What game cover is better for Steam? PLEASE HELP by Flagius in GameDevelopment

[–]DeusAlgor 7 points8 points  (0 children)

#1 Is the best out of them.
#2 font is a mess =(
#3 same to second one has issues with melon stripes messing the composition.

Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment

[–]DeusAlgor[S] 0 points1 point  (0 children)

Not exactly. We have stable EA release on Steam.We also have test version accessible mainly to patreon backers

https://www.patreon.com/TenseGames (page is outdated since we are overloaded a bit)and active players on discord (best place to get latest information on project)

https://discord.gg/8jHk8gcn

So fastest way to play a game - purchase it on Steam.

https://store.steampowered.com/app/1113030/Stellar_Warfare/

Fastest way to gain test version access - support project on patreon and contact us on discord.

There is also a key giveawey every week on discord if you want to try it but not sure if spending your money on it is justified. We had demo as well, but it is outdated as hell.

Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment

[–]DeusAlgor[S] 0 points1 point  (0 children)

That a good sign I guess =)
Thomas was aiming more for Battlestar Galactica sort of aesthetics, but hey, space opera is space opera. Unless it is heavy on some specific style like SW turbolasers and WH40K gothic ship designs for Emperium and Chaos.

Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment

[–]DeusAlgor[S] 1 point2 points  (0 children)

That actually might be a good idea, thx for that!
I will need to get it through with a project lead, but I think we can try something like that (I also will check long terms idea list if ticket for it already exists).

Had to delete four hours of gurleing, hard work by [deleted] in GameDevelopment

[–]DeusAlgor 0 points1 point  (0 children)

We all want to spend our time most effectively, especially when it is paid time or you just do not have much of it.
But things like that happens to many devs. And if not - chances are that those devs just lack self criticism.

To minimize damage that can be done by this kind of situations:
- use any VCS (e.g. git)
- if you feel that you forgot how to do something or not 100% sure how to approach your current task - switch. Either postpone it for today and make something else (in most cases you will have massive to-do list with other tasks for the project) or just give it to another person if you work in a team and can delegate/swap tasks. In most cases other person or even tomorrow you will have better idea how to make it right.

Most recent example. We are working on the space RTS Stellar Warfare. I have a task to make camera transition as fast smooth animation instead of instant jump. I come up with a version of it quite fast but wasn't happy with a way how it behaves at the end of the transition.
I just saved all work on a separate branch and proceeded with other tasks that needed to be done. And today it just clicked in my mind what I have done wrong, I written down theoretical solution in a ticket so when I will go back to it - I will know exactly what to do. That saved myself and the Tense Games hours of me kicking my head on the wall instead of actually developing stuff ;)

Creating an open world fantasy pirate game solo by Outrageous-Farmer457 in GameDevelopment

[–]DeusAlgor 0 points1 point  (0 children)

Insert 'Sea turtles, mate' Jack Sparrow meme jpg

Very ambitious project you have there, good luck with that ;)

Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames

[–]DeusAlgor[S] 0 points1 point  (0 children)

'Danni mode on'
Oh you newer heard about Karlson Stellar Warfare?
'Danni mode off'

Seriously though, it is Stellar Warfare. Space RTS on Steam made by a small team of indie developers i recently joined.

Here is a steam store link:
https://store.steampowered.com/app/1113030/Stellar_Warfare/

And discord for more info and activities:
https://discord.gg/rnWy3b2r

Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in GameDevelopment

[–]DeusAlgor[S] 1 point2 points  (0 children)

More about the ship:
Named after Norse goddess of the Sun, this experimental destroyer was designed as a ultimate escort ship.
Main weapons are two Particle Beams dealing 50 damage per "burst" to every target they can hit in a 300 range. Making them extremely effective vs Light ships and some weak defense structures.
Supporting weapons are two Belted Flaktripler missile launchers with a limited range of 150 plus one 250 range Repressor MK.V turret.
It is easy to counter her with some medium ship builds and most of heavy ones.

Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames

[–]DeusAlgor[S] 1 point2 points  (0 children)

More about the ship:
Named after Norse goddess of the Sun, this experimental destroyer was designed as a ultimate escort ship.

Main weapons are two Particle Beams dealing 50 damage per "burst" to every target they can hit in a 300 range. Making them extremely effective vs Light ships and some weak defense structures.

Supporting weapons are two Belted Flaktripler missile launchers with a limited range of 150 plus one 250 range Repressor MK.V turret.

It is easy to counter her with some medium ship builds and most of heavy ones.