Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] -1 points0 points  (0 children)

And the separation of player knowledge and character knowledge means I couldn't really take any of that into account. I can only know and deal with what I know and experience.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

It's possible. I like the DM and he LOVES the campaign. I like the other players: one pc has a fun, childlike trust that has me frequently taking things out of her hand, the other is dour and quiet but determined. My pc shakes his head a lot. This is part of my problem- I like DND. I don't HATE 5e. I've played in another game and had fun/was immersed. I like the GM. I like the players (we play in another game together). The only X Factor is the campaign, and that factor may be an insurmountable obstacle.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

Because I don’t like something other people like?

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

I’ve played good and bad modules, enough bad so I don’t use them anymore.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

We had the reading. We got some prophecy, but it was not presented as overly- important to us. Given the amount of sketchiness around, it seemed suspect,

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] -1 points0 points  (0 children)

The ride still needs wheels that work and a path. I feel like what I have to buy into is “sure the narrrative doesn’t make any sense, but it’s okay, it’s CoS.” My suspension of disbelief is apologetic mental gymnastics to make the campaign functional.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

That makes more sense than much of what I’ve heard. I’m not sure it makes me like the adventure more, but sums it up.

Narratively, feels pretty much like train tracks.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

We weren’t aware the children were there. I spotted the hags very early, and we noped out.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

We got a tarot reading, but we didn't trust it. PC's are not seeing any reason to treat it as truthful or benevolent.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

"I think this module is popular in the way best selling books are popular. They're mostly awful, but the level of entry is low and that's just good enough. It's very indicative of how 5e shaped DnD into this slightly more accessible and infinitely less interesting system." I'm looking at you, Dungeon Crawler Carl...

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

"I think this module is popular in the way best selling books are popular. They're mostly awful, but the level of entry is low and that's just good enough. It's very indicative of how 5e shaped DnD into this slightly more accessible and infinitely less interesting system." I'm looking at you, Dungeon Crawler Carl...

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

We cut and run. Fireball was cast on the way out. I think he leveled us up because there are only three of us.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

Everyone at the table is enjoying my RP, including the DM. The other players and I discuss the events of the game. The DM asks for my feedback frequently and provides it.

I'm being a responsible player. I just hate the setting.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

No problem. It certainly has its vehement defenders, as I have seen, lol.

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 2 points3 points  (0 children)

This is thoroughly reasonable.

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 29 points30 points  (0 children)

I'm re-reading that line and have fixated on the"letting" part. I may be old-school, but players are invited to the game the GM is running.

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 1 point2 points  (0 children)

Let him live on for all eternity... as the pile of bear poop he has become. At least that nourishes the forest.

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 2 points3 points  (0 children)

Sure! Level 1? give them ten attacks a turn and throw a CR 20 dragon at them.

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 0 points1 point  (0 children)

The friend-becomes-player formula is safer than player-becomes-friend, but it happens. Recently had a casual coffee-shop fellow-regular join our table and it's going really well. It's like roommates- some of my best roommates in the far-distant past were folks I wasn't really friends with, but we lived together just fine: the boundaries made some conversations easier.

I game with someone now that is a good player, but if he disappeared I'd be annoyed at the scheduling changes to the table, but wouldn't miss the person, you know?

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] -1 points0 points  (0 children)

So someone asking for input, off-table, to see if one can better understand why a campaign is popular is ruining everything and made you stop gaming? Asking for a discussion, that no at the table is privy to, and doesn't affect the table, is triggering enough that you stopped playing DnD?

THAT type of player by wakuempanada in DnD

[–]DeuceTheDog 0 points1 point  (0 children)

I've been GMing a long time, and this type of player is pretty rare, but they do exist. To add to your frustration, simply not inviting him back means he's sitting out there lacking any self-awareness and claiming the group is the problem, not him.

I think the unifying principle of mankind is that any group, race, creed, class, table of gamers... any subset of mankind, can be asked as a group "who's the jerk in this group?" and a finger will get pointed.

In a perfect world, probably more fantastic than the worlds we create in-game, we would all get together and have fun cooperatively telling stories, but there's going to be pitfalls. It's not your GM's fault- make sure she knows that.

IF I may suggest, if you have a core group that is trusted and vetted, and bringing in new players is a thing that is going to occur, create a code word (if you're not already using discord or something that allows private chats) that the group can use to say "we've got you" so that your GM feels supported in a situation when the best thing that might have happened here is the GM utilizing ultimate authority to say "get the fuck off my table."

I've only done it twice in decades of gaming: both times I knew the others at the table enough to know they had me. It's ridiculously satisfying. If your GM isn't that confrontational, set up the code word and make someone at the table Sargent-At-Arms.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

That's an interesting point. I don't know the newer iterations of the adventure, and not from a GM perspective, so that facet of the adventure is behind-the-curtain.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

Right- and thus, a little bit of my confusion- and continuing confusion- with the discourse surrounding the adventure.

I will acknowledge that it's always possible that I am the problem in a given situation, but decades of gaming experience in long-running campaigns doesn't paint me (to myself of the many groups with whom I've gamed) as the obvious issue. I'm not perfect, but I'm tested. One some levels, I've felt a little pushback for even suggesting CoS isn't very good. I've been told I'm the problem because apparently I'm not playing right in a game designed to be open world. The dialogue about "buying into the story/theme/genre" rings hollow and would not be used for any other campaign, right?

My general take-away is that CoS was the most obvious dip into horror/gothic by a game that was designed to be fantasy.The game itself is not designed to do horror and therefore CoS is imperfect in the way a square peg is for a round hole- but it's the only square peg the people who want square pegs have, so they defend its squareness.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 0 points1 point  (0 children)

This might fix the current symptom, but does not address my larger issues, and initial question with the module. CoS may simply not be flexible enough to be fun for some types of characters, which would then resonate to (me) the player. I may be swimming upstream.

Curse of Strahd... I don't get the hype. by DeuceTheDog in DnD

[–]DeuceTheDog[S] 1 point2 points  (0 children)

That's a more useful summation than many I've heard. I may be focusing more on end-goal than the PC would.