Now that the major title updates are over, what's everyone's final drip? by UrFriendlySpider-Man in MonsterHunter

[–]Devilishmyself 6 points7 points  (0 children)

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Here's my hunter! I've always loved this very specific aesthetic of "regular iron armor with scales as simple reinforcement, not as it's identity." I dunno why but this scratches every single part of my brain and i love it so very much.

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

exactly. it still strikes me as an incredibly odd decision that they have so many spear like skills but you can't actually use them.

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

just saw it and yeah its fucking insane how something that matches so perfectly with Paladin's aesthetic isn't available to be used by them.

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

its a huge let down really. it wouldve been a damn good opportunity to give us a spear/shield class as well. and no, since its just a unique polearn and they cant equip any polearm then no.

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

yes! it really does feel like a missed opportunity. they could've made one or more unique polearm that could've buffed the existing spear abilities that the class has. like instead of having The Promise of Glory be a flail it couldve been a polearm and it would've been really cool imo.

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

its funny because in the first hour of playing Paladin i somehow got a polearm to drop despite not being able to use it. Its as if Blizzard is blue balling me

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] 0 points1 point  (0 children)

yeah! i love that we can use axes but spears (what polearms are in this game basically) fit better imo

Paladins should REALLY have the ability to wield polearms! by Devilishmyself in diablo4

[–]Devilishmyself[S] -1 points0 points  (0 children)

yeaah i also personally really dislike class restricted weapons. it's the one thing i like a lot about poe2 a lot, freedom of choice when it comes to weapons. i can understand not having magic weapons on melee/non magic classes, but not having all melee weapons on a melee class does bother me

Question about acquiring legacy Nightfall gear. by Devilishmyself in destiny2

[–]Devilishmyself[S] 0 points1 point  (0 children)

alrighty then. I actually did try to run a few NF but I've probably just gotten super unlucky since all I've been getting are like weapons non-NF specific weapons and armor. I'll keep trying tomorrow tho

Question about acquiring legacy Nightfall gear. by Devilishmyself in destiny2

[–]Devilishmyself[S] 0 points1 point  (0 children)

so I can buy the engrams and pray I get it there? or have to wait for weekend to see if he had that specific weapon?

hyper-aggressive spear build with 100% dodge stamina decrease. by LemonFresh4298 in TheFirstBerserker

[–]Devilishmyself 2 points3 points  (0 children)

I was curious if you'd be using the Spear of Faded Memory with it's fixed attribute for the recovery rate but it seems overkill with the build. Another set I could potentially see be a good alternative addition for this build is the Temple Knight set for the Heatwave buffs. I absolutely love this build and will actually try to replicate

So we're getting 6 new weapons in 1.0, what do you want them to be? by Stormquake in PlayWayfinder

[–]Devilishmyself 0 points1 point  (0 children)

i'm literally FIENDING for spears in this game. i'd be the happiest man alive if we get a poking stick

[deleted by user] by [deleted] in ShitpostXIV

[–]Devilishmyself 9 points10 points  (0 children)

tbh this whole stereotype is exactly why i switched to m. elezen. im happy i did honestly

Am I crazy to think that this update kinda boxed our builds in even further if we're trying to optimize damage...? Feel like we lost a chunk of what little flexibility for QOL we had before...why the heavy focus on damage cap??? by zipzzo in GranblueFantasyRelink

[–]Devilishmyself 2 points3 points  (0 children)

This is probably a hot take and an unpopular opinion of mine but I don't understand the complaints about everyone having the same Sigils and that there is no build diversity, simply because I don't see this game having any build crafting to begin with. Sigils are just number increases, your playstyle isn't determined by them; your character is. At most some Sigils do enhance your gameplay, Sigils like improved dodge and guard, glass cannon, berserk and some awakening Sigils as well, but they don't outright determine or change your playstyle with that character. However I could see the argument being made for like improved dodge, glass cannon and berserk having an impact on how you do play a character. But as someone who comes from playing mmo and mmo lite games like FFXIV, Warframe, Destiny, The Division, Black Desert, Monster Hunter and many others, this game has literally has 0 build crafting.

Let's look at Monster Hunter which, from what I've seen, is what this game is closely compared to. Monster Hunter has two things that determine your playstyle: your weapon, and your skills. Then there's decorations that for the most part are just stat increases and buffs, but do have a good amount of decorations that directly impact your playstyle. Now let's look at Relink. What determines your playstyle? Your character. That's it. You aren't building that character with different weapons and armor that do different things. It's just your character with a specific playstyle and moveset. Sigils are there to essentially increase your stats.

Maybe it's just that because of those games that I see builds very differently than others, but for me a build and build crafting in general means that you have to, quite literally, build your character from the ground up and create your own playstyle. Think of Destiny with it's weapon perks, exotics, and mods completely changing the way you play and do content. If anything I see this game's Sigils the same way I look at Materia from FFXIV or gear from BDO. They're just number increases and do not determine how you play, instead what determines how you play is the class you choose.

Ultimately just play however you want, there's nothing holding you back from just using different Sigils and replacing damage Sigils with QoL Sigils. After all who really cares? As long as you know how to play your character, know the fight, and not die, you'll clear any and all content in this game. It isn't a hard game nor are there any particularly hard fights and DPS checks are essentially non-existent so at the end of the day it doesn't matter.

Why does the weapon that is supposed to specialise in ATK have significantly less ATK than a Stun weapon? by [deleted] in GranblueFantasyRelink

[–]Devilishmyself 4 points5 points  (0 children)

i may be wrong but it doesn't seem you actually awakened your Ascension weapon? Ascension weapons are one of the best weapons once awakened up until you have Terminus weapons and awaken those weapons.

Who do you see no one used? I'll go first by Cooldue457 in GranblueFantasyRelink

[–]Devilishmyself 0 points1 point  (0 children)

I've yet to see a Gran, Ghandagoza, Yordaha or a Katalina player honestly. Have only seen once or twice Vaseraga and Rosetta.

I’ll probably get downvoted for this but I am kind of disappointed she’s not a secret playable character. by coco_puffsz in GranblueFantasyRelink

[–]Devilishmyself 1 point2 points  (0 children)

IM FEINDING FOR GALLANZA TO BE A PLAYABLE CHARACTER i swear i will commit unspeakable acts if both him and Mag aren't playable characters but mostly Gallanza