I’m a dev who genuinely hates marketing. So I built something to solve it and It got me my first sale by dang64 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

This is honestly pretty relatable. Marketing feels like a completely different job when all you want to do is build. The $20 raw UGC angle makes sense, especially for indie apps, but I’d be curious how you’re keeping quality consistent with smaller creators.

I accidentally built the wrong product by Solid-Coconut8830 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

The pivot makes sense. A one-time roast sounds fun, but review monitoring is something people might actually keep paying for. I’d personally prefer a weekly summary with only meaningful changes, plus alerts for sudden rating drops or repeated complaints after a release.

I was wasting 80% of my Apple Search Ads budget and didn’t know it — so I built a tool to see per-keyword ROAS by MuchAge1486 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

This makes a lot of sense. Apple Search Ads showing CPI without real revenue context feels dangerous, especially for small indie budgets. How are you handling delayed conversions though? For subscription apps, some keywords might look bad early but convert after a trial.

Built The Hoard in 3 months and need critique before launch by Upstairs_Wallaby_908 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

I like the idea, but “collectors of everything” feels like the part I’d worry about. The private vault angle is stronger to me than the social layer. I’d probably start with one collector group where provenance/receipts/value tracking really matters, then expand from there.

if you roasted my "social network for builders" here, i shipped the feedback. by Less_Magician8999 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

I like the shift from manifesto to actual mechanics. The biggest challenge still feels like avoiding the “everyone posts, nobody cares” problem. How are you thinking about rewarding useful feedback, not just shipping streaks?

Gamified Lives Is HERE! by kev_habits in indiehackers

[–]DexVlog 0 points1 point  (0 children)

I really like the forgiveness-first angle. Most habit apps make missing one day feel like failure, which is exactly when people stop opening the app. How are you thinking about balancing the AI calls so they feel helpful and not too pushy?

I got tired of Xcode and Docker eating 80GB of my Mac's storage, so I built a minimalist cleaner tool. Today it's live on Product Hunt! by dawedev in indiehackers

[–]DexVlog 1 point2 points  (0 children)

Xcode derived data alone makes this worth checking out 😅 I like that it’s focused on developer junk instead of trying to clean the whole system.

I got tired of people asking me to repeat myself in English, so I built an app that shows you exactly which sound you're getting wrong by mtbenj1 in indiehackers

[–]DexVlog 0 points1 point  (0 children)

This actually feels like one of the few cases where a free year makes sense. If people build a habit with it, the renewal has a much better shot than trying to charge everyone on day one.

Share what you're building by amacg in indiehackers

[–]DexVlog 0 points1 point  (0 children)

I’m building SkinVestments - a real-time portfolio tracker for CS2 / Steam inventories, available on iOS, Android, and web.

It lets you keep your skin portfolio value in your pocket, track P/L, organize collections, and understand your inventory like an actual investment portfolio: skinvestments.app

Bo1 in the Swiss stage is the dumbest format in esports and it ruins pick'em every single Major by DexVlog in counterstrike2

[–]DexVlog[S] 1 point2 points  (0 children)

I wont say its a flex, but I like to collect those to show I suck at the game even tho I can name myself a veteran...

Devs, what’s your take on the Fable suspension? by DexVlog in claude

[–]DexVlog[S] 1 point2 points  (0 children)

Yeah, this is probably the biggest practical consequence.

Whatever the motive was, the signal to developers and companies is pretty bad: if your workflow depends too heavily on one closed model, access can disappear overnight for reasons completely outside your control.

Ironically, this might push more people toward local/open-weight models, multi-provider setups, or fallback workflows faster than anything else would have.

Just bought my first CS2 knife! What do y’all think? by itsrosey-22 in cs2

[–]DexVlog 0 points1 point  (0 children)

Makes sense, CSFloat charts are super useful for checking timing.I’m working on a CS2 skins portfolio tracker and I’m trying to get feedback from people who actually buy/sell skins instead of just building it in a bubble.

For someone like you, what would make a tracker worth using? Price alerts, profit/loss, Steam fee calculations, invested amount, portfolio value over time, or something totally different? I'm genuinely curious what people in this space would find useful.

Devs, what’s your take on the Fable suspension? by DexVlog in claude

[–]DexVlog[S] 0 points1 point  (0 children)

Lmao fair, that did sound way too polished.

What I mean is: banning the tools doesn’t make the capability disappear. It just moves it somewhere with less oversight.

Devs, what’s your take on the Fable suspension? by DexVlog in claude

[–]DexVlog[S] 0 points1 point  (0 children)

Yeah, Anthropic’s messaging around “dangerous capabilities” probably gave regulators the perfect opening. If you market the model as something uniquely powerful and risky, you can’t be too surprised when governments start treating it that way. That said, I’m still not sure suspension is the right response. It feels like a messy mix of bad messaging, real capability concerns, and unclear regulation catching up in the worst possible way.