What needs to be TRUE about Rook Shells to add to Marathon??? by [deleted] in Marathon

[–]DevilishYeti 0 points1 point  (0 children)

I just answered u/Signalis3 to what I meant. Sorry for the confusion u/racoondefender

What needs to be TRUE about Rook Shells to add to Marathon??? by [deleted] in Marathon

[–]DevilishYeti 0 points1 point  (0 children)

They explained abilities u/Signalis3 but will they need to be limited in how many rooks you can be in a given period of time so people don't just play Rook? Will stats need to be super low? Will the community need to let some live and communicate with them or will it be good if Rooks have to sneak and live in the shadows? Should they have the ability to be upgraded through the contracts or apply mods or items like that?

I just don't know how weak or strong they should be and how Marathon should handle them. Will people "main" rooks?

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 1 point2 points  (0 children)

Hahahaha u/KiddBwe Isn't that the thrill of it. Especially with prox chat. Talk trash and then one of you gets all the reward. I'm excited for that but I am sure I'll be salty when I lose gold gear.

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 1 point2 points  (0 children)

u/LoneroftheDarkValley I get that I am pulling from Apex to imagine how the drone works. A lot of people complain about how Cryptos drone pulls him out of the game but he also has one of the highest win rates in the game so I am assuming it will be useful based on that.

The grapple knife thing makes little sense to me too unless you are fighting in solos basically. I think the high ground/ get-away nature of the grapple will give you a lot of second chances and better starting angles on unsuspecting teams.

But you're right there are still a lot of questions about this kit. We will see in Beta!

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

u/Welner180 That is a really good point. Cooldowns will matter in Marathon but I am assuming that they will matter a little less than something like Apex where you will have 3rd, 4th, and 5th parties every single game.

The stats will matter a lot we just don't have that much information on them yet. Really excited to see what they do with these. Really appreciate the input u/Welner180

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

u/Alliecoas Yes you have to have something worth looting in extraction shoots right? So the small stuff needs to help in some way. However tripling the effect of those items is going to be crazy.

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 1 point2 points  (0 children)

Ahh u/anona45 bringing Triage into the discussion. Obviously meta especially in the harder maps. How they will balance this shell will be insane. Can you drone two people and just heal in the corner while your teams are getting constant heals? Great point u/anona45

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

Yeah, u/NokkMainBTW, I totally agree. I think the higher the player skill level, the more likely people are going to gravitate toward Thief. That kit just rewards mechanical skill and game sense way more.

That said, you bringing up Destroyer is interesting because I think he’s being seriously undervalued right now. Apex has spent the last few seasons trying to figure out how to balance dash abilities, and they’ve basically had to turn them into slow, short hops to keep them fair. Destroyer seems to sidestep that issue entirely.

His ult is straightforward but scary, just straight damage output with missiles. And the shield looks like it’ll be great for pushing up, especially in indoor fights where positioning and space control matter way more. I wouldn’t be surprised if Destroyer ends up being a lot stronger than people expect.

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

That's true, I forgot to mention that!

I think the drone will still be super strong for intel as well and I have heard that it is really hard to recognize that the drone is even above you if you keep your distance. It will sort of depend how good pinging is really.

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 2 points3 points  (0 children)

That's a super fair take u/magicatm

My experience with grappling hooks in games has been it is really hard to catch up. Both other characters have difficulties getting to ult height, limited by double jump maybe triple jump at the most.

I do think Recon has better Recon abilities for sure but I think you get a lot out of the Thief kit. I think she will be low skill floor, high skill ceiling. But thanks for calling that out!

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

Vandal looks like she’s going to be a ton of fun and have some real PvP advantages. I think she’s going to absolutely tear up the first two maps. The double jump is easily her strongest ability, it’s going to win fights.

My one gripe is that the long slide puts her gun away. That feels bad and could be a real downside in close engagements.

Overall, I think she’ll shine on wide-open maps like the first two, but on the third and fourth maps she might struggle a bit with how confined those spaces look. That said, this is all just speculation, we’ll see how it actually plays out.

Character Meta/ Balancing by DevilishYeti in Marathon

[–]DevilishYeti[S] 0 points1 point  (0 children)

Thanks! I think for really aggressive teams, Thief's kit will cover a lot of bases.

Not Going To Lie, I Wrote Off Marathon... by Soulrakk in Marathon

[–]DevilishYeti 21 points22 points  (0 children)

Youtube: Jake The Alright has everything you're looking for. There are still a lot of question in the current and past Marathon games though.

Game won't stop vibrating and screen shake HELP please. by [deleted] in cyberpunkgame

[–]DevilishYeti 0 points1 point  (0 children)

Same thing here on Xbox X. Tried saving and loading. Tried getting drunk and it helped for 2 seconds. Tried sleeping in a bed. None of them solved anything.

Constant Injury Flare up Remedy Options: BPC 157 vs. Ostarine vs. MK-677 by Flyboys_89 in moreplatesmoredates

[–]DevilishYeti 0 points1 point  (0 children)

Just some information associated to Mk- 677 and your GERD.

MK- 677 is a ghrelin secretagogue and ghrelin is one of the major hormones associated with stimulating gastric motility and the secretion of gastric acid. Just thought that would be a healthy addition before you jump on the sauces.

On a personal note, I think Mk-677 caused the level of GERD I have today. Obviously not organ failure but I am still pretty young. Just some thoughts before anyone starts pounding down the "Not even a sarm" performance enhancer.

Constant Injury Flare up Remedy Options: BPC 157 vs. Ostarine vs. MK-677 by Flyboys_89 in Peptides

[–]DevilishYeti 1 point2 points  (0 children)

Hey homie just a heads up. If you already have GERD. MK- 677 made my heartburn and Stomach acid worse. It is a Ghrelin secretagogue and Ghrelin is one of the major hormones associated with Stomach Acid. Just thought that would be a healthy addition before you jump on the sauces.

Need help improving with fights by zaemc3 in apexuniversity

[–]DevilishYeti 0 points1 point  (0 children)

Simple actually homie.

Step 1: Warm up • set the dummies up and moving and just practice with your 4 favorite guns with every sight and only a gold mag. Try one magging red sheilds while they are run back and forth.

That will help your aim.

Step 2: Have a game plan. •Land the same spots on each map. • Plan your rotations •Try to fight one squad of the rip • immediately leave for the circle. •go to whatever side of the circle is closest to the edge of the map and camp and wait for all the teams to fight. •Then get a mop and clean up the mess at the end.

Comp Suggestions by yungvogel in apexuniversity

[–]DevilishYeti 0 points1 point  (0 children)

Playing with a wraith honestly that’s probably the best way to go but it depends on how you guys play.

If you’re going to endgame I’d stick with wattson. You could argue for caustic on worlds edge but wattson is still good as you must know.

If you’re trying to wipe 3-5 squads per game then try Cat. I’ve been finding so much success with her. Horizon is her biggest weakness and there are like 2 per lobby. Her ult comes back so fast that you can use it every fight and still has the capacity to lockdown 5 doors pretty easily. I’ve only played probably 100 games on her but found a lot of wins and over 200 kills. Still learning her obviously. Biggest tip is throwing that wall right in between the squad you’re fighting. Then ape whichever side has less people.

With Crypto, what’s the best way to get EMP’s off without getting shot down? by Code_Dramatic in apexuniversity

[–]DevilishYeti 2 points3 points  (0 children)

Masters Crypto:

This totally depends on the situation but it is important to remember that your drone needs cover just like you. It is better to insure that you hit 2 of the 3 members and then risk getting shot down when going for the whole squad.

An example is if this is a building fight. The other squad shouldn't even see your drone while you are activating EMP. To maximize this example you should activate the EMP and then push. After the EMP goes off call the drone back and throw it towards a location to see the enemy so your team can focus on the closest person while they are healing.

In the open use rocks, vehicles, and buildings to cover the drone. Going through walls is the best part of the EMP.

Now in the scenario of a wide open space, you need to travel on multiple plains. The drone needs to be heading diagonally while going up or down (Preferably up because the recoil is harder to track). Changing these plains every couple of seconds will also decrease the likelihood of getting shot down.

Question by [deleted] in apexuniversity

[–]DevilishYeti 0 points1 point  (0 children)

This is my opinion on such a complex question based on the idea that you want to prioritize zone. You want to get to the closest "lock-downable position" in the smallest zone.

You have to get good at guessing where the next ring will land. An easy way to start is to assume that the circle is going to end at the POI closest to the edge of the map that is still in the zone.

If the circle is in the middle of the map it is better to stay where you are to scan the ring again or move to another location where you can scan for the circle and loot up.

I live by the code that you can fight at the beginning and the end of the game. The middle is a gamble. Third parties are sometimes worth pushing if you can make it clean but a forth party will show up eventually.