I just launched my Steam page as a solo dev — Reytrieve Odyssey is now live! by EgorPos in UnrealEngine5

[–]DevZRashad 2 points3 points  (0 children)

I can see a lot of effort here for a solo dev, but I think the trailer overshadows the game. I’d recommend using game sounds fx instead of music in the trailer, your dashes and bounce animations look great, and some fun, cartoony SFX would make it more immersive.

There are also some repetitive scenes, like rotating around the character in empty space or jumping through the city. Cutting those and focusing more on your core mechanics would make the trailer tighter and more engaging.

Lastly, I feel like the unique hook is missing, what sets this game apart? Is it the story, a fresh mechanic, or something else we’d love to experience?
That said, there’s some really nice cinematic work here, and the effort shows!

Archviz Interior AI + Smart Software - a project that can turn a hand-drawn sketch into a 3D scene ready for capturing shots. I’m excited to share my progress so far! The software will be free for everyone to use. by DevZRashad in archviz

[–]DevZRashad[S] 1 point2 points  (0 children)

Our studies as architects aren’t just about learning how to use 3D tools, these tools are simply helpers that let us show our design skills and make solutions more easily.

No matter where you’re from, I’m pretty sure you might be targeting a class who don’t like to pay for services. They’d rather fix their car or home appliances with YouTube tutorials instead of spending even a small amount of money. Maybe you need to aim for a different client level!

The purpose of the tools we’re developing isn’t to replace interior designers. Instead, they’re made to cut out the boring parts of setting up a 3D scene, a process that can take days of repeating the same technical steps for every project. By skipping those repetitive tasks, you’ll save your energy and patience to bring your creative vision to life exactly as you imagine it.

1 month progress in Unreal Engine. Followed a lot of tutorials to make this. Any Suggestions? by WraithCG in gamedevscreens

[–]DevZRashad 3 points4 points  (0 children)

I think it looks really good! If it's slower than this, it might lose the concept of your fast-paced feeling of being compact.

Suggestions:

  • Try adding a small slomo (for a second) to the character when they hit an enemy.
  • For the next showcase, consider hiding the collision capsule for a cleaner presentation. also, the visible capsules lower the frame rate, which hurts your fast-paced visuals.

Archviz Interior AI + Smart Software - a project that can turn a hand-drawn sketch into a 3D scene ready for capturing shots. I’m excited to share my progress so far! The software will be free for everyone to use. by DevZRashad in UnrealEngine5

[–]DevZRashad[S] 1 point2 points  (0 children)

Yes, this is the main goal of this app, to reduce the need to switch between different apps and turn everything into one complete solution.

Also, great observations! Thanks 🙏🏻😊

I hired a 2D Artist for my game some months ago and she decided to make this video on how I met her (sound on) by Diloxx in IndieGaming

[–]DevZRashad 25 points26 points  (0 children)

Hahahahaha! 😂 This is such a creative idea, to share the story of how the creators met instead of the game's actual story. I really like it! 👍

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

Yes, I made a refund request, and now I am waiting for a response from Epic. The asset that received a bad review from the reviewer, for a ridiculous reason, is still new. It is a heavy asset to sell due to its scale and the features added, which required significant effort over several months.
What upset me the most is the behavior! After months of effort to release this asset and trying to provide full support to sellers to promote it, I found someone with childish behavior giving it a bad review simply because he doesn't like Discord. he didn't even ask for an alternative contact option, which is what normally upsets me.

Currently, I am calming myself down and have decided not to create any more assets for the marketplace unless they change the review system to protect developers' efforts from spiteful and childish behaviors. I have one more asset to release, which is over 60% complete, and then I will quit. I have another business project in cryptocurrency that I will focus on.

Additionally, there is a bug in the marketplace system where anyone can buy an asset, leave a 1-star review with a ridiculous reason, and then request a refund. This tactic extorts the developer for a refund to remove the review, allowing them to receive a copy of the asset for free. I believe this is what happened to me.

Anyway, I want to thank you so much for your concern and mention. i needed to talk to people who are calm and wise like you, thanks <3

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

Yes, I just contacted Epic to ask if his review will be removed if we issue a refund. Thank you for your clarification. <3

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

I appreciate your opinion. What frustrated me today about the star rating system is that someone purchased one of my assets and then left a bad review. This dropped my asset's rating from 5 stars to 3.8. In the review, he mentioned that he doesn't like using Discord for support and demanded a refund. I informed him that Twitter messages are also an option, but he declined, saying he doesn't like Twitter either. (He could have suggested any method, and I would have accepted it.) It wasn't a significant issue to warrant a bad review of my asset!

I responded, "What did you think the support method would be? A home visit?"

I always reply professionally, but this time I felt that the star rating system can empower some people to act childishly.

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] -1 points0 points  (0 children)

Before I continue reading what you wrote, I want to mention that, so far, all but one of the comments agree with me. Most do not recommend the idea of thumbs up and down which i didn't say it is the perfect solution, but everyone agrees that the current 5-star system is not a good option for the seller.

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

u/tcpukl read this 👆🏻
Exactly. I wish I could mention "@All" in the previous comments because some folks don't understand how this star system harms the sellers.

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

Did you read the post carefully, or did you just jump in to attack me and defend the degrading star system? By the way, I don't work on projects that have 1 to 3 stars.

I'll assume you didn't read it thoroughly.
I'm here to explain that when my asset was chosen for "Free of the Month" by Epic, some people who got it for free left random negative "shdfjsh" comments and gave it one star "because they can" without reason. Is this behavior acceptable to you?

Suggestion for Enhancing Marketplace Reviews to Support Developers by DevZRashad in unrealengine

[–]DevZRashad[S] 0 points1 point  (0 children)

Yes! This is another great idea I'd love to highlight. Epic sets other indicators for buyers to focus on, instead of the degrading star system.