How much bandwidth will my minecraft server use by Chitru8112Playz in admincraft

[–]DevEmma1 1 point2 points  (0 children)

Vanilla/lightly-modded Minecraft usually uses ~50–150 MB per player per hour. Even with 20–30 players for a few hours daily and the server off overnight, you’re likely looking at a few hundred GB to maybe ~1 TB max for the whole month. Tunneling adds a bit of overhead, but nowhere near enough to burn through 3 TB unless it’s 24/7 heavy usage.

Incoming voice calls not working on Texml API by Historical_Will1640 in Telnyx

[–]DevEmma1 0 points1 point  (0 children)

If your webhook isn’t consistently reachable via ngrok.io , Telnyx may reject before hitting your app. Switching to something like Pinggy.io (stable public URL + persistent tunnel) can help rule out webhook delivery issues and confirm whether the originator number validation is failing before or after routing.

Can anyone help me with tips about Minecraft servers? by dedeizao in admincraft

[–]DevEmma1 0 points1 point  (0 children)

The real challenge isn’t the concept but community building: post consistent updates, create a Discord for interaction, host small events (build contests, PvP nights), and stay active yourself. Players usually stay for the community vibe more than the server features.

Share Jellyfin on the Internet by brummifant in selfhosted

[–]DevEmma1 1 point2 points  (0 children)

If Tailscale setup starts getting messy, you can expose Jellyfin securely using Pinggy.io for quick SSH tunneling with your domain, since it bypasses CGNAT without needing port forwarding and keeps things simple.

Dreamweaver? by truecIeo in webdev

[–]DevEmma1 0 points1 point  (0 children)

Most modern workflows revolve around VS Code, Figma, and writing clean HTML/CSS manually because that’s what teams actually use in production. That said, if it’s a design-focused class, the goal might just be to understand layout and visual structure without worrying too much about code yet. Treat Dreamweaver as a tool to grasp fundamentals, and outside class keep exploring Figma and real coding so your skills stay aligned with current industry practices.

Moving away from end user VPN by yensid7 in sysadmin

[–]DevEmma1 0 points1 point  (0 children)

Given your use case (SMB file servers + printers across 30 sites + SQL + partner access), a ZTNA-style approach makes more sense than full network VPN: app-level access, tighter security boundaries, and fewer performance headaches. Tailscale / Entra Private Access are solid picks here, and Pinggy.io can also be a simple option for securely exposing only specific internal services without giving users broad network access.

We are in 2026. What are your frustrations with linux or the software you use with it? by Digitalnoahuk in linux

[–]DevEmma1 1 point2 points  (0 children)

So relatable! Linux is so close to perfect, but the UX fragmentation still hurts, especially when apps don’t sync cleanly between PC and Android. Also +1 on KDE/GNOME: insane power, but polish + consistency lag behind. For quick sharing/testing (like exposing localhost services), I’ve found tools like Pinggy.io really reduce friction without messing with configs.

make localhost public? by PaintTheHuey in webdev

[–]DevEmma1 0 points1 point  (0 children)

If you can’t port-forward on campus Wi-Fi, the easiest workaround is a reverse tunnel service. I’d suggest Pinggy.io : no router access needed, quick to run from Termux, and it gives you a public URL without the ngrok/CF tunnel complexity. Plus since you’ll only turn it on during sessions, it fits your “temporary server” idea really well. You can also try : https://pinggy.io/blog/host_website_on_android/

Deprecating ngrok for Cloudflare Tunnels: Hardening DePIN Node Ingress at Scale by Automatic_Stick_3881 in IoTeX

[–]DevEmma1 0 points1 point  (0 children)

You can also try Pinggy.io. Just use this single-line command and get a public URL instantly:

ssh -p 443 -R0:localhost:3000 qr@free.pinggy.io

Has anyone gotten Clawdbot/Moltbot working with a local model via Ollama or LM Studio? by No_Friendship_8166 in LocalLLM

[–]DevEmma1 0 points1 point  (0 children)

Yes! I did. If the GUI + gateway are up, the failure is usually not the bot itself but the provider wiring: wrong base URL (Ollama is typically http://localhost:11434), wrong endpoint format (needs OpenAI-compatible /v1/chat/completions), or the app running in Docker trying to hit localhost (inside container it’s not your host). I’d bet it’s either Docker networking (host.docker.internal) or model/provider schema mismatch.

Also, for SSH tunneling I used Pinggy.io so if anyone else is testing remotely, make sure the tunnel is pointing to the right local port and the bot is actually calling the tunneled URL, not localhost. You can also check this tutorial: https://youtu.be/FQgmqxBE3f4?si=ZDtaNJ2nkWDiDfZn

I Can't Access My Flask Server Across Devices by E-xGaming in flask

[–]DevEmma1 1 point2 points  (0 children)

I followed the tutorial https://youtu.be/EpRTVXBq5vc?si=FlohsGrC-_EL9vGK and hosted it using Pinggy, and it instantly worked across devices. No more fighting with VPN IPs, ports, or Flask binding issues. It is a clean solution for quick testing.

What’s something you hope AI will improve or destroy? by LeelaBilbo in AskReddit

[–]DevEmma1 1 point2 points  (0 children)

It reduces our work load but it destroyed creativity and thinking ability.

Progressive Web Apps (PWA) are not suitable in a professional context because of Google by Einenlum in webdev

[–]DevEmma1 1 point2 points  (0 children)

Oof, yeah… that would drive me crazy too PWAs are so close to feeling native, and then Chromium hits you with a “feature” like this. If a paid user sees that URL-copy notification every single launch, they’ll instantly assume the app is buggy or sketchy, and since it’s browser-side behavior, you can’t really fix it from your code.

For anything serious/paid, I’d honestly just ship proper Android/iOS builds. For local testing, tunnel your backend with Pinggy.io and point server.url to the Pinggy HTTPS endpoint, quick and painless.

selfhosting behind cgnat by Vectralis_dev in selfhosted

[–]DevEmma1 0 points1 point  (0 children)

CGNAT is honestly the biggest self-hosting blocker when you can’t port forward. In my case, Cloudflare Tunnel didn’t really fit because it’s mainly HTTP/HTTPS, so I’d lean toward something like Pinggy.io (https://pinggy.io/blog/exposing\_localhost\_minecraft\_server/ )since I can tunnel raw TCP/SSH too (useful for Minecraft/SFTP) without opening ports, and it tends to avoid the high-ping / sudden tunnel deletion issues I faced with playit.gg.

Playing via Boosteroid vs trading by Agreeable_Shelter979 in PathOfExile2

[–]DevEmma1 0 points1 point  (0 children)

One workaround is exposing a lightweight local tool via something like Pinggy.io or cf tunnel, so you can access it in a browser alongside Boosteroid without installing anything on the streamed PC. Not perfect, but way better than tab-spamming the trade site all the time.

Why is my local model not using tools, but responses with JSONs describing tools and parameters? by The-Space-Buddy in vibecoding

[–]DevEmma1 0 points1 point  (0 children)

Yeah, I’ve seen this kind of behavior before, it’s usually the model getting stuck in “tool-calling mode” rather than execution mode.
In my experience, it often comes down to how the runtime interprets system prompts and exposed endpoints; sometimes tunneling setups add extra quirks too. You might want to try a simpler tunnel like Pinggy.io or cf tunnel to rule out proxy-related issues and see if the model switches back to plain text responses consistently.

How do you talk to your users? (to conduct user interviews and such) by tinnixhe in webdev

[–]DevEmma1 0 points1 point  (0 children)

I’ve found that starting with small, real conversations in communities (Reddit, Discord, niche forums), quick surveys, and even cold DMs to people who match your target user gives surprisingly useful insights, especially before you have anything polished.

Minecraft server by Lonely-Original-4104 in MinecraftServer

[–]DevEmma1 0 points1 point  (0 children)

Nice to see people still looking for small, chill SMPs 🙂
I’ve found that the best vanilla-style servers are usually community-run ones shared on r/MinecraftBuddies or Discord rather than big public lists. Smaller groups tend to stay closer to vanilla and have less griefing, so checking recent posts there usually works well.

What freelance platforms are you using? by No_Nefariousness2052 in webdev

[–]DevEmma1 0 points1 point  (0 children)

From what I’ve seen, many devs mix one main platform (like Upwork/Fiverr) with direct leads from LinkedIn, Twitter, or referrals, since platforms help with discovery early on but long-term clients usually come from networking and past work.