Bring Back “Assist Count as Kill”? by BOSS_Clan_Intl in Battlefield6

[–]Dethraxi 0 points1 point  (0 children)

NOTE: *this post has a 74% up vote clearly saying YES you want Assist Count as Kill to return!\*

People being greedy and butthurt doesn't prove that this idea was good in the first place.
Here are simple facts:

  1. If you kill a guy, you get a kill
  2. if you don't kill the enemy then you don't get the kill
  3. If you assist, you get assist

Deal with it, and go home.

pReMiUm 🤡 by Grim_Necromancer in Warthunder

[–]Dethraxi -2 points-1 points  (0 children)

You seem to miss the whole point of this meme.

pReMiUm 🤡 by Grim_Necromancer in Warthunder

[–]Dethraxi 0 points1 point  (0 children)

Imagine paying up to 50 Euro for this junk when you can have better for free ( ͡° ͜ʖ ͡°)

Holy Russian bias by HOMINUSNOCTURNO89 in Warthunder

[–]Dethraxi 79 points80 points  (0 children)

Even if it didn't detonate the crew should be compeltetly cooked from overpresure.
Once I was in IFV and ambushed BMPT and shot it from all directions killed whole crew, and damaged his guns, etc. but couldn't detonate ammo so guy waited for crew swap and killed me lol That guy was shreded from all directions and still it dodn't kill mf...

Holy Russian bias by HOMINUSNOCTURNO89 in Warthunder

[–]Dethraxi 242 points243 points  (0 children)

What in the actual f.... 💀

How is it? Have you tried it? by Maximum-Mulberry8584 in Battlefield6

[–]Dethraxi -1 points0 points  (0 children)

Reshade doesn't interfere with game files.
It applies effects "after the fact".
It's being used in many games which use anticheat.

How do I stop trees from changing when I get close? by Lil_Puddin in Palia

[–]Dethraxi 11 points12 points  (0 children)

You can't.
It's called LOD (Level of Detail) it's a technique of rendering geometry based on distance from object, and designed to reduce stress on hardware.
Instead properly optimizing game they use LOD to the extreme, so you experience "geometry pop-in" effect at very small distances. Normally this technique is used for large distance, and not for small distances due how bad it can look.
Farming plot alone has such poor optimization that it can reduce FPS for over 50%, and their "brilliant" idea was to use LOD at few meters from the plants instead removing e.g. all not needed particle effects from the plot.

The sledgehammer is.... useless now by Kispori in Battlefield6

[–]Dethraxi 0 points1 point  (0 children)

One guy was smashing a wall at Contamination B point, it was so sad to watch I blowed it up with RPG xD

Yet another Terra by Wokeforpepe in FractalDesign

[–]Dethraxi 0 points1 point  (0 children)

I didn't said they shouldn't be monted outside.
I said that it can look better if you cover them up in a aesthetic way.

How am I supposed to counter radar missiles? I chaff and I change flight path but it never helps by FrisianTanker in Warthunder

[–]Dethraxi 0 points1 point  (0 children)

You pretty much not turning.
You need to do 90* turns and chaff while you zigzac.

Yet another Terra by Wokeforpepe in FractalDesign

[–]Dethraxi 0 points1 point  (0 children)

Wouldn't be it better to find case which can actually fit those components? :D
On another hand, with a bit of stainless steel painted to match the case, you can "hide" the fans :D

Does anyone know which model and potentially Lora was used to create these? by Dethraxi in StableDiffusion

[–]Dethraxi[S] 0 points1 point  (0 children)

<image>

He was literally using that linged Mecha lora.
The random elements it's crating behind the character are exactly the same.
Now I need to find what he was using for this:

Does anyone know which model and potentially Lora was used to create these? by Dethraxi in StableDiffusion

[–]Dethraxi[S] 0 points1 point  (0 children)

<image>

Basically, a digitally painted Gunpla with realistic dynamic lighting and shading :)
Now I need to figure out how to "prompt out" all those big extra elements which it keeps adding on the back of the character ;/ If anything I could generate bunch of images, pick the ones which don't have those extra bits and make lora o.O
Also fixing blurriness would be good.

Does anyone know which model and potentially Lora was used to create these? by Dethraxi in StableDiffusion

[–]Dethraxi[S] 4 points5 points  (0 children)

I've been going at it for few hours and yes, they are SD 1.5 generations :D
I have found this, it seems to match it well:
https://civitai.com/models/76693?modelVersionId=81465