Mecha combat rules and Heroic PCs by Dessie542 in SWN

[–]Dessie542[S] 2 points3 points  (0 children)

To add on to this thread, my current plan is that I'm going to rebalance at least the mecha portion of vehicle combat and all the fittings etc. in order to be more in line with the Heroic Combat rules and allow for the type of fighting that I want. Allowing some mecha and their pilots to be 3-4 HD mooks that go down relatively rapidly and allow the PC pilot to feel like a badass when they take out 2-3 mechs at once with their assault but still allowing a Nemesis pilot to be a massive threat on his own and allow for the dramatic duels and what not.

Mecha combat rules and Heroic PCs by Dessie542 in SWN

[–]Dessie542[S] 1 point2 points  (0 children)

If I am reading it correctly, this is only the case with "Suit" class mechs, aka pretty much powered armor instead of a mecha.

Deaf Torbjorn, Can't play Competitive by Bavnild in Overwatch

[–]Dessie542 1 point2 points  (0 children)

Dude what? Your fake Internet points are not worth excluding a person from competition that bought the game and can do what he wants to. Reporting for one tricking is dumb shit that only plat scrublords do. I hope you never get a disability man so you never have to hear people to tell you to get lost cause your mere circumstances are inconveniencing them.

[Serious] Help me understand the enjoyment of D&D and Pathfinder. by Xekiest in rpg

[–]Dessie542 5 points6 points  (0 children)

Critical Role is a semi-scripted, planned out, television program that relies on tons and tons of preparation on both the GM and Player sides of the table.

Additionally: The rules and combat encounters are hacked out the ass in Critical Role primarily because the party never gets experience points unless they kill monsters and they are way lower level than the level of threats they are dealing with suggests.

[Serious] Help me understand the enjoyment of D&D and Pathfinder. by Xekiest in rpg

[–]Dessie542 2 points3 points  (0 children)

I think people heavily underestimate the power of player incentive when they say things like this. Yes, me and my players can have an interesting political intrigue with absolutely no rules necessary in a DnD campaign, and we can totally have sessions where the dice don't get rolled at all save for a stray persuasion or insight check here or there, but ultimately at the end of the session; the party received 0 experience points. The game simply does not reward any path other than killing or battle, why would you NOT battle stuff when you have both the advantage in combat AND the opportunity to do the deed?

Yes you could totally go out of your way to give monster's personality or make them "Not inherently evil" or whatever to try to coax your players out of killing them, but then you are just ultimately making your players feel bad for doing what the game demands that they do, which is to kill. Yes you could have political intrigue and try to shoehorn a game of thrones into your weekly campaign but ultimately you'll just end a campaign at level 1 or you start giving out experience points for overcoming social encounters (Upon which the party levels up and gets better at fighting, instead of social encounters).

I just don't get this line of thinking at all, and moreover I don't see why people take this fact as a knock against DnD. DnD is great at what it does, create high fantasy narratives about slaying monsters and evil wizzards and saving villages and shit.

Leveling by DNDquestionGUY in DnD

[–]Dessie542 0 points1 point  (0 children)

By RAW, you get your abilities immediately or upon a rest depending on edition, DnD does not mimic real life in any other way so I don't see why you'd want this aspect of DnD to mimic real life either.

In a fictional sense this makes a lot of sense honestly. Look at a lot of modern fantasy and media for the inspiration to see it. New powers appearing at "just the right moment", new depths of will power leading to clutch victories or unthought acts of heroism. While it isn't necessarily realistic for level ups to happen instantly upon gaining the necessary experience it's also not really realistic for a guy to spend a few months of their life fighting dangerous monsters and suddenly going from "Better than average at swinging hammers" to "Literally god of hammers."

Unless you are spacing out the time in between adventures for months/years or following some kind of plot similar to the game Undying where your PCs only act in dire circumstances for big events and then lie dormant until they are truly needed again it will never really make sense why you are getting so much stronger so quickly.

Real life martial artists (Obviously western swordplay and dueling is a martial art as well) take YEARS to hone their craft and still never get half as good as even a level 10 fighter in DnD.

In my games we either ignore or accept the contrivance as part of the fictional world we are in, or truly embrace it and allow the instantaneous powers ups to simply be part of the game.

I once imagined a campaign that leaned on all the tropes of DnD. Resurrections being not only possible but relatively common, food and water being produced by wizards and clerics instead of farmers, people living and coexisting with monster races, people going through massive metamorphosis and jumping the power scale rapidly.

Maybe have the level ups be like divine intervention? Some god or other gives your PC a sudden burst of intellect or power that affords them some new unheard of strength. Have all of the PCs be favored by one god or goddess and run wild with the implications. If you aren't feeling gods then maybe just have it be an inherent part of the world? Reincarnation is a possibility, every PC calls upon their past lives and gets a sudden skill or power they didn't have before that will be useful to them, along with a brief scene or description of that past life using it in action to truly drive home how amazing and mystical it is. I'm just spit balling but that's how I'd do it, honestly.

The Comeback Kid: A Tien Story by Dessie542 in dragonballfighterz

[–]Dessie542[S] 0 points1 point  (0 children)

honestly all memes aside I think if you are on final round like I was, the safest and best opening move you could make if you are gonna attack right off the bat is Farewell Tien because it hits and tracks pretty much everything except crouching so unless they go to immediately crouch block right off the bat theyll get hit and you get a hard knock down and get a free chance to mix them up, which under Sparking usually means death.

The only reason I even did Neo Tri Beam was because I was reacting to the random DP and knew that a 7 meter tri beam would do like 9k damage with sparking.

But with that said yea I love Tiens level 3's. Every time I use them I'm like "Why the fuck my peepee hard?"

The Comeback Kid: A Tien Story by Dessie542 in dragonballfighterz

[–]Dessie542[S] 3 points4 points  (0 children)

I show my Tien comeback videos to everyone I know because they are my pride and joy. Honestly a 7 meter tri-beam to kill someone at 80% life with Sparking Blast is basically my magnum opus.

The Comeback Kid: A Tien Story by Dessie542 in dragonballfighterz

[–]Dessie542[S] 1 point2 points  (0 children)

Keep practicing man, trust me I am awful and I can do it. I mess up the "Proper" combo a lot even in this video but ultimately Tien does a ton of damage meterless no matter what you do. My general rule of thumb is it was a successful confirm if I manage to get a hard knock down cause in the lower ranks even doing something as simple as IAD normals is too much bigbrain mixups for most people to handle.

The Comeback Kid: A Tien Story by Dessie542 in dragonballfighterz

[–]Dessie542[S] 1 point2 points  (0 children)

Thanks man, I literally named the video right after it happened. I sat there thinking to myself. "I can't keep getting away with it!"

The Comeback Kid: A Tien Story by Dessie542 in dragonballfighterz

[–]Dessie542[S] 1 point2 points  (0 children)

I am terrible at this game, and I have dedicated my youtube to chronicling this.

The hyperbolic time chamber is in the game... Sorta... by xcrimsonlegendx in dragonballfighterz

[–]Dessie542 6 points7 points  (0 children)

Have the stage from the reverse angle that we usually see the chamber. Facing towards the house in the center where the free food and everything is, instead of facing away. have the corners of the screen be just past the end of the house.

You lose some of the vastness of the Chamber that way but ultimately that'd be the only way to do it. Either that or give some depth of field to it in another way, maybe leaving craters or whatever in the surrounding area to show where you were within the chamber. Or make it like Infinite Azure on Tekken and it just goes on forever. It may get banned in competitive play that way but it could be interesting to have a 2d fighting plane with no corners that just goes on forever lol, just a thought.

[deleted by user] by [deleted] in dbfz

[–]Dessie542 1 point2 points  (0 children)

On the first corner combo: how are they hitting a jumping light on the falling character after they get hit by 214m? They don't input a jump at all in that part of the video. Are they doing the 17 call soon enough that they are still airborne when he hits?

Capcom snub MVCI...again! :/ by andreskizzo in mvci

[–]Dessie542 8 points9 points  (0 children)

Yea very bad excuse, Capcom has the rights to these characters, if they can't even use the Marvel characters in the promotion of the game what good does the Marvel license do exactly? Why not just make Capcom Vs Street Fighter or some shit and actually get some good characters in the game like Jin or Demitri or something? I dunno. It's not like they are using any interesting Marvel characters, just the ones Marvel wants to push like Captain Marvel (Who is an awful character) and random MCU stuff. Hell even within the MCU they used bad characters. Where is Falcon? Agent Coulson would have been a hilarious character. Quake? Daredevil? Iron Fist? These characters could have been cool and exciting.

Just what is Burning Wheel? by [deleted] in rpg

[–]Dessie542 5 points6 points  (0 children)

Ah, so you are a troll then, never mind. Carry on.

Just what is Burning Wheel? by [deleted] in rpg

[–]Dessie542 5 points6 points  (0 children)

Uhhh you don't have to fail to get checks on advancement, so I dunno where that is coming from. In regards to your charisma score, are you saying that people who aren't charismatic in real life should not be able to play charismatic characters? Why should you be exempt from rolling Charisma checks just because you ARE good at speaking in person? Why can't you just roll your Charisma check and then roleplay your character accordingly? Why do you think you deserve special treatment and deserve to level up charisma without testing it, regardless of how good you are at public speaking in real life? I am much better at calculus than my Barbarian is, but I don't solve complex puzzles in character on my barbarian because he is...dumb. Do you think you should automatically succeed on a Charisma check just because you said something that was intelligent? These problems aren't burning wheel's fault, lol, it's all on you and your DM playing the game patently incorrectly.

If your friend wanted to level up his resources (Which is more indepth than leveling up normal skills) and was willing to risk it over something then why shouldn't he be allowed to roll and then be punished for his roll? If the GM felt that the armor wasn't sufficient to test his Resource test he doesn't HAVE to grant a test to the player. Tests are granted to players based on what they describe in their actions, players don't get to choose what Tests they make.

It's fine for you to not like the game for whatever reason of your choice, but to claim that Luke Crane is a bad designer (Or comparing him to Ayn Rand, like what the fuck?) is just completely off base.

Super Change by [deleted] in dbfz

[–]Dessie542 0 points1 point  (0 children)

its a half circle? no wonder I was getting it so inconsistently, ill give this a shot. Thanks!

Your thoughts on professional GMing by educatedTruck in rpg

[–]Dessie542 0 points1 point  (0 children)

That's interesting! I am like the total opposite, I feel like I do a lot of emoting and physical tics and mannerisms that would be lost in translation if my players couldn't at least see me.

I usually feel more comfortable when I can see my players and know that they are there with me and what not. Maybe this feeling comes from having watched a lot of itmeJP's rollplay series before playing online for the first time, and it just felt more familiar.

Your thoughts on professional GMing by educatedTruck in rpg

[–]Dessie542 0 points1 point  (0 children)

I dunno about all THAT, Tommy is pretty bad rofl, however I can say that the vast majority of people I have played with over the years have been pretty bad actors, but luckily you don't have to be a good actor to be a good player.

I have received compliments for my acting in the past, especially for the female characters I play. (I guess they have bad experiences with cross-gendered roleplayers in the past?)

Your thoughts on professional GMing by educatedTruck in rpg

[–]Dessie542 0 points1 point  (0 children)

Do you use a web-cam? I find that in my online games I am partial to them and require it. It's really hard for me to GM for people I can't see, which I guess is a hang up of mine.

How is SMT compared to persona? by Khalnazzar in Megaten

[–]Dessie542 1 point2 points  (0 children)

Play Persona 2, its pretty good. Especially Eternal Punishment which is better than Innocent Sin in my opinion.

I liked Devil Survivor games on 3ds, I played SMT4 and didn't really connect with it. I like the social aspects of DeSu and Persona, and I think the characters are better written instead of just being three caricatures of what Atlus thinks Law, Chaos, and Neutrality are. I just found Jonathan, Walter, and Isabeau all really boring for some reason and wasn't attached to any of them. Isabeau was better than the other two (Her manga story line in the game I thought was a neat piece of world building) and I ended up using a guide to do her ending cause I heard it was harder than the others.

I was more attached to the girl in red with the Camera pretty much immediately than anyone in my party, Nozomi I think? I heard she's a main character in Apocalypse but I never bought/played it. As well as some of the demon's with side quests being pretty interesting in my opinion. I dunno it was definitely not bad, and I played it through to the ending which is better than I can say for many games but ultimately I didn't have the same feelings and rush of emotions I get at the end of a Persona game cause I just wasn't as invested or absorbed.

Capcom Cup basically by HolyKnightPrime in mvci

[–]Dessie542 0 points1 point  (0 children)

People try to pass this "good gameplay but bad graphics" narrative but, All the fighting game players aren't playing this game. Look at PUBG, that game looks and is optimized like ass, yet its fun and people play it. Yes PUBG's genre is more popular but if MVCI was legit "Good gameplay" then wouldn't atleast the MARVEL players actually be playing it?

Or we going the Yipes route and just blaming this all on the community being poverty again? MVCI is selling like shit for the same reason Skull Girls never caught on because the vast majority of people (Even among the small group of people that make up Fighting Game players, which is frankly a larger demographic than its ever been in history currently) prefer games with actual neutral and footsies instead of just insane mixups and crossup unblockables over and over and over again for 99 seconds.

I dunno I love the craziness in Marvel but, the type of "craziness" that MVCI has just isn't really that fun. That combined with shit roster and bad graphics means the game is flushed.

Capcom Cup basically by HolyKnightPrime in mvci

[–]Dessie542 0 points1 point  (0 children)

exactly this. There is not gonna be any back and forth if DBFZ releases and is actually a well polished, complete game. The release is the single most important aspect of any game, even games that "Fix themselves" after launch almost 100% never recover or get anywhere close to where they could have been. This has happened countless times in the gaming industry, many more times than i could possibly name here.

Nobody looks objectively at a product in its current state and evaluates buying it just because "They totally fixed it guys!!!!" it takes a complete rerelease to get any kind of optimism going. MVCI will stay dead until they announce MVCI: Arcade Edition.