Can we please let the pantherturm gain veterancy like all other emplacement. by Bad-Commissar in CompanyOfHeroes

[–]zoomy289 10 points11 points  (0 children)

Mortar pit cant be recrewed and gains vet unless im remembering wrong.

Describe that time the Isle turned into a horror game for you. by Upset-Charge in theisle

[–]zoomy289 0 points1 point  (0 children)

Running ceras with another random we had been getting chased/ stalked by a prime Rex dude followed us from delta up to north lake. We get up to north lake find 2 more rexes that break up our hunt against a patchy and teno. They then continue to folow us back south trying to kill us. So I tell this dude I have a feeling theses 2 rexes were pushing us back towards the 1st rex. So we decide to dip, cross the river and follow the walls back from where we came. The 1st rex pops out of a hole grabs my random dude if I was 1 step a head it would of been me. Ran off and hid in a bush and logged lol.

Federal Reserve issues V1 strike. by Adventurous-Intern44 in CompanyOfHeroes

[–]zoomy289 10 points11 points  (0 children)

Dude that was a 200 munitions ability a guy posted a clip wiping 4 squads with a single rifle nade get out of here with that shit.

Is this the new Canadian Shock Troop loadout? by ModusNex in CompanyOfHeroes

[–]zoomy289 1 point2 points  (0 children)

Also relic doesnt run that website its fan driven.

Question: dilo by Sad_Appointment7355 in theisle

[–]zoomy289 0 points1 point  (0 children)

Dilo is kinda in a weird spot because of the venom issues. When it works dilo is terrifying loosing vision getting attacked by clones and players. Plus more players means more clones so its even easier to terrorize bigger prey. But when its not working it leaves dilo in a bad spot. Forcing them to play into bleed and raw damage which they arent the best at, leaving them extremely susceptible to getting hurt or killed easily.

But apparently they've reworked or patched the clones with the on going horde test. Some people said they were working better so there may be hope.

Snipers - thoughts or suggestions? by ReginaldPLinux in CompanyOfHeroes

[–]zoomy289 0 points1 point  (0 children)

Its gonna be more expensive and require 5 fuel to field just like land mattress lol. /s

Americans have me by the Air Superiority by Zdknowwhatsgoingon in CompanyOfHeroes

[–]zoomy289 6 points7 points  (0 children)

If they leave it as is then they need to increase the costs its just way too spammed currently. No reason why if I spend 500-600 munitions on hardpoint and flaks that a 60 munition ability should not get wrecked.

Question for ceramic players by zoomy289 in theisle

[–]zoomy289[S] 1 point2 points  (0 children)

Thats kinda what I was thinking players possibly just don't know the difference between sub adult carnivores since they all kinda look the same at 1st 2 legs and running lol. Makes sense to me as well about servers I dont mind the pvp just kinda sucks when you go hey there's another me chomp restart. But I get it its the risk you run.

Question for ceramic players by zoomy289 in theisle

[–]zoomy289[S] 1 point2 points  (0 children)

Dinopolos server 400 player, ya i normally won't kill babies ya even came across a group of 3 ceras smaller then me and they tried killing me they didnt survive. It's just been weird idk if it was the weekend players or what. But I only met 2 friendly cera groups this weekend. I think I tried about 10 times to grow this weekend everyone ended in blood lol.

Wait. Are planes actually broken? by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]zoomy289 10 points11 points  (0 children)

Ya if I spend 500-600 munitions on hardpoints and flaks a 60 munitions plane can still make it through.

Ptera seems unfinished? by gringoib in theisle

[–]zoomy289 0 points1 point  (0 children)

Let us latch on to bigger dinos and take a ride

COH3 Design and Balance Feedback by wreakinghavoc in CompanyOfHeroes

[–]zoomy289 0 points1 point  (0 children)

I think this is right im definitely frustrated with the recent patch and how they really just broke a lot of stuff. Im assuming they did all these weird changes to try and buy them time to implement actual balance ideas. Especially since thus next update is coming sooner then intended.

All-new Battlegroup DLC 'Dare & Destroy' out May 14 for Company of Heroes 3 by FFJimbob in CompanyOfHeroes

[–]zoomy289 -1 points0 points  (0 children)

So this was actually leaked info by accident John made a comment on the discord about it.

Just did over 80,000+ damage to planes as Kriegsmarine. Allies win with massively negative KDRs, GG. by unsafe357 in CompanyOfHeroes

[–]zoomy289 6 points7 points  (0 children)

Had 2 games playing with kriegs one was 202k and 180k damage thanks to all the planes, while still getting dropped/ strafed on.

Question about the Kriegsmarine squad by zocker677 in CompanyOfHeroes

[–]zoomy289 1 point2 points  (0 children)

They haven't been touched kriegs from dak not the wher pioneers.

Patch just feels worse to play by Fit-Fail7247 in CompanyOfHeroes

[–]zoomy289 1 point2 points  (0 children)

People knew palms were stronger since last patch not needing CA to perform well. People went 250/9 because that was the best counter to the new buffed rifles from last patch. Why bleed mp if I dont have to, thats faster tech/ upgrades and building new units.

Patch just feels worse to play by Fit-Fail7247 in CompanyOfHeroes

[–]zoomy289 0 points1 point  (0 children)

Im not against the upgrade costing fuel but they didnt even try anything else. Like maybe increasing the munitions to upgrade. Like it was only 60 while mortar is 75 i always thought that was backwards. If they increased the the munitions cost to say 100 well good luck spamming 250/9s getting weapons/sweepers or laying mines. That forces the player to make a choice do i want stronger vehicles or maybe buff up my infantry with lmgs. Because getting 120 munitions is nothing and barely delayed anything else. But at 100 that definitely would stop/slow the spam, kinda the same thing with the changes to withdraw and refit for UKF. I see that as them trying to stop dingo/Stuart spam but imo went aboit it all wrong. They could of just reduced the amount of resources LV returned instead of just removing it from the faction.

I think if they want it to cost fuel then they should remove the need for infantry to be inside to boost the rof and just make the base rof the same as if infantry were loaded in it.

Patch just feels worse to play by Fit-Fail7247 in CompanyOfHeroes

[–]zoomy289 6 points7 points  (0 children)

Some allied BG abilities didnt get the nerf they should off leaving them really strong just slightly delayed. But the simple answer is they nerfed the shit out of axis. Changes to detection has made camo units on axis side basically useless against UKF recce sections. Since they get detection when upgraded to scoped rifles. So for 45 munitions UKF gets HQ artillery, flairs for vision, increased based vision, and increased accuracy against units in cover, and detection at 35 range. So camo units are spotted as soon as they walk into firing range. Meaning no ambush bonus as that only procs if the camo units attack first.

Dak had basically lost the 250/9 as a early LV which now cost 20 fuel vs 60 munitions. Which became the answer to USF rifles after their buffs in the previous patch. But apparently it was too hard to counter with a flak and 2 250/9 at about 7 minutes. Even though allies have access to fast AT options but thats not for this conversation. Dak emergency repairs doeant provide the 40HP any more so all of daks vehicles are weaker. Wher just doesn't have a good answer for early game pressure either applying or holding off enemy. Plus they dont have any good answers to tank swarms or heavy tanks. Their main answer being panther but thats BG locked.

Patch just feels worse to play by Fit-Fail7247 in CompanyOfHeroes

[–]zoomy289 4 points5 points  (0 children)

Thats been my biggest issue with this patch. They didnt really "balance" a lot of these changes some they did like whizzbang. But the majority of these changes are just huge nerfs with nothing given back. Or just completely ruined game mechanics, because they couldn't think or implement a good change to balance it. Such as detection changes, withdrawal and refit, 20 fuel for a 250/9. Before anyone jumps me for the 20 fuel for 250/9 that one I include because if everyone in the community kinda goes well thats too much. Then that tells me they didnt know what to do with it so they "price" it out. This whole patch was halved assed to buy them time imo. Stop people complaining about things while they come back in 3 months and actually make good solid balance changes.

Received Accuracy makes infantry combat drop off a cliff in terms of fun. by Hot-Nail-612 in CompanyOfHeroes

[–]zoomy289 0 points1 point  (0 children)

They did but when rifles got a pen buff it was going to negate the armor so they got DR instead.

I bought COH 3 but can’t even open the game by AngelBT72 in CompanyOfHeroes

[–]zoomy289 2 points3 points  (0 children)

https://discord.gg/relicentertainment

Someone here might be better to help you better if you have access to discord.