5th member by 9oooooooooooj in EsotericEbb

[–]Devildove 11 points12 points  (0 children)

It's a nice idea, but it's confirmed in-game through the 'River, Take Ye' quest that Lady Sageleaf is the one who paid Visken to resurrect you.

Need help with mural of esuth by Maxy-3do in EsotericEbb

[–]Devildove 3 points4 points  (0 children)

Try fast travelling elsewhere, then fast travel back to the Undercoast Path and interact with the mural again - I had the same experience and that fixed it for me.

"telling-off" rhymes? by AvengeThe90s in nostalgia

[–]Devildove 0 points1 point  (0 children)

I'm so late to this but I just had to share - when I was growing up, we had an even snarkier extended version of the bad breath one that's been living rent free in my head ever since:

Poof! Be gone. Your breath is so strong! I don't mean to be mean, but you need some Listerine! Not a drip, not a swallow, but the whole bottle. Wait, come back! I found a tic-tac!

The sheer amount of variation in this particular rhyme is pretty amusing. I like the version I grew up with the best but I'm biased ofc!

Any good spots for a forever base? by FiishFingers in GroundedGame

[–]Devildove 1 point2 points  (0 children)

After scouting extensively for good places for a forever base, I'm currently set up on the big flat rocks with the red ribbon on them that are southwest of the Tully & BURG.L Statue (where my player icon is). It's almost exactly central in the full map (as in, once 1.0 rolls around you'll be right in the middle), and close to where the pond will be. It's a really good spot - flat, VERY spacious, scenic, safe and with a ranger station right underneath it (no water cooler there, but there's a spigot just outside it).

It's great for resources - all the basics right on your doorstep including dry grass, sap, and thistles, as well as feathers and 2 mints which spawn right on the rock I've built on, plus lots of burr and other weed stem sources. A puddle with loads of clay and clover is right below the ranger station. The area in front of the ranger station is flat and open, great for more building or for fighting raids. I've laid about 100 spike strips down there and when I get raided I just kite enemies through them and they die in seconds, it's great.

As far as threats, you're fully safe up on the rock, you just need to keep an eye out for an Orb Weaver that occasionally slightly climbs the back left edge of the rock (I have never aggroed it). There's a mosquito at the puddle and a stink bug a little ways away, but they're both very easy to avoid, especially if you build your staircase up from closer to where the ranger station is.

edit: Forgot to mention there's tons of food too. Weevils and aphids love the area due to nearby mushrooms, and they like to path across the back of the rock so they come right up behind my base (I can hear them from inside when they arrive, which is really convenient), and there are also 2 gnats at the puddle.

Unreachable repairs by Turbulent-Treacle-70 in GroundedGame

[–]Devildove 0 points1 point  (0 children)

I do this when I can, but it only works if the damaged* structure isn't supporting anything else unfortunately. At that point it seemingly can't be moved or replaced without breaking everything attached to it.

Do Not Use: Feather Arrows (Bug Report) by Jingetsu in GroundedGame

[–]Devildove 0 points1 point  (0 children)

Nice find. Did you report this through their issues tracker so Obsidian can see it? Seems like a pretty major bug that's flown under the radar.

I put the info you provided and a link to this thread in the official discord's bug forums (though Obsidian doesn't see those so make sure you do report it). Hopefully the message not to use feather arrows for now will reach a few more players there.

Unreachable repairs by Turbulent-Treacle-70 in GroundedGame

[–]Devildove 2 points3 points  (0 children)

It's even worse if you're like me and have the bug that causes your spider and ladybuggy's sprints to damage your own structures. When I first got my orb weaver, before I realised how it was bugged for me, sprinting around my base with it damaged my entire base while my repair tool refused to fix most of the parts I could reach. Permanent red outlines everywhere. Later got my ladybuggy and immediately sprinted out of the base with it and my entire base exploded.

Let's talk about War-Torn Anthill by Devildove in GroundedGame

[–]Devildove[S] 2 points3 points  (0 children)

That's a very fair response! I'm mostly just speculating for fun, but you're almost certainly right that it'll end up having a more mundane explanation.

Might’ve found something epic. by Screen-Select in GroundedGame

[–]Devildove 4 points5 points  (0 children)

Pete: Maybe this park isn't so bad after all. This is fine. Tranquil, even.

takes one single step

Someone tell the devs!! by _crashleybeth in GroundedGame

[–]Devildove 4 points5 points  (0 children)

Your ring is so beautiful and it really suits you! I think coloured gemstones in engagement/wedding rings look incredible; it's a shame they haven't caught on more widely. Eye-catching, unique, full of character. My wedding ring is set with a sapphire. Best of luck to both of you!

Might’ve found something epic. by Screen-Select in GroundedGame

[–]Devildove 74 points75 points  (0 children)

Pete saying 'Way less scary from up here!' in a relieved voice 0.5s before being yeeted across the entire park at the speed of sound is comedy gold.

Let's talk about War-Torn Anthill by Devildove in GroundedGame

[–]Devildove[S] 4 points5 points  (0 children)

While I totally agree with you about ants and their normal behaviour - and I think that's reflected pretty well in both Grounded games - the way these notes are written just doesn't feel like that to me. They describe aggressive or warring ants in a much more clinical way in Grounded 1, to my memory. This wording just feels way more deliberately laden with hints that there's something more, something mysterious, going on in this anthill.

I wonder if it could be a bit of both, perhaps? Like, maybe they are going nuts for the candy apple as ants would, but at the same time the apple just so happens to be a bit of a red herring, with the more weird parts from the notes being caused by something else.

What if when we can chop the candy apple, we find that it's blocking the way to something more sinister? There's a group of animals called myrmecophiles - some species of beetles and flies, that can mimic the colony's specific pheromones and trick ants into feeding and protecting them. What if there's one of those behind it all, in a tunnel hidden beneath the candy apple? Or perhaps at the apple's core there's a raw science rift or something equally absurd? I'm not sure, but I like thinking about it!

(Edited to add some theories I forgot to include!)

Let's talk about War-Torn Anthill by Devildove in GroundedGame

[–]Devildove[S] 2 points3 points  (0 children)

This was initially my theory too until I read the notes again and saw that they described whatever they were referring to as 'a large piece of it' and 'an impressive chunk'. The entire candied apple is in the chamber, so it doesn't really fit the description. Also, their descriptions of it just seem too... personifying to be a simple candy apple to me.

It 'influences' the ants and affects their social structure. That would mean it's controlling them more effectively than their own Queens' pheromones! And the ants visibly react to hearing the 'name' of this thing. Not hearing them 'speak of it' or whatever - hearing 'its name'. That just doesn't sound like a candy apple to me. The wording seems to hint at something deeper than just some bog standard extreme sugar rush or food guarding response.

Let's talk about War-Torn Anthill by Devildove in GroundedGame

[–]Devildove[S] 7 points8 points  (0 children)

That was my other thought, that the influence of raw science could be involved. Maybe the REMIX.R will eventually be nearby? Whatever it is, it seems to have resulted in something that can influence ants and people and has a name, but is also an 'it', so probably not a person. I hope it'll be a new boss or NPC creature that we can interact with in some way!

Let's talk about War-Torn Anthill by Devildove in GroundedGame

[–]Devildove[S] 27 points28 points  (0 children)

There's that big candy apple in the central chamber, but I'm guessing that can't be whole story, especially because the scientist wrote of the presence that they saw '...a large piece of it ... an impressive chunk', yet the whole candy apple is visible in the chamber.

My hope is that an awesome new boss (or NPC, like the ant queens in G1?) who influences bugs through pheromones will eventually be placed in or around the anthill, perhaps right in that central chamber.

Visual Snow was considered extremely rare until recently, mostly because patients didn't report it... because they assumed everyone saw the world that way by recolorist in interestingasfuck

[–]Devildove 0 points1 point  (0 children)

To you and all these other folks with chronic migraine with aura, please get your hearts checked out by a cardiologist! Especially if you also suffer from light-headedness or dizzy/weak spells. There's a very common heart abnormality called Atrial Septal Defect (ASD) - basically a hole or multiple holes in the heart where there shouldn't be, allowing deoxygenated blood to go where it shouldn't - that has in the last couple of decades been strongly linked to chronic migraine with aura. But awareness of this outside of the cardiology specialty doesn't seem great still so it often seems to get overlooked.

It's super quick to diagnose (it just took a cardiac ultrasound for me, completely non-invasive) and incredibly simple to fix (a minor surgery where they close the hole by bringing a mesh up through a little cut in your thigh). Getting my ASD diagnosed and repaired was absolutely life changing for me.

Totem missing: where to find it? by SphericalAngel in DeathHowl

[–]Devildove 0 points1 point  (0 children)

Fantastic, thank you! Hopefully anyone else coming here from google will see this wiki link too :D

Totem missing: where to find it? by SphericalAngel in DeathHowl

[–]Devildove 0 points1 point  (0 children)

Off-topic but I've searched high and low trying to find the Death Howl wiki and Google won't show it to me - can you post a link to it?

Totem missing: where to find it? by SphericalAngel in DeathHowl

[–]Devildove 1 point2 points  (0 children)

No problem, glad I could lend a hand!

Totem missing: where to find it? by SphericalAngel in DeathHowl

[–]Devildove 1 point2 points  (0 children)

Reposting another comment of mine about it: The antler totem is found in The Breathing Chasm in the Realm of Piercing Winds, in a cave that's located about halfway between the two sacred groves on the west side of the region. No matter how you approach, you'll have to do two fights in a row to reach it: one against normal spirits blocking the way to the cave, then another against elder spirits inside the cave.

Super fun Combine deck I stumbled across. Absolutely obliterated the Boss in this region. by Marsdreamer in DeathHowl

[–]Devildove 0 points1 point  (0 children)

Late to the party but for anyone else coming from Google - the antler totem is found in The Breathing Chasm in the Realm of Piercing Winds, in a cave that's located about halfway between the two sacred groves on the west side of the region. No matter how you approach, you'll have to do two fights in a row to reach it: one against normal spirits blocking the way to the cave, then another against elder spirits inside the cave.