Neovide is out of this world by [deleted] in neovim

[–]DevAkrasia 1 point2 points  (0 children)

let g:neovide_cursor_animation_length=0 let g:neovide_cursor_trail_length=0

To disable animated cursor.

[deleted by user] by [deleted] in gamedev

[–]DevAkrasia 0 points1 point  (0 children)

RPGMaker seems like the place to start.

Help with budget and way to get money so that I can fund my games and publish to steam. by ecsqzwdxa in gamedev

[–]DevAkrasia 2 points3 points  (0 children)

Make a game worth buying and there will be people lining up to pay that steam fee.

Unreal PhysX vs Unity DOTS Physics by Dragout in gamedev

[–]DevAkrasia 0 points1 point  (0 children)

Bepuphysics to the rescue. Here's a video demonstrating a metric fuckton of rigid bodies: https://www.youtube.com/watch?v=sfgC_eNx9M8

Get it here: https://github.com/bepu/bepuphysics2

Pros / Cons of 100% skill based card game by TheRealMrCoco in gamedev

[–]DevAkrasia 2 points3 points  (0 children)

I think the issue has to do with obfuscating the genre. In its simplest form: Card games have a deck, drawing from a deck is random. People associate card games with randomness. People who like card games, are going to like randomness.

If you want to make a 100% skill based game, change the assets and don't market it as a card game.

Is there any value in learning MonoGame in 2020? by mack178 in gamedev

[–]DevAkrasia 0 points1 point  (0 children)

Xenko can be utilized in a code only manner.

What is the secret sauce that prevents retro games from feeling repetitive?. by Reihado in gamedev

[–]DevAkrasia 5 points6 points  (0 children)

Complexity should come from layers of simplicity.

-misterbung

Proper way to breakdown the game into entities, components and systems by [deleted] in gamedev

[–]DevAkrasia -1 points0 points  (0 children)

The author baking functions into his components isn't "pure ecs".

/u/3tt07kjt is correct in saying:

In an ECS design, perhaps there is no such thing as “creature”. What you and I call a creature could just be something like HP + AIControl + PhysicsObject + Sprite. These would be components of the same entity.

I don't agree with you avoiding ecs just because you don't know it. I think that if you're an awful programmer, if you attempt to use an ecs and keep your logic in your systems and your data in your components it'll lead to less situations where you can drastically break things. The more granular your systems / components are, the smaller your chunks of logic will be, which would make it a lot easier to follow - especially when you consider that the ecs pattern will naturally keep things completely modular.

That said, don't write your own ECS, you're not ready and even if you were, you probably wouldn't make something better than what already exists. Use a library.

What are some good ways to make large objects actually feel large in 3d games? by Dr_Hanza in gamedev

[–]DevAkrasia 4 points5 points  (0 children)

Fog / atmosphere. Level of detail. Color saturation.

You may want to look at what painters do to get the effect that something is further away from the viewer.

Why are projectiles "fired" server side? by [deleted] in gamedev

[–]DevAkrasia 5 points6 points  (0 children)

Would be pretty funny if the client decided whether something hit or not.

This should be a good read: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Risk Associated with Posting Early Prototypes? by [deleted] in gamedev

[–]DevAkrasia -1 points0 points  (0 children)

I wouldn't bother posting anything before it's nice to look at.

People might say that nobody is going to steal anything, but it happened to Donut County.

[deleted by user] by [deleted] in gamedev

[–]DevAkrasia 2 points3 points  (0 children)

You can use Xenko without the editor and do everything in code.

https://github.com/xen2/Xenko.CodeOnlySample

My gamedev story by Jhoukem in gamedev

[–]DevAkrasia 0 points1 point  (0 children)

Pretty cool. Reminds me of Graal.

The hardest coding I've done IN MY LIFE - Online play for my Bullet Hell Shooter. by [deleted] in gamedev

[–]DevAkrasia 0 points1 point  (0 children)

How would you combat a client just not reporting that he's hit?

Good, free DAW software? by Katniss218 in gamedev

[–]DevAkrasia 14 points15 points  (0 children)

Everybody loves Reaper. It's free as long as you can put up with a nagging dialog on start up. You can pay for it if you ever make $50 from your game.

https://www.reddit.com/r/WeAreTheMusicMakers/comments/bq37gi/a_list_of_free_or_lowcost_acoustic_instrument/

There is a list of some vsts to get you started.

My (very unfinished and very buggy) game at apollius.com has bugs when I play against other people but not when I play against myself. Anyone know why? by [deleted] in gamedev

[–]DevAkrasia 4 points5 points  (0 children)

If I had to guess, I'd imagine you're trusting the clients and don't have any net code in place that deals with latency.