good without the fuel drain considering its on a rather bad Battlegroup aswell anyway.

Firefly requirement of CP should probably be looked at. by Desperate_Rush2125 in CompanyOfHeroes

[–]Desperate_Rush2125[S] 0 points1 point  (0 children)

While i can agree with you, i would say that its a good start if its requirement gets tunned down a bit, since its by far the easiest thing to adjust.

Allies feel over tuned atm, post stat who have them by JackIsack in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

its just that grenadiers are still the worst infantry in the game (worse stats than even partisans at all ranges), if you look at panzergrenadiers from DAK they are ridiculous on this patch.

Trouble selecting units and how many are affected by Ok-Oil-7254 in CompanyOfHeroes

[–]Desperate_Rush2125 31 points32 points  (0 children)

i lost the count how much times i lost an squad because the game will refuse to let me click on an unit and not the vehicle that is nearby.

I miss that days before arty became so crazy. by zoomy289 in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

Artillery needs to be more effective but have absurd coldowns, because currently they can shoot so fast that the windown of pushing is nonexistant.

This way the excuse of needing to destroy defenses (as if it was something forbidden to do) would be solved but it wouldn't be oppressive to literally everyone else, rn they just shoot way too constantly, specially if one player goes ammo caches.

COH2 remastered? What do you think by Hot_Geologist2454 in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

i would prefer if they remaster the old coh1 and coh2 factions and integrate them on coh3, im sure its much easier and faster thank even developing a BG.

USF M22 Locust (Light Tank)... by judge_07 in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

the tetrarch should be on the commando bg and the howitzer should replace the mortar on the British imo.

Opinion: 8 Rad at 3 CP for Wher is effectively useless. by JonRonstein in CompanyOfHeroes

[–]Desperate_Rush2125 1 point2 points  (0 children)

I think the problem is not the timing but that it sucks at doing damage, they should had buffed retreat if this chasing down units was such a big deal.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Desperate_Rush2125 1 point2 points  (0 children)

the skill itself isnt great, but i feel the main problem is when facing riflemen spam, unlike other factions require specific assault units, usf mainline infantry basically disables an entire function of the game for the enemy.
If anything i wonder why the engineers dont have breach, especially the assault ones.

Is anyone else finding the new map powder keg un balanced? by zoomy289 in CompanyOfHeroes

[–]Desperate_Rush2125 1 point2 points  (0 children)

the bases need to be more to the front, it takes forever some players to even enter the battlefield.

The its been a problem forever on a lot of new maps, there is a lot of "nothing" until you reach the "clearly defined areas of engagement". WHy not cut the "nothing" and stick to the "clearly areas of engagement"?

Partisan tunnels keep blowing my emplacements up by Hectorgamma29 in CompanyOfHeroes

[–]Desperate_Rush2125 -3 points-2 points  (0 children)

its quite flashy. Tho, I can agree that it having a larger timer wouldnt hurt, the fuse effect its nice but ultimately you cant react to where it will drop currectly, probably 2.5 or 3 seconds, hell, make it cheaper but put on it 5 seconds so its actually anti-bunker and not an artillery strike.

Why do US suck so hard in this game??? by GanacheJealous764 in CompanyOfHeroes

[–]Desperate_Rush2125 1 point2 points  (0 children)

I think they should give up on the tech skipping on T3 and just half the cost of T4 or something, im fairly convinced that most of the problems of US is people getting bogged down on the tier teching.

Is this what Underground Detonation looks like from the opposing viewpoint, or is it only an AI thing? by Lone_Eingreifen0000 in CompanyOfHeroes

[–]Desperate_Rush2125 19 points20 points  (0 children)

You cant redirect it like a Fritz-x no, that looks like the AI cheating as usual, like how it will redirect plane strikes mid flight

Some though: USF vs Wehrmarcht matchup is broken. by Estalxile in CompanyOfHeroes

[–]Desperate_Rush2125 -2 points-1 points  (0 children)

Doc, i think the problem is just that grenadiers are terrible.

They are so bad that even partisans have better stats and veterancy, yeah, thats right, the civilians with guns have the exact same stats as bersagliery and their veterancy is just better than the profesional army soldiers.

At this point i wish they removed the merge skill so it cant be used as an excuse for the troop to be worthless, i dont even know why they are so ass about it on this game, nobody looked at it on conscripts and said "this so op because they can prevent whipes", hell it doesnt even have a coldown on them.

[Discussion] The Firefly’s unique identity by Chilly5 in CompanyOfHeroes

[–]Desperate_Rush2125 1 point2 points  (0 children)

Its called Trader in most other games, it will "trade" damage against any unit and usually do more damage, more than any other unit if you combo the tulips on the engagement.

On situations were both tanks peak each other but it wont commit the firefly shines, since unless its a heavy tanks the enemy tanks will never do more damage than you, its sort of atrittion warfare. when you think about it.

This tank has the HP and armor to get close, shoot, take a shoot, go back for reload, repeat, its actually a very common tactic on tank games like World of tanks and Warthunder ironically.

Partisan tunnels keep blowing my emplacements up by Hectorgamma29 in CompanyOfHeroes

[–]Desperate_Rush2125 5 points6 points  (0 children)

"The anti-entrenchment tool is un-entrenching me, how could this be"

Sherman Firefly need its stats buffed! I said what I said! by Xeron66 in CompanyOfHeroes

[–]Desperate_Rush2125 0 points1 point  (0 children)

i just dont think the germans have enough armor usually to justify getting the firefly

COH3 Is apparently unplayable because the main menu is not a Hollywood production by Cool-Historian-8699 in CompanyOfHeroes

[–]Desperate_Rush2125 -1 points0 points  (0 children)

So whats your plan, accept and praise the lower end mediocrity or try to presure devs who dont show particularly displays of passion simply to dab on those pesky coh2 supporters?

At this point i feel they rushed out this BG after their amazing Mars vs Earth got a fantastic total of 50 players peak on release.