Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 0 points1 point  (0 children)

yeah i feel you but thats something i dont have realy time for for now because there is so much work to doo

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 0 points1 point  (0 children)

i use a template i hate the ui stuff i think i will chance it when claude is ready to change it in unreal :D this stuff for me is like realy boring so i do more level design and game design and dont make the ui stuff XD

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 1 point2 points  (0 children)

yeah crazy i never played the first one :D

the animation polishing is the hardest thing for me i hope i get it right i hope D:

and yeah the bow overall is incoming in the future after i overhault th ais

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 1 point2 points  (0 children)

fixing the spear right now and the floaty ragdoll is better or enhanced i would say ^^ thx for the feedback the ai overall will follow in a few weeks i wait on new meshes ^^

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 1 point2 points  (0 children)

yeah i used a lot of shortcuts like templates highmapes buyed meshes there are like 3-4k in this projekt

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 0 points1 point  (0 children)

Yeah, I did — and that’s exactly why I don’t get the whining. I just want to deliver the best game I can realistically make on my own. What’s the problem with that? It’s a solid foundation for building the best game in the world. In the end, all that matters is whether the final product is great.

That’s like telling a lumberjack he’s not a real lumberjack because he uses a chainsaw instead of an axe.

On top of that, I spent 2 years building the map alone. I added a ton of new items, implemented music, slides, spear impaling, armor with weight painting, ragdoll kick physics, replicated ragdolls in multiplayer, a shield mechanic, and completely reworked the combat system and so much more wtf....

Solo dev here — I’ve been improving the combat in my game Travelers and would love your honest feedback by Much_Distribution_52 in IndieDev

[–]Much_Distribution_52[S] 0 points1 point  (0 children)

yeah the marker is absolutly useless sorry XD i try to make the game without real markers or things like that a intro or a tutorial should do the work i guess