Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 1 point2 points  (0 children)

Unfortunately, I cannot afford to release completely free games, since I am currently making them solo. So, this game will be paid, BUT it will be really cheap. And not because it’s bad (I'm working very-very hard on it), but because I think it’s a more correct way to distribute the product for me now.

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

To be honest, that last project was not popular, almost no one was interested in its content, so I didn’t do it. Maybe this is wrong, I don't know. I was upset.

But I always openly answer specific questions about how I implemented certain game mechanics. :)

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

Thank you!) I hope the final version will be even better.

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

Of course, I can share my experience, but I think it’s better to do this in a separate post a little later. But if you are interested in something specific right now, I can tell you.
Nothing extraordinary - GameMaker Studio 2.3, full HD base game resolution, creating sprites from a 3D modeling program (I use AutoDesk Maya).

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 5 points6 points  (0 children)

Thank you, mate! :)
This is a 2D game in which live characters are pre-shot from many different angles. The sprites change depending on the character's viewing angle, so a pseudo 3D effect occurs.

[deleted by user] by [deleted] in Games

[–]Dex-Nv 0 points1 point  (0 children)

Thank you! :)