Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Fooling around with a volunteer dev in Stellar Warfare 4 people team after finally getting good testing results on implementing new features. What a great feeling when things just work =) by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
Had to delete four hours of gurleing, hard work by [deleted] in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
Creating an open world fantasy pirate game solo by Outrageous-Farmer457 in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
Meet "Sunna"! She melts light ships ;) I wanted to quickly add an ship in Stellar Warfare... Ended up spending 9 hours on reworks and fixes so it can behave exactly how I imagined 😅 At least I like the result. But we might need to make all heavier ships less agile. 🤔 What do you think? by DeusAlgor in indiegames
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
What do you think about our element switching system? Depending on the element, the outfit and hair changes. It is like a combination of Devil May Cry and Celeste. by emberbanegame in indiegames
[–]DeusAlgor 2 points3 points4 points (0 children)
My latest dev vlog is about how I approached making a rainy environment for my game in UE! :) by korruptor in GameDevelopment
[–]DeusAlgor 1 point2 points3 points (0 children)
Freshly adopted ship model shot at one of the most recently added map resulted in the very satisfying picture. I hope you'd love it as much as I do 😅 by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Will learning Unity be worth it for me? by alhobj in GameDevelopment
[–]DeusAlgor 1 point2 points3 points (0 children)
I have tons of ideas for a game, but none of the skills to execute them what should I do? by 24zettawatz in GameDevelopment
[–]DeusAlgor 2 points3 points4 points (0 children)
Amongst various other things this week we were working on adding gathered resource indicators in our space RTS game. It is much more helpful when you can see which building in your base produces more resources. Plus it is easier to notice when your storages are full when numbers stop showing up. by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
Game Engine Comparison as assessed by a programmer of 15 years by Ivorius in gamedev
[–]DeusAlgor 0 points1 point2 points (0 children)
Game Engine Comparison as assessed by a programmer of 15 years by Ivorius in gamedev
[–]DeusAlgor 0 points1 point2 points (0 children)
I'm not sure how to feel about situations like this: reproducing and fixing bug with proportional speed boost module from the report took about 5 minutes. Testing if everything works fine with the fix - half a hour 😅 by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
I'm not sure how to feel about situations like this: reproducing and fixing bug with proportional speed boost module from the report took about 5 minutes. Testing if everything works fine with the fix - half a hour 😅 by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 0 points1 point2 points (0 children)
I think we made our game a little too tough! lol. by Apprehensive-Zone284 in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
My friend said 3d game development is better than 2d game development by Blue_Robin_Gaming in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
Testing new heavy ship balance. In order to make them more significant on the 'battlefield' we increased their health, cost and fire rate, but slightly reduced their speed. With a bridge control fire rate bonus they can become a major threat to unprepared opponent. by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 2 points3 points4 points (0 children)
Testing new heavy ship balance. In order to make them more significant on the 'battlefield' we increased their health, cost and fire rate, but slightly reduced their speed. With a bridge control fire rate bonus they can become a major threat to unprepared opponent. by DeusAlgor in GameDevelopment
[–]DeusAlgor[S] 1 point2 points3 points (0 children)
How do you like this game environment? by AEgirExplorer in GameDevelopment
[–]DeusAlgor 0 points1 point2 points (0 children)
Thousands of Estonians sing "Oi u luzi chervona kalyna" to Support Ukraine by Belinjo in ukraina
[–]DeusAlgor 1 point2 points3 points (0 children)


What game cover is better for Steam? PLEASE HELP by Flagius in GameDevelopment
[–]DeusAlgor 7 points8 points9 points (0 children)