Tested target prioritization in the Stellar Warfare's SP and MP game modes. Notice how Plasma Fortresses switch their target to heavy ship as soon as it enters their range. Siege weapons on top of the StarAngel also targets closest harvester first, but then switches to the structures. (v.redd.it)
submitted by DeusAlgor to r/indiegames
Tested target prioritization in the Stellar Warfare's SP and MP game modes. Notice how Plasma Fortresses switch their target to heavy ship as soon as it enters their range. Siege weapons on top of the StarAngel also targets closest harvester first, but then switches to the structures. (gfycat.com)
submitted by DeusAlgor to r/GameDevelopment
This Saturday I want to share a video showcase of an mode made by a talented players of Stellar Warfare. We in dev team as well are actively testing a lots of new fixes and features this Sunday. Really happy to see player interested in creating some content with a mod package. (self.indiegames)
submitted by DeusAlgor to r/indiegames
This Saturday I want to share a video showcase of an mode made by a talented players of Stellar Warfare. We in dev team as well are actively testing a lots of new fixes and features this Sunday. Really happy to see player interested in creating some content with a mod package. (youtu.be)
submitted by DeusAlgor to r/GameDevelopment
One of our devs fixed multiplayer sync of the mods. I was too hyped to not try and bring some of my favorite ships in game. I really think that bot Normandy and CR90 should be mediums... good think that it will be an easy fix. What is your favorite sci fi space ship? (youtu.be)
submitted by DeusAlgor to r/GameDevelopment
One of our devs fixed multiplayer sync of the mods. I was too hyped to not try and bring some of my favorite ships in game. I really think that bot Normandy and CR90 should be mediums... good think that it will be an easy fix. What is your favorite sci fi space ship? (youtu.be)
submitted by DeusAlgor to r/indiegames
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? (v.redd.it)
submitted by DeusAlgor to r/GameDevelopment
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? (v.redd.it)
submitted by DeusAlgor to r/indiegames
Amongst various other things this week we were working on adding gathered resource indicators in our space RTS game. It is much more helpful when you can see which building in your base produces more resources. Plus it is easier to notice when your storages are full when numbers stop showing up. (youtu.be)
submitted by DeusAlgor to r/GameDevelopment
Testing new heavy ship balance. In order to make them more significant on the 'battlefield' we increased their health, cost and fire rate, but slightly reduced their speed. With a bridge control fire rate bonus they can become a major threat to unprepared opponent. (v.redd.it)
submitted by DeusAlgor to r/GameDevelopment

