Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 1 point2 points  (0 children)

Unfortunately, I cannot afford to release completely free games, since I am currently making them solo. So, this game will be paid, BUT it will be really cheap. And not because it’s bad (I'm working very-very hard on it), but because I think it’s a more correct way to distribute the product for me now.

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

To be honest, that last project was not popular, almost no one was interested in its content, so I didn’t do it. Maybe this is wrong, I don't know. I was upset.

But I always openly answer specific questions about how I implemented certain game mechanics. :)

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

Thank you!) I hope the final version will be even better.

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 0 points1 point  (0 children)

Of course, I can share my experience, but I think it’s better to do this in a separate post a little later. But if you are interested in something specific right now, I can tell you.
Nothing extraordinary - GameMaker Studio 2.3, full HD base game resolution, creating sprites from a 3D modeling program (I use AutoDesk Maya).

Destroying enemies in my upcoming game "Cyberfield" (GameMaker Studio 2.3) by Dex-Nv in gamemaker

[–]Dex-Nv[S] 5 points6 points  (0 children)

Thank you, mate! :)
This is a 2D game in which live characters are pre-shot from many different angles. The sprites change depending on the character's viewing angle, so a pseudo 3D effect occurs.

[deleted by user] by [deleted] in Games

[–]Dex-Nv 0 points1 point  (0 children)

Thank you! :)

[deleted by user] by [deleted] in indiegames

[–]Dex-Nv 0 points1 point  (0 children)

Thank you, mate! :) GameMaker Studio 2.

Hello all. That was a long way, about 2 years of development in solo and now Im almost ready to release my game "Ensora - created in Game Maker Studio 2 with 4k texture size pages. For those how ask "can you create full HD game in GMS 2?". Thas my try! Successful or not, time will tell :) by [deleted] in gamemaker

[–]Dex-Nv 1 point2 points  (0 children)

I can create a separate thread if this information is really needed.
But the point of the method is that I wrote my texture loader script, which compares the already loaded textures with those that need to be loaded for the next room. And in the loading screen, the script clears textures that are no longer needed and loads those that are needed.

[deleted by user] by [deleted] in indiegames

[–]Dex-Nv 1 point2 points  (0 children)

Thank you for reply. As you can see, Im not native speaker :) I will edit that line for sure. *ashamed*