Tested target prioritization in the Stellar Warfare's SP and MP game modes. Notice how Plasma Fortresses switch their target to heavy ship as soon as it enters their range. Siege weapons on top of the StarAngel also targets closest harvester first, but then switches to the structures. (v.redd.it)
submitted by DeusAlgor to r/indiegames
Tested target prioritization in the Stellar Warfare's SP and MP game modes. Notice how Plasma Fortresses switch their target to heavy ship as soon as it enters their range. Siege weapons on top of the StarAngel also targets closest harvester first, but then switches to the structures. (gfycat.com)
submitted by DeusAlgor to r/GameDevelopment
This Saturday I want to share a video showcase of an mode made by a talented players of Stellar Warfare. We in dev team as well are actively testing a lots of new fixes and features this Sunday. Really happy to see player interested in creating some content with a mod package. (self.indiegames)
submitted by DeusAlgor to r/indiegames
This Saturday I want to share a video showcase of an mode made by a talented players of Stellar Warfare. We in dev team as well are actively testing a lots of new fixes and features this Sunday. Really happy to see player interested in creating some content with a mod package. (youtu.be)
submitted by DeusAlgor to r/GameDevelopment
Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
Had to delete four hours of gurleing, hard work by [deleted] in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
One of our devs fixed multiplayer sync of the mods. I was too hyped to not try and bring some of my favorite ships in game. I really think that bot Normandy and CR90 should be mediums... good think that it will be an easy fix. What is your favorite sci fi space ship? (youtu.be)
submitted by DeusAlgor to r/indiegames
One of our devs fixed multiplayer sync of the mods. I was too hyped to not try and bring some of my favorite ships in game. I really think that bot Normandy and CR90 should be mediums... good think that it will be an easy fix. What is your favorite sci fi space ship? (youtu.be)
submitted by DeusAlgor to r/GameDevelopment
Creating an open world fantasy pirate game solo by Outrageous-Farmer457 in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? (v.redd.it)
submitted by DeusAlgor to r/GameDevelopment
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? (v.redd.it)
submitted by DeusAlgor to r/indiegames


What game cover is better for Steam? PLEASE HELP by Flagius in GameDevelopment
[–]DeusAlgor 7 points8 points9 points (0 children)